Decry Thief.json 3.4 KB

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  1. {
  2. "archetype": [
  3. "Zephyr Guard"
  4. ],
  5. "breadcrumbs_spa": [],
  6. "category": "feat",
  7. "exclude_from_search": false,
  8. "feat": [
  9. "Decry Thief"
  10. ],
  11. "feat_markdown": "Decry Thief",
  12. "id": "feat-1155",
  13. "level": 4,
  14. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Decry Thief](/Feats.aspx?ID=1155) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81</row>\n\n**Archetype** [Zephyr Guard](/Archetypes.aspx?ID=35)\n\n**Prerequisites**\r\n[Zephyr Guard Dedication](/Feats.aspx?ID=1154); Trained in [Intimidation](/Skills.aspx?ID=7)\n\n</column>\r\n\r\n---\r\n\r\nWhen you attempt to [Demoralize](/Actions.aspx?ID=53), you can make it harder for the target to flee, in place of the action’s normal effects.\n\n**Critical Success** For 1 round, the target takes a –10-foot status penalty to Speed and a –4 status penalty to Stealth.<br />\r\n**Success** For 1 round, the target takes a –5-foot status penalty to Speed and a –2 status penalty to Stealth.",
  15. "name": "Decry Thief",
  16. "pfs": "Limited",
  17. "prerequisite": "Zephyr Guard Dedication; Trained in Intimidation",
  18. "prerequisite_markdown": "[Zephyr Guard Dedication](/Feats.aspx?ID=1154); Trained in [Intimidation](/Skills.aspx?ID=7)",
  19. "rarity": "common",
  20. "release_date": "2019-11-13",
  21. "resistance": {},
  22. "search_markdown": "<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81</row>\n\n**Prerequisites**\r\n[Zephyr Guard Dedication](/Feats.aspx?ID=1154); Trained in [Intimidation](/Skills.aspx?ID=7)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen you attempt to Demoralize, you can make it harder for the target to flee, in place of the action’s normal effects.\r\n</summary>",
  23. "skill": [
  24. "Intimidation",
  25. "Intimidation"
  26. ],
  27. "source": [
  28. "Pathfinder #149: Against the Scarlet Triad"
  29. ],
  30. "source_raw": [
  31. "Pathfinder #149: Against the Scarlet Triad pg. 81"
  32. ],
  33. "source_category": "Adventure Paths",
  34. "source_group": "Age of Ashes",
  35. "source_markdown": "<row gap=\"tiny\">[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81</row>",
  36. "speed": {},
  37. "summary": "When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action’s normal effects.",
  38. "summary_markdown": "When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action’s normal effects.",
  39. "text": "<title level=\"1\" right=\"Feat 4\" pfs=\"Limited\" > Decry Thief Source Pathfinder #149: Against the Scarlet Triad pg. 81 Archetype Zephyr Guard Prerequisites Zephyr Guard Dedication; Trained in Intimidation --- When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action’s normal effects. Critical Success For 1 round, the target takes a –10-foot status penalty to Speed and a –4 status penalty to Stealth. Success For 1 round, the target takes a –5-foot status penalty to Speed and a –2 status penalty to Stealth.",
  40. "trait": [
  41. "Archetype"
  42. ],
  43. "trait_markdown": "[Archetype](/Traits.aspx?ID=12)",
  44. "trait_raw": [
  45. "Archetype"
  46. ],
  47. "type": "Feat",
  48. "url": "/Feats.aspx?ID=1155",
  49. "weakness": {}
  50. }