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- {
- "archetype": [
- "Linguist"
- ],
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Crude Communication"
- ],
- "feat_markdown": "Crude Communication",
- "id": "feat-1999",
- "level": 8,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Crude Communication](/Feats.aspx?ID=1999) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 <sup>2.0</sup></row>\n\n**Archetype** [Linguist](/Archetypes.aspx?ID=64)\n\n**Prerequisites**\r\n[Linguist Dedication](/Feats.aspx?ID=1993)\n\n</column>\r\n\r\n---\r\n\r\nEven if you don't speak a creature's language, you can rely on inflection, root words, and body language to infer rudimentary meaning. If you interact with a creature for at least 10 minutes and that creature can speak a language, the GM rolls a secret [Society](/Skills.aspx?ID=14) check with a DC appropriate for the language's rarity. On a success, you understand the gist of the meaning and can communicate basic concepts back to the creature; on a failure, you are mistaken or communicate incorrect concepts. If you're legendary in Society, you can communicate instantly without needing to attempt a Society check; even if you didn't know the medium of communication the creature uses (speech, sign language, and so on), you intuit this information as soon as they try to communicate.",
- "name": "Crude Communication",
- "pfs": "Standard",
- "prerequisite": "Linguist Dedication",
- "prerequisite_markdown": "[Linguist Dedication](/Feats.aspx?ID=1993)",
- "rarity": "common",
- "release_date": "2020-07-30",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 <sup>2.0</sup></row>\n\n**Prerequisites**\r\n[Linguist Dedication](/Feats.aspx?ID=1993)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEven if you don't speak a creature's language, you can rely on inflection, root words, and body language to infer rudimentary meaning.\r\n</summary>",
- "source": [
- "Advanced Player's Guide"
- ],
- "source_raw": [
- "Advanced Player's Guide pg. 178"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 <sup>2.0</sup></row>",
- "speed": {},
- "summary": "Even if you don't speak a creature's language, you can rely on inflection, root words, and body language to infer rudimentary meaning.",
- "summary_markdown": "Even if you don't speak a creature's language, you can rely on inflection, root words, and body language to infer rudimentary meaning.",
- "text": "<title level=\"1\" right=\"Feat 8\" pfs=\"Standard\" > Crude Communication Source Advanced Player's Guide pg. 178 2.0 Archetype Linguist Prerequisites Linguist Dedication --- Even if you don't speak a creature's language, you can rely on inflection, root words, and body language to infer rudimentary meaning. If you interact with a creature for at least 10 minutes and that creature can speak a language, the GM rolls a secret Society check with a DC appropriate for the language's rarity. On a success, you understand the gist of the meaning and can communicate basic concepts back to the creature; on a failure, you are mistaken or communicate incorrect concepts. If you're legendary in Society, you can communicate instantly without needing to attempt a Society check; even if you didn't know the medium of communication the creature uses (speech, sign language, and so on), you intuit this information as soon as they try to communicate.",
- "trait": [
- "Archetype"
- ],
- "trait_markdown": "[Archetype](/Traits.aspx?ID=12)",
- "trait_raw": [
- "Archetype"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=1999",
- "weakness": {}
- }
|