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- {
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Magic Hands"
- ],
- "feat_markdown": "Magic Hands",
- "id": "feat-1700",
- "level": 6,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Magic Hands](/Feats.aspx?ID=1700) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 <sup>2.0</sup></row>\n\n**Prerequisites**\r\n[Healing Hands](/Feats.aspx?ID=267)\n\n</column>\r\n\r\n---\r\n\r\nThe blessing of your deity heightens your healing ability, making your mundane healing work as if by magic. When you succeed at a [Medicine](/Skills.aspx?ID=9) check to [Treat Wounds](/Actions.aspx?ID=57), your action gains the [divine](/Traits.aspx?ID=48) trait and you heal the maximum amount for the 2d8 (or 4d8 on a critical success). If you have an ability that adds additional dice to your Treat Wounds, you still roll those normally.",
- "name": "Magic Hands",
- "pfs": "Standard",
- "prerequisite": "Healing Hands",
- "prerequisite_markdown": "[Healing Hands](/Feats.aspx?ID=267)",
- "rarity": "common",
- "release_date": "2020-07-30",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 <sup>2.0</sup></row>\n\n**Prerequisites**\r\n[Healing Hands](/Feats.aspx?ID=267)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe blessing of your deity heightens your healing ability, making your mundane healing work as if by magic.\r\n</summary>",
- "source": [
- "Advanced Player's Guide"
- ],
- "source_raw": [
- "Advanced Player's Guide pg. 122"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 <sup>2.0</sup></row>",
- "speed": {},
- "summary": "The blessing of your deity heightens your healing ability, making your mundane healing work as if by magic.",
- "summary_markdown": "The blessing of your deity heightens your healing ability, making your mundane healing work as if by magic.",
- "text": "<title level=\"1\" right=\"Feat 6\" pfs=\"Standard\" > Magic Hands Source Advanced Player's Guide pg. 122 2.0 Prerequisites Healing Hands --- The blessing of your deity heightens your healing ability, making your mundane healing work as if by magic. When you succeed at a Medicine check to Treat Wounds, your action gains the divine trait and you heal the maximum amount for the 2d8 (or 4d8 on a critical success). If you have an ability that adds additional dice to your Treat Wounds, you still roll those normally.",
- "trait": [
- "Cleric"
- ],
- "trait_markdown": "[Cleric](/Traits.aspx?ID=26)",
- "trait_raw": [
- "Cleric"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=1700",
- "weakness": {}
- }
|