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- {
- "archetype": [
- "Fireworks Technician"
- ],
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Jumping Jenny Display"
- ],
- "feat_markdown": "Jumping Jenny Display",
- "id": "feat-3248",
- "level": 8,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Jumping Jenny Display](/Feats.aspx?ID=3248) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 134</row>\n\n**Archetype** [Fireworks Technician](/Archetypes.aspx?ID=119)\n\n**Prerequisites**\r\n[Firework Technician Dedication](/Feats.aspx?ID=3245)\n\n</column>\r\n\r\n---\r\n\r\nThis multi-sequence rocket blasts confetti at a series of altitudes. While the design is intended to delight children of all ages, you've found it has an unexpected side effect of confounding enemy fliers. You gain the Jumping Jenny fireworks display.\n\n **Jumping Jenny** <actions string=\"Single Action\" /> **Cost** 2 batches of infused reagents; **Effect** Target a flying creature within 60 feet. Until the start of your next turn, each time that creature attempts to [Fly](/Actions.aspx?ID=94), they must succeed at an [Acrobatics](/Skills.aspx?ID=1) check to [Maneuver in Flight](/Actions.aspx?ID=30) against the DC of your fireworks display, or the Fly action is disrupted. If all the creature's attempts to Fly are disrupted, at the end of its turn, it falls harmlessly to the ground below. A jumping jenny costs 2 batches of infused reagents, rather than 1.",
- "name": "Jumping Jenny Display",
- "pfs": "Standard",
- "prerequisite": "Firework Technician Dedication",
- "prerequisite_markdown": "[Firework Technician Dedication](/Feats.aspx?ID=3245)",
- "rarity": "common",
- "release_date": "2021-10-13",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 134</row>\n\n**Prerequisites**\r\n[Firework Technician Dedication](/Feats.aspx?ID=3245)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis multi-sequence rocket blasts confetti at a series of altitudes.\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 134"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 134</row>",
- "speed": {},
- "summary": "This multi-sequence rocket blasts confetti at a series of altitudes.",
- "summary_markdown": "This multi-sequence rocket blasts confetti at a series of altitudes.",
- "text": "<title level=\"1\" right=\"Feat 8\" pfs=\"Standard\" > Jumping Jenny Display Source Guns & Gears pg. 134 Archetype Fireworks Technician Prerequisites Firework Technician Dedication --- This multi-sequence rocket blasts confetti at a series of altitudes. While the design is intended to delight children of all ages, you've found it has an unexpected side effect of confounding enemy fliers. You gain the Jumping Jenny fireworks display. Jumping Jenny Single Action Cost 2 batches of infused reagents; Effect Target a flying creature within 60 feet. Until the start of your next turn, each time that creature attempts to Fly, they must succeed at an Acrobatics check to Maneuver in Flight against the DC of your fireworks display, or the Fly action is disrupted. If all the creature's attempts to Fly are disrupted, at the end of its turn, it falls harmlessly to the ground below. A jumping jenny costs 2 batches of infused reagents, rather than 1.",
- "trait": [
- "Archetype"
- ],
- "trait_markdown": "[Archetype](/Traits.aspx?ID=12)",
- "trait_raw": [
- "Archetype"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=3248",
- "weakness": {}
- }
|