Bonded Animal.json 3.6 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "feat",
  4. "exclude_from_search": false,
  5. "feat": [
  6. "Bonded Animal"
  7. ],
  8. "feat_markdown": "Bonded Animal",
  9. "id": "feat-762",
  10. "level": 2,
  11. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Bonded Animal](/Feats.aspx?ID=762) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 259 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nExpert in [Nature](/Skills.aspx?ID=10)\n\n</column>\r\n\r\n---\r\n\r\nYou forge strong connections with animals. You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a DC 20 [Nature](/Domains.aspx?ID=22) check. If successful, you bond with the animal. The animal is permanently [helpful](/Conditions.aspx?ID=21) to you, unless you do something egregious to break your bond. A helpful animal is easier to direct, as described under [Command an Animal](/Actions.aspx?ID=58).\n\n Bonding with a new animal ends any previous bond you had. You can't have both a bonded animal and an animal companion (though you can have both a bonded animal and a familiar).",
  12. "name": "Bonded Animal",
  13. "pfs": "Standard",
  14. "prerequisite": "Expert in Nature",
  15. "prerequisite_markdown": "Expert in [Nature](/Skills.aspx?ID=10)",
  16. "rarity": "common",
  17. "release_date": "2019-08-01",
  18. "resistance": {},
  19. "search_markdown": "<traits>\r\n<trait label=\"Downtime\" url=\"/Traits.aspx?ID=49\" />\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 259 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nExpert in [Nature](/Skills.aspx?ID=10)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn animal becomes permanently helpful to you.\r\n</summary>",
  20. "skill": [
  21. "Nature",
  22. "Nature"
  23. ],
  24. "source": [
  25. "Core Rulebook"
  26. ],
  27. "source_raw": [
  28. "Core Rulebook pg. 259"
  29. ],
  30. "source_category": "Rulebooks",
  31. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 259 <sup>4.0</sup></row>",
  32. "speed": {},
  33. "summary": "An animal becomes permanently helpful to you.",
  34. "summary_markdown": "An animal becomes permanently helpful to you.",
  35. "text": "<title level=\"1\" right=\"Feat 2\" pfs=\"Standard\" > Bonded Animal Source Core Rulebook pg. 259 4.0 Prerequisites Expert in Nature --- You forge strong connections with animals. You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a DC 20 Nature check. If successful, you bond with the animal. The animal is permanently helpful to you, unless you do something egregious to break your bond. A helpful animal is easier to direct, as described under Command an Animal. Bonding with a new animal ends any previous bond you had. You can't have both a bonded animal and an animal companion (though you can have both a bonded animal and a familiar).",
  36. "trait": [
  37. "Downtime",
  38. "General",
  39. "Skill"
  40. ],
  41. "trait_markdown": "[Downtime](/Traits.aspx?ID=49), [General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)",
  42. "trait_raw": [
  43. "Downtime",
  44. "General",
  45. "Skill"
  46. ],
  47. "type": "Feat",
  48. "url": "/Feats.aspx?ID=762",
  49. "weakness": {}
  50. }