Electrify Armor.json 3.8 KB

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  1. {
  2. "actions": "Single Action",
  3. "breadcrumbs_spa": [],
  4. "category": "feat",
  5. "exclude_from_search": false,
  6. "feat": [
  7. "Electrify Armor"
  8. ],
  9. "feat_markdown": "Electrify Armor",
  10. "id": "feat-3070",
  11. "level": 10,
  12. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Electrify Armor](/Feats.aspx?ID=3070) <actions string=\"Single Action\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Inventor\" url=\"/Traits.aspx?ID=408\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 29</row>\n\n**Prerequisites**\r\n[armor innovation](/Innovations.aspx?ID=1)\n\n**Requirements**\r\nYou are wearing your armor innovation.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou electrify your armor to punish foes who dare to attack you. For 1 round, any creature that touches you, or that hits you with a melee [unarmed](/Traits.aspx?ID=199) attack or a non-[reach](/Traits.aspx?ID=192) melee weapon attack, takes 1d4 electricity damage. The effect ends if you cease wearing your armor innovation.\n\n If you have the revolutionary innovation class feature, the damage increases to 2d4.\n\n **Unstable Function** You create an unstable chain reaction, sending countless sparks dancing across your armor. Add the [unstable](/Traits.aspx?ID=416) trait to Electrify Armor. The effects last for 1 minute instead of 1 round, and the damage dice increase from d4s to d12s.",
  13. "name": "Electrify Armor",
  14. "pfs": "Standard",
  15. "prerequisite": "armor innovation",
  16. "prerequisite_markdown": "[armor innovation](/Innovations.aspx?ID=1)",
  17. "rarity": "common",
  18. "release_date": "2021-10-13",
  19. "requirement": "You are wearing your armor innovation.",
  20. "requirement_markdown": "You are wearing your armor innovation.",
  21. "resistance": {},
  22. "search_markdown": "<traits>\r\n<trait label=\"Inventor\" url=\"/Traits.aspx?ID=408\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 29</row>\n\n**Prerequisites**\r\n[armor innovation](/Innovations.aspx?ID=1)\n\n**Requirements**\r\nYou are wearing your armor innovation.\r\n\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou electrify your armor to punish foes who dare to attack you.\r\n</summary>",
  23. "source": [
  24. "Guns & Gears"
  25. ],
  26. "source_raw": [
  27. "Guns & Gears pg. 29"
  28. ],
  29. "source_category": "Rulebooks",
  30. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 29</row>",
  31. "speed": {},
  32. "summary": "You electrify your armor to punish foes who dare to attack you.",
  33. "summary_markdown": "You electrify your armor to punish foes who dare to attack you.",
  34. "text": "<title level=\"1\" right=\"Feat 10\" pfs=\"Standard\" > Electrify Armor Single Action Source Guns &amp; Gears pg. 29 Prerequisites armor innovation Requirements You are wearing your armor innovation. --- You electrify your armor to punish foes who dare to attack you. For 1 round, any creature that touches you, or that hits you with a melee unarmed attack or a non-reach melee weapon attack, takes 1d4 electricity damage. The effect ends if you cease wearing your armor innovation. If you have the revolutionary innovation class feature, the damage increases to 2d4. Unstable Function You create an unstable chain reaction, sending countless sparks dancing across your armor. Add the unstable trait to Electrify Armor. The effects last for 1 minute instead of 1 round, and the damage dice increase from d4s to d12s.",
  35. "trait": [
  36. "Inventor",
  37. "Manipulate"
  38. ],
  39. "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104)",
  40. "trait_raw": [
  41. "Inventor",
  42. "Manipulate"
  43. ],
  44. "type": "Feat",
  45. "url": "/Feats.aspx?ID=3070",
  46. "weakness": {}
  47. }