Cover Fire.json 3.5 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. {
  2. "actions": "Single Action",
  3. "archetype": [
  4. "Sniping Duo"
  5. ],
  6. "breadcrumbs_spa": [],
  7. "category": "feat",
  8. "exclude_from_search": false,
  9. "feat": [
  10. "Cover Fire"
  11. ],
  12. "feat_markdown": "Cover Fire",
  13. "frequency": "once per round",
  14. "id": "feat-3155",
  15. "level": 1,
  16. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cover Fire](/Feats.aspx?ID=3155) <actions string=\"Single Action\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 111</row>\n\n**Archetype** [Sniping Duo](/Archetypes.aspx?ID=121) (Level 4)\n\n**Frequency**\r\nonce per round\n\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. Make a firearm or crossbow Strike; the target must decide before you roll your attack whether it will duck out of the way. If the target ducks, it gains a +2 circumstance bonus to AC against your attack, or a +4 circumstance bonus to AC if it has cover. It also takes a –2 circumstance penalty to ranged attack rolls until the end of its next turn. If the target chooses not to duck, you gain a +1 circumstance bonus to your attack roll for that Strike.",
  17. "name": "Cover Fire",
  18. "pfs": "Standard",
  19. "rarity": "common",
  20. "release_date": "2021-10-13",
  21. "requirement": "You're wielding a loaded firearm or crossbow.",
  22. "requirement_markdown": "You're wielding a loaded firearm or crossbow.",
  23. "resistance": {},
  24. "search_markdown": "<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 111</row>\r\n\r\n**Frequency**\r\nonce per round\n\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks.\r\n</summary>",
  25. "source": [
  26. "Guns & Gears"
  27. ],
  28. "source_raw": [
  29. "Guns & Gears pg. 111"
  30. ],
  31. "source_category": "Rulebooks",
  32. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 111</row>",
  33. "speed": {},
  34. "summary": "You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks.",
  35. "summary_markdown": "You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks.",
  36. "text": "<title level=\"1\" right=\"Feat 1\" pfs=\"Standard\" > Cover Fire Single Action Source Guns &amp; Gears pg. 111 Archetype Sniping Duo (Level 4) Frequency once per round Requirements You're wielding a loaded firearm or crossbow. --- You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. Make a firearm or crossbow Strike; the target must decide before you roll your attack whether it will duck out of the way. If the target ducks, it gains a +2 circumstance bonus to AC against your attack, or a +4 circumstance bonus to AC if it has cover. It also takes a –2 circumstance penalty to ranged attack rolls until the end of its next turn. If the target chooses not to duck, you gain a +1 circumstance bonus to your attack roll for that Strike.",
  37. "trait": [
  38. "Gunslinger"
  39. ],
  40. "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)",
  41. "trait_raw": [
  42. "Gunslinger"
  43. ],
  44. "type": "Feat",
  45. "url": "/Feats.aspx?ID=3155",
  46. "weakness": {}
  47. }