| 123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- {
- "archetype": [
- "Mauler"
- ],
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Improved Knockdown"
- ],
- "feat_markdown": "Improved Knockdown",
- "id": "feat-403",
- "level": 10,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Improved Knockdown](/Feats.aspx?ID=403) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Fighter\" url=\"/Traits.aspx?ID=71\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 <sup>4.0</sup></row>\n\n**Archetype** [Mauler](/Archetypes.aspx?ID=68) (Level 12)\n\n**Prerequisites**\r\n[Knockdown](/Feats.aspx?ID=372)\n\n</column>\r\n\r\n---\r\n\r\nYou can dash your foe to the ground with a single blow. When you use Knockdown, instead of making a Strike followed by a [Trip](/Actions.aspx?ID=40), you can attempt a single Strike. If you do and your Strike hits, instead of rolling a check for your Trip attempt, you automatically apply the critical success effect of a Trip. If you used a two-handed melee weapon for the Strike, you can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip.",
- "name": "Improved Knockdown",
- "pfs": "Standard",
- "prerequisite": "Knockdown",
- "prerequisite_markdown": "[Knockdown](/Feats.aspx?ID=372)",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Fighter\" url=\"/Traits.aspx?ID=71\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 <sup>4.0</sup></row>\n\n**Prerequisites**\r\n[Knockdown](/Feats.aspx?ID=372)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can dash your foe to the ground with a single blow.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 151"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 151 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "You can dash your foe to the ground with a single blow.",
- "summary_markdown": "You can dash your foe to the ground with a single blow.",
- "text": "<title level=\"1\" right=\"Feat 10\" pfs=\"Standard\" > Improved Knockdown Source Core Rulebook pg. 151 4.0 Archetype Mauler (Level 12) Prerequisites Knockdown --- You can dash your foe to the ground with a single blow. When you use Knockdown, instead of making a Strike followed by a Trip, you can attempt a single Strike. If you do and your Strike hits, instead of rolling a check for your Trip attempt, you automatically apply the critical success effect of a Trip. If you used a two-handed melee weapon for the Strike, you can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip.",
- "trait": [
- "Fighter"
- ],
- "trait_markdown": "[Fighter](/Traits.aspx?ID=71)",
- "trait_raw": [
- "Fighter"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=403",
- "weakness": {}
- }
|