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- {
- "actions": "Free Action",
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "High-Speed Regeneration"
- ],
- "feat_markdown": "High-Speed Regeneration",
- "id": "feat-3786",
- "level": 6,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[High-Speed Regeneration](/Feats.aspx?ID=3786) <actions string=\"Free Action\" />\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Gatewalkers</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Deviant\" url=\"/Traits.aspx?ID=426\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 10, [Dark Archive](/Sources.aspx?ID=129) pg. 101</row>\n\n**Trigger**\r\nYour turn begins.\n\n</column>\r\n\r\n---\r\n\r\nYour wounds knit together with barely a thought. You regain Hit Points equal to double your level. When you gain this deviation, the GM secretly selects one type of energy damage or precious material, such as fire or [cold iron](/Equipment.aspx?ID=375). When you take damage of that type, your wound smokes until the end of your next turn, preventing you from using High-Speed Regeneration.",
- "name": "High-Speed Regeneration",
- "pfs": "Limited",
- "rarity": "rare",
- "release_date": "2023-01-04",
- "resistance": {},
- "school": "necromancy",
- "search_markdown": "<spoilers>May contain spoilers from Gatewalkers</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Deviant\" url=\"/Traits.aspx?ID=426\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 10</row>\n\n**Trigger**\r\nYour turn begins.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour wounds knit together with barely a thought.\r\n</summary>",
- "source": [
- "Gatewalkers Player's Guide"
- ],
- "source_raw": [
- "Gatewalkers Player's Guide pg. 10"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Gatewalkers",
- "source_markdown": "<row gap=\"tiny\">[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 10</row>",
- "speed": {},
- "spoilers": "Gatewalkers",
- "summary": "Your wounds knit together with barely a thought.",
- "summary_markdown": "Your wounds knit together with barely a thought.",
- "text": "<title level=\"1\" right=\"Feat 6\" pfs=\"Limited\" > High-Speed Regeneration Free Action May contain spoilers from Gatewalkers Source Gatewalkers Player's Guide pg. 10, Dark Archive pg. 101 Trigger Your turn begins. --- Your wounds knit together with barely a thought. You regain Hit Points equal to double your level. When you gain this deviation, the GM secretly selects one type of energy damage or precious material, such as fire or cold iron. When you take damage of that type, your wound smokes until the end of your next turn, preventing you from using High-Speed Regeneration.",
- "trait": [
- "Deviant",
- "Healing",
- "Magical",
- "Necromancy",
- "Rare"
- ],
- "trait_markdown": "[Deviant](/Traits.aspx?ID=426), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Deviant",
- "Healing",
- "Magical",
- "Necromancy",
- "Rare"
- ],
- "trigger": "Your turn begins.",
- "trigger_markdown": "Your turn begins.",
- "type": "Feat",
- "url": "/Feats.aspx?ID=3786",
- "weakness": {}
- }
|