Grave Sense.json 3.4 KB

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  1. {
  2. "archetype": [
  3. "Lastwall Sentry"
  4. ],
  5. "breadcrumbs_spa": [],
  6. "category": "feat",
  7. "exclude_from_search": false,
  8. "feat": [
  9. "Grave Sense"
  10. ],
  11. "feat_markdown": "Grave Sense",
  12. "id": "feat-885",
  13. "level": 6,
  14. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Grave Sense](/Feats.aspx?ID=885) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 47 <sup>2.0</sup></row>\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n</column>\r\n\r\n---\r\n\r\nYour time spent hunting the undead allows you to sense them. You sense undead as a [vague sense](/Rules.aspx?ID=413) similar to a human’s sense of smell, an uncomfortable sensation akin to smelling something cloying and rotting. When in proximity to the undead, you eventually sense their presence, though you might not do so instantly, and you can’t pinpoint their location. An undead using a disguise or otherwise trying to hide its presence must attempt a [Deception](/Skills.aspx?ID=5) check against your Perception DC to hide its presence from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Grave Sense for 1 day.\n\n<title level=\"2\">Grave Sense leads to...</title>\r\n[Grave Sight](/Feats.aspx?ID=3607)",
  15. "name": "Grave Sense",
  16. "pfs": "Standard",
  17. "prerequisite": "Lastwall Sentry Dedication",
  18. "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)",
  19. "rarity": "common",
  20. "release_date": "2019-08-31",
  21. "resistance": {},
  22. "search_markdown": "<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 47 <sup>2.0</sup></row>\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLearn how to sense undead in the area.\r\n</summary>",
  23. "source": [
  24. "World Guide"
  25. ],
  26. "source_raw": [
  27. "World Guide pg. 47"
  28. ],
  29. "source_category": "Lost Omens",
  30. "source_markdown": "<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 47 <sup>2.0</sup></row>",
  31. "speed": {},
  32. "summary": "Learn how to sense undead in the area.",
  33. "summary_markdown": "Learn how to sense undead in the area.",
  34. "text": "<title level=\"1\" right=\"Feat 6\" pfs=\"Standard\" > Grave Sense Source World Guide pg. 47 2.0 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication --- Your time spent hunting the undead allows you to sense them. You sense undead as a vague sense similar to a human’s sense of smell, an uncomfortable sensation akin to smelling something cloying and rotting. When in proximity to the undead, you eventually sense their presence, though you might not do so instantly, and you can’t pinpoint their location. An undead using a disguise or otherwise trying to hide its presence must attempt a Deception check against your Perception DC to hide its presence from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Grave Sense for 1 day. Grave Sense leads to... Grave Sight",
  35. "trait": [
  36. "Archetype"
  37. ],
  38. "trait_markdown": "[Archetype](/Traits.aspx?ID=12)",
  39. "trait_raw": [
  40. "Archetype"
  41. ],
  42. "type": "Feat",
  43. "url": "/Feats.aspx?ID=885",
  44. "weakness": {}
  45. }