Bizarre Magic.json 2.5 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "feat",
  4. "exclude_from_search": false,
  5. "feat": [
  6. "Bizarre Magic"
  7. ],
  8. "feat_markdown": "Bizarre Magic",
  9. "id": "feat-761",
  10. "level": 7,
  11. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Bizarre Magic](/Feats.aspx?ID=761) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nMaster in [Occultism](/Skills.aspx?ID=11)\n\n</column>\r\n\r\n---\r\n\r\nYou can draw upon strange variations in your spellcasting, whether or not you can cast occult spells. The DCs to Recognize Spells you cast and Identify Magic you use increase by 5.",
  12. "name": "Bizarre Magic",
  13. "pfs": "Standard",
  14. "prerequisite": "Master in Occultism",
  15. "prerequisite_markdown": "Master in [Occultism](/Skills.aspx?ID=11)",
  16. "rarity": "common",
  17. "release_date": "2019-08-01",
  18. "resistance": {},
  19. "search_markdown": "<traits>\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nMaster in [Occultism](/Skills.aspx?ID=11)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour magic becomes more difficult to identify.\r\n</summary>",
  20. "skill": [
  21. "Occultism",
  22. "Occultism"
  23. ],
  24. "source": [
  25. "Core Rulebook"
  26. ],
  27. "source_raw": [
  28. "Core Rulebook pg. 258"
  29. ],
  30. "source_category": "Rulebooks",
  31. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 258 <sup>4.0</sup></row>",
  32. "speed": {},
  33. "summary": "Your magic becomes more difficult to identify.",
  34. "summary_markdown": "Your magic becomes more difficult to identify.",
  35. "text": "<title level=\"1\" right=\"Feat 7\" pfs=\"Standard\" > Bizarre Magic Source Core Rulebook pg. 258 4.0 Prerequisites Master in Occultism --- You can draw upon strange variations in your spellcasting, whether or not you can cast occult spells. The DCs to Recognize Spells you cast and Identify Magic you use increase by 5.",
  36. "trait": [
  37. "General",
  38. "Skill"
  39. ],
  40. "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)",
  41. "trait_raw": [
  42. "General",
  43. "Skill"
  44. ],
  45. "type": "Feat",
  46. "url": "/Feats.aspx?ID=761",
  47. "weakness": {}
  48. }