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- {
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Bonded Animal"
- ],
- "feat_markdown": "Bonded Animal",
- "id": "feat-762",
- "level": 2,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Bonded Animal](/Feats.aspx?ID=762) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 259 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nExpert in [Nature](/Skills.aspx?ID=10)\n\n</column>\r\n\r\n---\r\n\r\nYou forge strong connections with animals. You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a DC 20 [Nature](/Domains.aspx?ID=22) check. If successful, you bond with the animal. The animal is permanently [helpful](/Conditions.aspx?ID=21) to you, unless you do something egregious to break your bond. A helpful animal is easier to direct, as described under [Command an Animal](/Actions.aspx?ID=58).\n\n Bonding with a new animal ends any previous bond you had. You can't have both a bonded animal and an animal companion (though you can have both a bonded animal and a familiar).",
- "name": "Bonded Animal",
- "pfs": "Standard",
- "prerequisite": "Expert in Nature",
- "prerequisite_markdown": "Expert in [Nature](/Skills.aspx?ID=10)",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 259 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nExpert in [Nature](/Skills.aspx?ID=10)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn animal becomes permanently helpful to you.\r\n</summary>",
- "skill": [
- "Nature",
- "Nature"
- ],
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 259"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 259 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "An animal becomes permanently helpful to you.",
- "summary_markdown": "An animal becomes permanently helpful to you.",
- "text": "<title level=\"1\" right=\"Feat 2\" pfs=\"Standard\" > Bonded Animal Source Core Rulebook pg. 259 4.0 Prerequisites Expert in Nature --- You forge strong connections with animals. You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a DC 20 Nature check. If successful, you bond with the animal. The animal is permanently helpful to you, unless you do something egregious to break your bond. A helpful animal is easier to direct, as described under Command an Animal. Bonding with a new animal ends any previous bond you had. You can't have both a bonded animal and an animal companion (though you can have both a bonded animal and a familiar).",
- "trait": [
- "Downtime",
- "General",
- "Skill"
- ],
- "trait_markdown": "[Downtime](/Traits.aspx?ID=49), [General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)",
- "trait_raw": [
- "Downtime",
- "General",
- "Skill"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=762",
- "weakness": {}
- }
|