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- {
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Glass Skin"
- ],
- "feat_markdown": "Glass Skin",
- "id": "feat-3644",
- "level": 10,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Glass Skin](/Feats.aspx?ID=3644) <actions string=\"\" />\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Outlaws of Alkenstar</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Aftermath\" url=\"/Traits.aspx?ID=424\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 77</row>\n\n**Prerequisites**\r\nYou were present at the death of the [medusa](/Monsters.aspx?ID=297) Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction.\n\n</column>\r\n\r\n---\r\n\r\nEven if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. Patches of your skin to flicker into glass without warning. By focusing the effect, you can concentrate the glass into a powerful protective layer of magical obsidian. Once per day, you can cast [_stoneskin_](/Spells.aspx?ID=312) on yourself as an innate primal spell, though the spell covers you in a layer of glass instead of stone. During this innate stoneskin, you gain the Shatter Glass reaction. At 18th level, the stoneskin is heightened to 6th level instead of 4th.\n\n**Shatter Glass**<actions string=\"Reaction\" /> **Trigger** An adjacent creature Strikes you with a melee weapon or [unarmed](/Traits.aspx?ID=199) attack and deals damage; **Requirements** Your innate _stoneskin_ from Glass Skin is active; **Effect** You shatter some of the glass on your skin to damage your attacker. The attacker takes 3d10 damage and the duration of the _stoneskin_ decreases by 1 minute. At 14th level, the damage increases to 4d10, and at 18th level, the damage increases to 5d10.",
- "name": "Glass Skin",
- "pfs": "Limited",
- "prerequisite": "You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction.",
- "prerequisite_markdown": "You were present at the death of the [medusa](/Monsters.aspx?ID=297) Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction.",
- "rarity": "rare",
- "release_date": "2022-06-29",
- "resistance": {},
- "school": "abjuration",
- "search_markdown": "<spoilers>May contain spoilers from Outlaws of Alkenstar</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Aftermath\" url=\"/Traits.aspx?ID=424\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 77</row>\n\n**Prerequisites**\r\nYou were present at the death of the [medusa](/Monsters.aspx?ID=297) Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEven if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass.\r\n</summary>",
- "source": [
- "Pathfinder #180: The Smoking Gun"
- ],
- "source_raw": [
- "Pathfinder #180: The Smoking Gun pg. 77"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Outlaws of Alkenstar",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 77</row>",
- "speed": {},
- "spoilers": "Outlaws of Alkenstar",
- "summary": "Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass.",
- "summary_markdown": "Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass.",
- "text": "<title level=\"1\" right=\"Feat 10\" pfs=\"Limited\" > Glass Skin May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 77 Prerequisites You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction. --- Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. Patches of your skin to flicker into glass without warning. By focusing the effect, you can concentrate the glass into a powerful protective layer of magical obsidian. Once per day, you can cast stoneskin on yourself as an innate primal spell, though the spell covers you in a layer of glass instead of stone. During this innate stoneskin, you gain the Shatter Glass reaction. At 18th level, the stoneskin is heightened to 6th level instead of 4th. Shatter Glass Reaction Trigger An adjacent creature Strikes you with a melee weapon or unarmed attack and deals damage; Requirements Your innate stoneskin from Glass Skin is active; Effect You shatter some of the glass on your skin to damage your attacker. The attacker takes 3d10 damage and the duration of the stoneskin decreases by 1 minute. At 14th level, the damage increases to 4d10, and at 18th level, the damage increases to 5d10.",
- "trait": [
- "Abjuration",
- "Aftermath",
- "Rare"
- ],
- "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Aftermath](/Traits.aspx?ID=424), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Abjuration",
- "Aftermath",
- "Rare"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=3644",
- "weakness": {}
- }
|