Barreling Charge.json 3.8 KB

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  1. {
  2. "actions": "Two Actions",
  3. "breadcrumbs_spa": [],
  4. "category": "feat",
  5. "exclude_from_search": false,
  6. "feat": [
  7. "Barreling Charge"
  8. ],
  9. "feat_markdown": "Barreling Charge",
  10. "id": "feat-1605",
  11. "level": 4,
  12. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Barreling Charge](/Feats.aspx?ID=1605) <actions string=\"Two Actions\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Barbarian\" url=\"/Traits.aspx?ID=18\" />\r\n<trait label=\"Fighter\" url=\"/Traits.aspx?ID=71\" />\r\n<trait label=\"Flourish\" url=\"/Traits.aspx?ID=73\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 108 <sup>2.0</sup></row>\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n</column>\r\n\r\n---\r\n\r\nYou rush forward, moving enemies aside to reach your foe. You Stride, attempting to move through your enemies' spaces and make a melee Strike. Roll an [Athletics](/Skills.aspx?ID=3) check and compare the result to the Fortitude DC of each creature whose space you attempt to move through during your Stride, moving through its space on a success but ending your movement before entering its space on a failure. You can use Barreling Charge to [Burrow](/Actions.aspx?ID=93), [Climb](/Actions.aspx?ID=33), [Fly](/Actions.aspx?ID=94), or [Swim](/Actions.aspx?ID=39) instead of Stride, as long as you have the corresponding movement type.\n\n<title level=\"2\">Barreling Charge leads to...</title>\r\n[Overpowering Charge](/Feats.aspx?ID=1619)",
  13. "name": "Barreling Charge",
  14. "pfs": "Standard",
  15. "prerequisite": "Trained in Athletics",
  16. "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)",
  17. "rarity": "common",
  18. "release_date": "2020-07-30",
  19. "resistance": {},
  20. "search_markdown": "<traits>\r\n<trait label=\"Barbarian\" url=\"/Traits.aspx?ID=18\" />\r\n<trait label=\"Fighter\" url=\"/Traits.aspx?ID=71\" />\r\n<trait label=\"Flourish\" url=\"/Traits.aspx?ID=73\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 108 <sup>2.0</sup></row>\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou rush forward, moving enemies aside to reach your foe.\r\n</summary>",
  21. "skill": [
  22. "Athletics",
  23. "Athletics"
  24. ],
  25. "source": [
  26. "Advanced Player's Guide"
  27. ],
  28. "source_raw": [
  29. "Advanced Player's Guide pg. 108"
  30. ],
  31. "source_category": "Rulebooks",
  32. "source_markdown": "<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 108 <sup>2.0</sup></row>",
  33. "speed": {},
  34. "summary": "You rush forward, moving enemies aside to reach your foe.",
  35. "summary_markdown": "You rush forward, moving enemies aside to reach your foe.",
  36. "text": "<title level=\"1\" right=\"Feat 4\" pfs=\"Standard\" > Barreling Charge Two Actions Source Advanced Player's Guide pg. 108 2.0 Prerequisites Trained in Athletics --- You rush forward, moving enemies aside to reach your foe. You Stride, attempting to move through your enemies' spaces and make a melee Strike. Roll an Athletics check and compare the result to the Fortitude DC of each creature whose space you attempt to move through during your Stride, moving through its space on a success but ending your movement before entering its space on a failure. You can use Barreling Charge to Burrow, Climb, Fly, or Swim instead of Stride, as long as you have the corresponding movement type. Barreling Charge leads to... Overpowering Charge",
  37. "trait": [
  38. "Barbarian",
  39. "Fighter",
  40. "Flourish"
  41. ],
  42. "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73)",
  43. "trait_raw": [
  44. "Barbarian",
  45. "Fighter",
  46. "Flourish"
  47. ],
  48. "type": "Feat",
  49. "url": "/Feats.aspx?ID=1605",
  50. "weakness": {}
  51. }