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- {
- "archetype": [
- "Zephyr Guard"
- ],
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Decry Thief"
- ],
- "feat_markdown": "Decry Thief",
- "id": "feat-1155",
- "level": 4,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Decry Thief](/Feats.aspx?ID=1155) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81</row>\n\n**Archetype** [Zephyr Guard](/Archetypes.aspx?ID=35)\n\n**Prerequisites**\r\n[Zephyr Guard Dedication](/Feats.aspx?ID=1154); Trained in [Intimidation](/Skills.aspx?ID=7)\n\n</column>\r\n\r\n---\r\n\r\nWhen you attempt to [Demoralize](/Actions.aspx?ID=53), you can make it harder for the target to flee, in place of the action’s normal effects.\n\n**Critical Success** For 1 round, the target takes a –10-foot status penalty to Speed and a –4 status penalty to Stealth.<br />\r\n**Success** For 1 round, the target takes a –5-foot status penalty to Speed and a –2 status penalty to Stealth.",
- "name": "Decry Thief",
- "pfs": "Limited",
- "prerequisite": "Zephyr Guard Dedication; Trained in Intimidation",
- "prerequisite_markdown": "[Zephyr Guard Dedication](/Feats.aspx?ID=1154); Trained in [Intimidation](/Skills.aspx?ID=7)",
- "rarity": "common",
- "release_date": "2019-11-13",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81</row>\n\n**Prerequisites**\r\n[Zephyr Guard Dedication](/Feats.aspx?ID=1154); Trained in [Intimidation](/Skills.aspx?ID=7)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen you attempt to Demoralize, you can make it harder for the target to flee, in place of the action’s normal effects.\r\n</summary>",
- "skill": [
- "Intimidation",
- "Intimidation"
- ],
- "source": [
- "Pathfinder #149: Against the Scarlet Triad"
- ],
- "source_raw": [
- "Pathfinder #149: Against the Scarlet Triad pg. 81"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Age of Ashes",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81</row>",
- "speed": {},
- "summary": "When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action’s normal effects.",
- "summary_markdown": "When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action’s normal effects.",
- "text": "<title level=\"1\" right=\"Feat 4\" pfs=\"Limited\" > Decry Thief Source Pathfinder #149: Against the Scarlet Triad pg. 81 Archetype Zephyr Guard Prerequisites Zephyr Guard Dedication; Trained in Intimidation --- When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action’s normal effects. Critical Success For 1 round, the target takes a –10-foot status penalty to Speed and a –4 status penalty to Stealth. Success For 1 round, the target takes a –5-foot status penalty to Speed and a –2 status penalty to Stealth.",
- "trait": [
- "Archetype"
- ],
- "trait_markdown": "[Archetype](/Traits.aspx?ID=12)",
- "trait_raw": [
- "Archetype"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=1155",
- "weakness": {}
- }
|