Junk Tinker.json 3.1 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "feat",
  4. "exclude_from_search": false,
  5. "feat": [
  6. "Junk Tinker"
  7. ],
  8. "feat_markdown": "Junk Tinker",
  9. "id": "feat-44",
  10. "level": 1,
  11. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Junk Tinker](/Feats.aspx?ID=44) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou can make useful tools out of even twisted or rusted scraps. When using the [Crafting](/Skills.aspx?ID=4) skill to [Craft](/Actions.aspx?ID=43), you can make level 0 items, including weapons but not armor, out of junk. This reduces the Price to one-quarter the usual amount but always results in a [shoddy item](/Rules.aspx?ID=197). Shoddy items normally give a penalty, but you don't take this penalty when using shoddy items you made.\n\n You can also incorporate junk to save money while you Craft any item. This grants you a discount on the item as if you had spent 1 additional day working to reduce the cost, but the item is obviously made of junk. At the GM's discretion, this might affect the item's resale value depending on the buyer's tastes.",
  12. "name": "Junk Tinker",
  13. "pfs": "Standard",
  14. "rarity": "common",
  15. "release_date": "2019-08-01",
  16. "resistance": {},
  17. "search_markdown": "<traits>\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can make useful tools out of even twisted or rusted scraps.\r\n</summary>",
  18. "source": [
  19. "Core Rulebook"
  20. ],
  21. "source_raw": [
  22. "Core Rulebook pg. 48"
  23. ],
  24. "source_category": "Rulebooks",
  25. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 48 <sup>4.0</sup></row>",
  26. "speed": {},
  27. "summary": "You can make useful tools out of even twisted or rusted scraps.",
  28. "summary_markdown": "You can make useful tools out of even twisted or rusted scraps.",
  29. "text": "<title level=\"1\" right=\"Feat 1\" pfs=\"Standard\" > Junk Tinker Source Core Rulebook pg. 48 4.0 --- You can make useful tools out of even twisted or rusted scraps. When using the Crafting skill to Craft, you can make level 0 items, including weapons but not armor, out of junk. This reduces the Price to one-quarter the usual amount but always results in a shoddy item. Shoddy items normally give a penalty, but you don't take this penalty when using shoddy items you made. You can also incorporate junk to save money while you Craft any item. This grants you a discount on the item as if you had spent 1 additional day working to reduce the cost, but the item is obviously made of junk. At the GM's discretion, this might affect the item's resale value depending on the buyer's tastes.",
  30. "trait": [
  31. "Goblin"
  32. ],
  33. "trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
  34. "trait_raw": [
  35. "Goblin"
  36. ],
  37. "type": "Feat",
  38. "url": "/Feats.aspx?ID=44",
  39. "weakness": {}
  40. }