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- {
- "actions": "Single Action",
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Evangelize"
- ],
- "feat_markdown": "Evangelize",
- "id": "feat-1180",
- "level": 7,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Evangelize](/Feats.aspx?ID=1180) <actions string=\"Single Action\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 <sup>2.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Society play, remove the final clause of Evangelize that states “at the GM’s discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected.”_\n\n**Prerequisites**\r\nMaster in [Diplomacy](/Skills.aspx?ID=6); you follow a deity or philosophy\n\n</column>\r\n\r\n---\r\n\r\nYou point out a detail that incontrovertibly supports your faith, causing a listener’s mind to whirl. Attempt a Diplomacy check and compare the result to the Will DC of a single target that can hear you and understands your language; that target is then temporarily immune to Evangelize with respect to your deity or philosophy for 1 day. A creature that already agrees with you is unaffected, and at the GM’s discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected.\n\n**Critical Success** The target is [stupefied 2](/Conditions.aspx?ID=37) for 1 round.<br />\r\n**Success** The target is stupefied 1 for 1 round.<br />\r\n**Failure** The target is unaffected.",
- "name": "Evangelize",
- "pfs": "Standard",
- "prerequisite": "Master in Diplomacy; you follow a deity or philosophy",
- "prerequisite_markdown": "Master in [Diplomacy](/Skills.aspx?ID=6); you follow a deity or philosophy",
- "rarity": "common",
- "release_date": "2020-01-29",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 <sup>2.0</sup></row>\n\n**Prerequisites**\r\nMaster in [Diplomacy](/Skills.aspx?ID=6); you follow a deity or philosophy\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou point out a detail that incontrovertibly supports your faith, causing a listener’s mind to whirl\r\n</summary>",
- "skill": [
- "Diplomacy",
- "Diplomacy"
- ],
- "source": [
- "Gods & Magic"
- ],
- "source_raw": [
- "Gods & Magic pg. 105"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[Gods & Magic](/Sources.aspx?ID=17) pg. 105 <sup>2.0</sup></row>",
- "speed": {},
- "summary": "You point out a detail that incontrovertibly supports your faith, causing a listener’s mind to whirl",
- "summary_markdown": "You point out a detail that incontrovertibly supports your faith, causing a listener’s mind to whirl",
- "text": "<title level=\"1\" right=\"Feat 7\" pfs=\"Standard\" > Evangelize Single Action Source Gods & Magic pg. 105 2.0 PFS Note For the purposes of Society play, remove the final clause of Evangelize that states “at the GM’s discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected.” Prerequisites Master in Diplomacy; you follow a deity or philosophy --- You point out a detail that incontrovertibly supports your faith, causing a listener’s mind to whirl. Attempt a Diplomacy check and compare the result to the Will DC of a single target that can hear you and understands your language; that target is then temporarily immune to Evangelize with respect to your deity or philosophy for 1 day. A creature that already agrees with you is unaffected, and at the GM’s discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected. Critical Success The target is stupefied 2 for 1 round. Success The target is stupefied 1 for 1 round. Failure The target is unaffected.",
- "trait": [
- "Auditory",
- "General",
- "Linguistic",
- "Mental",
- "Skill"
- ],
- "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [General](/Traits.aspx?ID=78), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Skill](/Traits.aspx?ID=144)",
- "trait_raw": [
- "Auditory",
- "General",
- "Linguistic",
- "Mental",
- "Skill"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=1180",
- "weakness": {}
- }
|