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- {
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Inventor"
- ],
- "feat_markdown": "Inventor",
- "id": "feat-798",
- "level": 7,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Inventor](/Feats.aspx?ID=798) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4)\n\n</column>\r\n\r\n---\r\n\r\nYou are a genius at Crafting, easily able to determine how things are made and create new inventions. You can spend downtime to invent a common formula that you don’t know. This works just like the Craft activity: you spend half the Price of the formula up front, attempt a Crafting check, and on a success either finish the formula by paying the difference or work for longer to decrease the Price. The difference is that you spend the additional time in research, design, and development, rather than in creating an item. Once it’s complete, you add the new formula you invented to your formula book.",
- "name": "Inventor",
- "pfs": "Standard",
- "prerequisite": "Master in Crafting",
- "prerequisite_markdown": "Master in [Crafting](/Skills.aspx?ID=4)",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUse Crafting to create item formulas.\r\n</summary>",
- "skill": [
- "Crafting",
- "Crafting"
- ],
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 262"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 262 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "Use Crafting to create item formulas.",
- "summary_markdown": "Use Crafting to create item formulas.",
- "text": "<title level=\"1\" right=\"Feat 7\" pfs=\"Standard\" > Inventor Source Core Rulebook pg. 262 4.0 Prerequisites Master in Crafting --- You are a genius at Crafting, easily able to determine how things are made and create new inventions. You can spend downtime to invent a common formula that you don’t know. This works just like the Craft activity: you spend half the Price of the formula up front, attempt a Crafting check, and on a success either finish the formula by paying the difference or work for longer to decrease the Price. The difference is that you spend the additional time in research, design, and development, rather than in creating an item. Once it’s complete, you add the new formula you invented to your formula book.",
- "trait": [
- "Downtime",
- "General",
- "Skill"
- ],
- "trait_markdown": "[Downtime](/Traits.aspx?ID=49), [General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)",
- "trait_raw": [
- "Downtime",
- "General",
- "Skill"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=798",
- "weakness": {}
- }
|