Bless Tonic.json 3.8 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "feat",
  4. "exclude_from_search": false,
  5. "feat": [
  6. "Bless Tonic"
  7. ],
  8. "feat_markdown": "Bless Tonic",
  9. "id": "feat-1175",
  10. "level": 7,
  11. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Bless Tonic](/Feats.aspx?ID=1175) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 104 <sup>2.0</sup></row>\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4); deity who grants [_heal_](/Spells.aspx?ID=148) divine font\n\n</column>\r\n\r\n---\r\n\r\nYou channel positive energy into restoratives that ward against harm. When you [Craft](/Actions.aspx?ID=43) an alchemical item that restores Hit Points (rather than create it with advanced alchemy, Quick Alchemy, or another means), it becomes a blessed alchemical item and gains the [positive](/Traits.aspx?ID=128) trait. For example, an [elixir of life](/Equipment.aspx?ID=91) would become a blessed elixir of life. When a creature regains Hit Points using a blessed alchemical item, the overflowing energy grants them negative resistance 5 for 1 round, or negative resistance 10 if you are legendary in [Crafting](/Skills.aspx?ID=4).",
  12. "name": "Bless Tonic",
  13. "pfs": "Standard",
  14. "prerequisite": "Master in Crafting; deity who grants _heal_ divine font",
  15. "prerequisite_markdown": "Master in [Crafting](/Skills.aspx?ID=4); deity who grants [_heal_](/Spells.aspx?ID=148) divine font",
  16. "rarity": "common",
  17. "release_date": "2020-01-29",
  18. "resistance": {},
  19. "search_markdown": "<traits>\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 104 <sup>2.0</sup></row>\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4); deity who grants [_heal_](/Spells.aspx?ID=148) divine font\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou channel positive energy into restoratives that ward against harm\r\n</summary>",
  20. "skill": [
  21. "Crafting",
  22. "Crafting"
  23. ],
  24. "source": [
  25. "Gods & Magic"
  26. ],
  27. "source_raw": [
  28. "Gods & Magic pg. 104"
  29. ],
  30. "source_category": "Lost Omens",
  31. "source_markdown": "<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 104 <sup>2.0</sup></row>",
  32. "speed": {},
  33. "summary": "You channel positive energy into restoratives that ward against harm",
  34. "summary_markdown": "You channel positive energy into restoratives that ward against harm",
  35. "text": "<title level=\"1\" right=\"Feat 7\" pfs=\"Standard\" > Bless Tonic Source Gods &amp; Magic pg. 104 2.0 Prerequisites Master in Crafting; deity who grants heal divine font --- You channel positive energy into restoratives that ward against harm. When you Craft an alchemical item that restores Hit Points (rather than create it with advanced alchemy, Quick Alchemy, or another means), it becomes a blessed alchemical item and gains the positive trait. For example, an elixir of life would become a blessed elixir of life. When a creature regains Hit Points using a blessed alchemical item, the overflowing energy grants them negative resistance 5 for 1 round, or negative resistance 10 if you are legendary in Crafting.",
  36. "trait": [
  37. "General",
  38. "Positive",
  39. "Skill"
  40. ],
  41. "trait_markdown": "[General](/Traits.aspx?ID=78), [Positive](/Traits.aspx?ID=128), [Skill](/Traits.aspx?ID=144)",
  42. "trait_raw": [
  43. "General",
  44. "Positive",
  45. "Skill"
  46. ],
  47. "type": "Feat",
  48. "url": "/Feats.aspx?ID=1175",
  49. "weakness": {}
  50. }