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- {
- "actions": "Single Action",
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Encouraging Words"
- ],
- "feat_markdown": "Encouraging Words",
- "id": "feat-1210",
- "level": 2,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"\"\r\n>\r\n[Encouraging Words](/Feats.aspx?ID=1210) <actions string=\"Single Action\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n<trait label=\"Stamina\" url=\"/Traits.aspx?ID=295\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 201</row>\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n**Requirements**\r\nThe target ally lost Stamina Points within the last round.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou give an ally within 30 feet a quick pep talk, helping them recover. Attempt a Diplomacy check. The DC is usually 15, though the GM might adjust it based on the circumstances. If you have expert proficiency in Diplomacy, you can instead attempt a DC 20 check to increase the Stamina Points recovered by 5; if you have master proficiency, you can attempt a DC 30 check to increase the Stamina Points by 15; if you have legendary proficiency, you can attempt a DC 40 check to increase the Stamina Points by 25. No matter the result, the ally is temporarily immune to Encouraging Words until they either [Take a Breather](/Actions.aspx?ID=463) or rest for the day.\n\n**Critical Success** The ally recovers 2d8 Stamina Points.<br />\r\n**Success** The ally recovers 1d8 Stamina Points.<br />\r\n**Critical Failure** The ally takes 1d8 mental damage, but this can reduce only Stamina Points, never Hit Points.",
- "name": "Encouraging Words",
- "prerequisite": "Trained in Diplomacy",
- "prerequisite_markdown": "Trained in [Diplomacy](/Skills.aspx?ID=6)",
- "rarity": "common",
- "release_date": "2020-02-26",
- "requirement": "The target ally lost Stamina Points within the last round.",
- "requirement_markdown": "The target ally lost Stamina Points within the last round.",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n<trait label=\"Stamina\" url=\"/Traits.aspx?ID=295\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 201</row>\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n**Requirements**\r\nThe target ally lost Stamina Points within the last round.\r\n\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou give an ally a quick pep talk, helping them recover.\r\n</summary>",
- "skill": [
- "Diplomacy",
- "Diplomacy"
- ],
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 201"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 201</row>",
- "speed": {},
- "summary": "You give an ally a quick pep talk, helping them recover.",
- "summary_markdown": "You give an ally a quick pep talk, helping them recover.",
- "text": "<title level=\"1\" right=\"Feat 2\" pfs=\"\" > Encouraging Words Single Action Source Gamemastery Guide pg. 201 Prerequisites Trained in Diplomacy Requirements The target ally lost Stamina Points within the last round. --- You give an ally within 30 feet a quick pep talk, helping them recover. Attempt a Diplomacy check. The DC is usually 15, though the GM might adjust it based on the circumstances. If you have expert proficiency in Diplomacy, you can instead attempt a DC 20 check to increase the Stamina Points recovered by 5; if you have master proficiency, you can attempt a DC 30 check to increase the Stamina Points by 15; if you have legendary proficiency, you can attempt a DC 40 check to increase the Stamina Points by 25. No matter the result, the ally is temporarily immune to Encouraging Words until they either Take a Breather or rest for the day. Critical Success The ally recovers 2d8 Stamina Points. Success The ally recovers 1d8 Stamina Points. Critical Failure The ally takes 1d8 mental damage, but this can reduce only Stamina Points, never Hit Points.",
- "trait": [
- "Auditory",
- "General",
- "Linguistic",
- "Mental",
- "Skill",
- "Stamina"
- ],
- "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [General](/Traits.aspx?ID=78), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Skill](/Traits.aspx?ID=144), [Stamina](/Traits.aspx?ID=295)",
- "trait_raw": [
- "Auditory",
- "General",
- "Linguistic",
- "Mental",
- "Skill",
- "Stamina"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=1210",
- "weakness": {}
- }
|