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- {
- "actions": "Reaction",
- "archetype": [
- "Overwatch"
- ],
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Forewarn"
- ],
- "feat_markdown": "Forewarn",
- "frequency": "once per minute",
- "id": "feat-3123",
- "level": 12,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Forewarn](/Feats.aspx?ID=3123) <actions string=\"Reaction\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 51</row>\n\n**Archetype** [Overwatch](/Archetypes.aspx?ID=109)\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118); master in Perception\n\n**Trigger**\r\nAn enemy within your overwatch field attempts an attack against an ally who is also within your overwatch field.\n\n</column>\r\n\r\n---\r\n\r\nYour foresight and planning are more valuable than armor as you direct your ally away from danger, but there's a limit to how often you can guide your allies away from a foe's relentless assaults. The triggering attack roll targets your Perception DC instead of your ally's AC. Though this allows your ally to avoid taking penalties to their AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to your ally if they are [flat-footed](/Conditions.aspx?ID=16), even though they wouldn't take the –2 circumstance penalty when defending against the attack.",
- "name": "Forewarn",
- "pfs": "Standard",
- "prerequisite": "Overwatch Dedication; master in Perception",
- "prerequisite_markdown": "[Overwatch Dedication](/Feats.aspx?ID=3118); master in Perception",
- "rarity": "common",
- "release_date": "2021-10-13",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 51</row>\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118); master in Perception\n\n**Trigger**\r\nAn enemy within your overwatch field attempts an attack against an ally who is also within your overwatch field.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour foresight and planning are more valuable than armor as you direct your ally away from danger, but there's a limit to how often you can guide your allies away from a foe's relentless assaults.\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 51"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 51</row>",
- "speed": {},
- "summary": "Your foresight and planning are more valuable than armor as you direct your ally away from danger, but there's a limit to how often you can guide your allies away from a foe's relentless assaults.",
- "summary_markdown": "Your foresight and planning are more valuable than armor as you direct your ally away from danger, but there's a limit to how often you can guide your allies away from a foe's relentless assaults.",
- "text": "<title level=\"1\" right=\"Feat 12\" pfs=\"Standard\" > Forewarn Reaction Source Guns & Gears pg. 51 Archetype Overwatch Frequency once per minute Prerequisites Overwatch Dedication; master in Perception Trigger An enemy within your overwatch field attempts an attack against an ally who is also within your overwatch field. --- Your foresight and planning are more valuable than armor as you direct your ally away from danger, but there's a limit to how often you can guide your allies away from a foe's relentless assaults. The triggering attack roll targets your Perception DC instead of your ally's AC. Though this allows your ally to avoid taking penalties to their AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to your ally if they are flat-footed, even though they wouldn't take the –2 circumstance penalty when defending against the attack.",
- "trait": [
- "Archetype"
- ],
- "trait_markdown": "[Archetype](/Traits.aspx?ID=12)",
- "trait_raw": [
- "Archetype"
- ],
- "trigger": "An enemy within your overwatch field attempts an attack against an ally who is also within your overwatch field.",
- "trigger_markdown": "An enemy within your overwatch field attempts an attack against an ally who is also within your overwatch field.",
- "type": "Feat",
- "url": "/Feats.aspx?ID=3123",
- "weakness": {}
- }
|