Dancing Leaf.json 2.2 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "feat",
  4. "exclude_from_search": false,
  5. "feat": [
  6. "Dancing Leaf"
  7. ],
  8. "feat_markdown": "Dancing Leaf",
  9. "id": "feat-440",
  10. "level": 2,
  11. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Dancing Leaf](/Feats.aspx?ID=440) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou are as light as a leaf whirling in the breeze. When you Leap or succeed at a High Jump or Long Jump, increase the distance you jump by 5 feet. When calculating the damage you take from falling, don’t count any distance fallen while you are adjacent to a wall.",
  12. "name": "Dancing Leaf",
  13. "pfs": "Standard",
  14. "rarity": "common",
  15. "release_date": "2019-08-01",
  16. "resistance": {},
  17. "search_markdown": "<traits>\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou are as light as a leaf whirling in the breeze.\r\n</summary>",
  18. "source": [
  19. "Core Rulebook"
  20. ],
  21. "source_raw": [
  22. "Core Rulebook pg. 160"
  23. ],
  24. "source_category": "Rulebooks",
  25. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 160 <sup>4.0</sup></row>",
  26. "speed": {},
  27. "summary": "You are as light as a leaf whirling in the breeze.",
  28. "summary_markdown": "You are as light as a leaf whirling in the breeze.",
  29. "text": "<title level=\"1\" right=\"Feat 2\" pfs=\"Standard\" > Dancing Leaf Source Core Rulebook pg. 160 4.0 --- You are as light as a leaf whirling in the breeze. When you Leap or succeed at a High Jump or Long Jump, increase the distance you jump by 5 feet. When calculating the damage you take from falling, don’t count any distance fallen while you are adjacent to a wall.",
  30. "trait": [
  31. "Monk"
  32. ],
  33. "trait_markdown": "[Monk](/Traits.aspx?ID=112)",
  34. "trait_raw": [
  35. "Monk"
  36. ],
  37. "type": "Feat",
  38. "url": "/Feats.aspx?ID=440",
  39. "weakness": {}
  40. }