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- {
- "actions": "Single Action",
- "archetype": [
- "Sniping Duo"
- ],
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Cover Fire"
- ],
- "feat_markdown": "Cover Fire",
- "frequency": "once per round",
- "id": "feat-3155",
- "level": 1,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cover Fire](/Feats.aspx?ID=3155) <actions string=\"Single Action\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111</row>\n\n**Archetype** [Sniping Duo](/Archetypes.aspx?ID=121) (Level 4)\n\n**Frequency**\r\nonce per round\n\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. Make a firearm or crossbow Strike; the target must decide before you roll your attack whether it will duck out of the way. If the target ducks, it gains a +2 circumstance bonus to AC against your attack, or a +4 circumstance bonus to AC if it has cover. It also takes a –2 circumstance penalty to ranged attack rolls until the end of its next turn. If the target chooses not to duck, you gain a +1 circumstance bonus to your attack roll for that Strike.",
- "name": "Cover Fire",
- "pfs": "Standard",
- "rarity": "common",
- "release_date": "2021-10-13",
- "requirement": "You're wielding a loaded firearm or crossbow.",
- "requirement_markdown": "You're wielding a loaded firearm or crossbow.",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111</row>\r\n\r\n**Frequency**\r\nonce per round\n\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks.\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 111"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 111</row>",
- "speed": {},
- "summary": "You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks.",
- "summary_markdown": "You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks.",
- "text": "<title level=\"1\" right=\"Feat 1\" pfs=\"Standard\" > Cover Fire Single Action Source Guns & Gears pg. 111 Archetype Sniping Duo (Level 4) Frequency once per round Requirements You're wielding a loaded firearm or crossbow. --- You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. Make a firearm or crossbow Strike; the target must decide before you roll your attack whether it will duck out of the way. If the target ducks, it gains a +2 circumstance bonus to AC against your attack, or a +4 circumstance bonus to AC if it has cover. It also takes a –2 circumstance penalty to ranged attack rolls until the end of its next turn. If the target chooses not to duck, you gain a +1 circumstance bonus to your attack roll for that Strike.",
- "trait": [
- "Gunslinger"
- ],
- "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)",
- "trait_raw": [
- "Gunslinger"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=3155",
- "weakness": {}
- }
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