Finessed Features.json 3.3 KB

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  1. {
  2. "archetype": [
  3. "Trapsmith"
  4. ],
  5. "breadcrumbs_spa": [],
  6. "category": "feat",
  7. "exclude_from_search": false,
  8. "feat": [
  9. "Finessed Features"
  10. ],
  11. "feat_markdown": "Finessed Features",
  12. "id": "feat-3139",
  13. "level": 12,
  14. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Finessed Features](/Feats.aspx?ID=3139) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 54</row>\n\n**Archetype** [Trapsmith](/Archetypes.aspx?ID=111)\n\n**Prerequisites**\r\n[Trapsmith Dedication](/Feats.aspx?ID=3134)\n\n</column>\r\n\r\n---\r\n\r\nYou've learned how to build [snares](/equipment/snares) that trigger based on visual stimuli. When you construct a snare using gears, you can cause it to trigger based on the visual features of a creature. For example, you could lay a snare that can only be triggered by a Large or Larger creatures, or one that only activates when a creature wearing red clothing would trigger it. You can use this ability to specify your snares to trigger on creatures that typically do not trigger snares, such as creatures smaller than Small, though the creature must still otherwise satisfy the snare's trigger as normal.",
  15. "name": "Finessed Features",
  16. "pfs": "Standard",
  17. "prerequisite": "Trapsmith Dedication",
  18. "prerequisite_markdown": "[Trapsmith Dedication](/Feats.aspx?ID=3134)",
  19. "rarity": "common",
  20. "release_date": "2021-10-13",
  21. "resistance": {},
  22. "search_markdown": "<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 54</row>\n\n**Prerequisites**\r\n[Trapsmith Dedication](/Feats.aspx?ID=3134)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou've learned how to build snares that trigger based on visual stimuli.\r\n</summary>",
  23. "source": [
  24. "Guns & Gears"
  25. ],
  26. "source_raw": [
  27. "Guns & Gears pg. 54"
  28. ],
  29. "source_category": "Rulebooks",
  30. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 54</row>",
  31. "speed": {},
  32. "summary": "You've learned how to build snares that trigger based on visual stimuli.",
  33. "summary_markdown": "You've learned how to build snares that trigger based on visual stimuli.",
  34. "text": "<title level=\"1\" right=\"Feat 12\" pfs=\"Standard\" > Finessed Features Source Guns &amp; Gears pg. 54 Archetype Trapsmith Prerequisites Trapsmith Dedication --- You've learned how to build snares that trigger based on visual stimuli. When you construct a snare using gears, you can cause it to trigger based on the visual features of a creature. For example, you could lay a snare that can only be triggered by a Large or Larger creatures, or one that only activates when a creature wearing red clothing would trigger it. You can use this ability to specify your snares to trigger on creatures that typically do not trigger snares, such as creatures smaller than Small, though the creature must still otherwise satisfy the snare's trigger as normal.",
  35. "trait": [
  36. "Archetype"
  37. ],
  38. "trait_markdown": "[Archetype](/Traits.aspx?ID=12)",
  39. "trait_raw": [
  40. "Archetype"
  41. ],
  42. "type": "Feat",
  43. "url": "/Feats.aspx?ID=3139",
  44. "weakness": {}
  45. }