Blood Component Substitution.json 3.7 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "feat",
  4. "exclude_from_search": false,
  5. "feat": [
  6. "Blood Component Substitution"
  7. ],
  8. "feat_markdown": "Blood Component Substitution",
  9. "id": "feat-1824",
  10. "level": 12,
  11. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Blood Component Substitution](/Feats.aspx?ID=1824) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 <sup>2.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy. When you Cast a Spell, you can replace all verbal, material, or somatic spellcasting components with a blood component. To use a blood component, you lose Hit Points equal to twice the spell's level as the energy in your blood is depleted, and you can't decrease the Hit Points lost in any way. As usual for altering components, this has no effect on the number of actions required to Cast the Spell, and your Cast a Spell activity gains the [concentrate](/Traits.aspx?ID=32) trait but not the [manipulate](/Traits.aspx?ID=104) trait. You can't use blood components to replace any required part of a spell's cost.",
  12. "name": "Blood Component Substitution",
  13. "pfs": "Standard",
  14. "rarity": "common",
  15. "release_date": "2020-07-30",
  16. "resistance": {},
  17. "search_markdown": "<traits>\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy.\r\n</summary>",
  18. "source": [
  19. "Advanced Player's Guide"
  20. ],
  21. "source_raw": [
  22. "Advanced Player's Guide pg. 140"
  23. ],
  24. "source_category": "Rulebooks",
  25. "source_markdown": "<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 <sup>2.0</sup></row>",
  26. "speed": {},
  27. "summary": "You can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy.",
  28. "summary_markdown": "You can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy.",
  29. "text": "<title level=\"1\" right=\"Feat 12\" pfs=\"Standard\" > Blood Component Substitution Source Advanced Player's Guide pg. 140 2.0 --- You can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy. When you Cast a Spell, you can replace all verbal, material, or somatic spellcasting components with a blood component. To use a blood component, you lose Hit Points equal to twice the spell's level as the energy in your blood is depleted, and you can't decrease the Hit Points lost in any way. As usual for altering components, this has no effect on the number of actions required to Cast the Spell, and your Cast a Spell activity gains the concentrate trait but not the manipulate trait. You can't use blood components to replace any required part of a spell's cost.",
  30. "trait": [
  31. "Sorcerer"
  32. ],
  33. "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)",
  34. "trait_raw": [
  35. "Sorcerer"
  36. ],
  37. "type": "Feat",
  38. "url": "/Feats.aspx?ID=1824",
  39. "weakness": {}
  40. }