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- {
- "archetype": [
- "Vigilante"
- ],
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Many Guises"
- ],
- "feat_markdown": "Many Guises",
- "id": "feat-2091",
- "level": 8,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Many Guises](/Feats.aspx?ID=2091) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 <sup>2.0</sup></row>\n\n**Archetype** [Vigilante](/Archetypes.aspx?ID=80)\n\n**Prerequisites**\r\nMaster in [Deception](/Skills.aspx?ID=5); [Vigilante Dedication](/Feats.aspx?ID=2083)\n\n</column>\r\n\r\n---\r\n\r\nYou can take on any number of mundane guises. Whenever you change your identity, instead of taking on your social or vigilante identity, you can become someone completely ordinary. This identity isn't a specific individual—rather, you become a nondescript member of your ancestry, of any gender, with a neutral alignment and a mundane occupation such as common laborer, farmer, or peasant. Spells and abilities detect you as if you were this ordinary identity, rather than either of your two real identities, unless they succeed at a counteract check against your [Deception](/Skills.aspx?ID=5) DC. You can't use either social abilities or vigilante abilities while in this identity.",
- "name": "Many Guises",
- "pfs": "Standard",
- "prerequisite": "Master in Deception; Vigilante Dedication",
- "prerequisite_markdown": "Master in [Deception](/Skills.aspx?ID=5); [Vigilante Dedication](/Feats.aspx?ID=2083)",
- "rarity": "common",
- "release_date": "2020-07-30",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 <sup>2.0</sup></row>\n\n**Prerequisites**\r\nMaster in [Deception](/Skills.aspx?ID=5); [Vigilante Dedication](/Feats.aspx?ID=2083)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can take on any number of mundane guises.\r\n</summary>",
- "skill": [
- "Deception",
- "Deception"
- ],
- "source": [
- "Advanced Player's Guide"
- ],
- "source_raw": [
- "Advanced Player's Guide pg. 197"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 <sup>2.0</sup></row>",
- "speed": {},
- "summary": "You can take on any number of mundane guises.",
- "summary_markdown": "You can take on any number of mundane guises.",
- "text": "<title level=\"1\" right=\"Feat 8\" pfs=\"Standard\" > Many Guises Source Advanced Player's Guide pg. 197 2.0 Archetype Vigilante Prerequisites Master in Deception; Vigilante Dedication --- You can take on any number of mundane guises. Whenever you change your identity, instead of taking on your social or vigilante identity, you can become someone completely ordinary. This identity isn't a specific individual—rather, you become a nondescript member of your ancestry, of any gender, with a neutral alignment and a mundane occupation such as common laborer, farmer, or peasant. Spells and abilities detect you as if you were this ordinary identity, rather than either of your two real identities, unless they succeed at a counteract check against your Deception DC. You can't use either social abilities or vigilante abilities while in this identity.",
- "trait": [
- "Archetype"
- ],
- "trait_markdown": "[Archetype](/Traits.aspx?ID=12)",
- "trait_raw": [
- "Archetype"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=2091",
- "weakness": {}
- }
|