Magic Arrow.json 4.9 KB

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  1. {
  2. "actions": "Free Action",
  3. "archetype": [
  4. "Eldritch Archer"
  5. ],
  6. "breadcrumbs_spa": [],
  7. "category": "feat",
  8. "exclude_from_search": false,
  9. "feat": [
  10. "Magic Arrow"
  11. ],
  12. "feat_markdown": "Magic Arrow",
  13. "frequency": "once per round",
  14. "id": "feat-1963",
  15. "level": 8,
  16. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Magic Arrow](/Feats.aspx?ID=1963) <actions string=\"Free Action\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 <sup>2.0</sup></row>\n\n**Archetype** [Eldritch Archer](/Archetypes.aspx?ID=59)\n\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n</column>\r\n\r\n---\r\n\r\nYou imbue your ammunition with eldritch power. When you select this feat, choose three types of common [magical ammunition](/equipment/consumables/magical-ammunition) of 4th level or lower from the _Core Rulebook_ or this book. Your GM might allow you to choose from other types of magical ammunition, such as uncommon ammunition, or ammunition from other books.\n\n When using Magic Arrow, you transform a non-magical arrow or bolt into a piece of ammunition of one type you chose. You must shoot the ammunition before the end of your turn or the magic dissipates. If the ammunition has an Activate entry, you still need to spend the required actions to activate the ammunition before shooting it. When you use Magic Arrow, you can choose a type of magical ammunition that is typically not available to the type of ammunition you're using—for example, you can use [_climbing bolt_](/Equipment.aspx?ID=160) on an arrow, even though that magical ammunition is normally only found on bolts.\n\n**Special** You can select this feat multiple times. Each time you do, select three additional types of ammunition as described above.",
  17. "name": "Magic Arrow",
  18. "pfs": "Standard",
  19. "prerequisite": "Eldritch Archer Dedication",
  20. "prerequisite_markdown": "[Eldritch Archer Dedication](/Feats.aspx?ID=1960)",
  21. "rarity": "common",
  22. "release_date": "2020-07-30",
  23. "resistance": {},
  24. "school": "transmutation",
  25. "search_markdown": "<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 <sup>2.0</sup></row>\r\n\r\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou imbue your ammunition with eldritch power.\r\n</summary>",
  26. "source": [
  27. "Advanced Player's Guide"
  28. ],
  29. "source_raw": [
  30. "Advanced Player's Guide pg. 173"
  31. ],
  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 <sup>2.0</sup></row>",
  34. "speed": {},
  35. "summary": "You imbue your ammunition with eldritch power.",
  36. "summary_markdown": "You imbue your ammunition with eldritch power.",
  37. "text": "<title level=\"1\" right=\"Feat 8\" pfs=\"Standard\" > Magic Arrow Free Action Source Advanced Player's Guide pg. 173 2.0 Archetype Eldritch Archer Frequency once per round Prerequisites Eldritch Archer Dedication --- You imbue your ammunition with eldritch power. When you select this feat, choose three types of common magical ammunition of 4th level or lower from the Core Rulebook or this book. Your GM might allow you to choose from other types of magical ammunition, such as uncommon ammunition, or ammunition from other books. When using Magic Arrow, you transform a non-magical arrow or bolt into a piece of ammunition of one type you chose. You must shoot the ammunition before the end of your turn or the magic dissipates. If the ammunition has an Activate entry, you still need to spend the required actions to activate the ammunition before shooting it. When you use Magic Arrow, you can choose a type of magical ammunition that is typically not available to the type of ammunition you're using—for example, you can use climbing bolt on an arrow, even though that magical ammunition is normally only found on bolts. Special You can select this feat multiple times. Each time you do, select three additional types of ammunition as described above.",
  38. "trait": [
  39. "Archetype",
  40. "Magical",
  41. "Transmutation"
  42. ],
  43. "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)",
  44. "trait_raw": [
  45. "Archetype",
  46. "Magical",
  47. "Transmutation"
  48. ],
  49. "type": "Feat",
  50. "url": "/Feats.aspx?ID=1963",
  51. "weakness": {}
  52. }