Wind-Up Cart.json 7.2 KB

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  1. {
  2. "access": "Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.",
  3. "actions": "Single Action",
  4. "base_item_markdown": "",
  5. "breadcrumbs_spa": [],
  6. "bulk": 2,
  7. "bulk_raw": "2",
  8. "category": "equipment",
  9. "exclude_from_search": false,
  10. "id": "equipment-1120",
  11. "item_category": "Consumables",
  12. "item_subcategory": "Gadgets",
  13. "level": 2,
  14. "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Wind-Up Cart](/Equipment.aspx?ID=1120)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Clockwork\" url=\"/Traits.aspx?ID=331\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Gadget\" url=\"/Traits.aspx?ID=405\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 71</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise._\r\n\r\n**Price** 6 gp\r\n\r\n<row gap=\"medium\">\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n</row>\n\n**Access** Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.\r\n\r\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Single Action\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nThis primitive device can be cobbled together from springs, wheels, and scrap and is commonly used to carry rocks or other dead weight forward to trigger traps. It can be loaded with up to 4 Bulk of items. Most creatures aren't small enough to fit on the cart, and even for Tiny creatures, it makes for a choppy ride; while riding the cart, a creature gains two actions at the start of each of its turns, instead of three. Once activated, the cart moves forward at a speed of 30 feet per round on your turn for up to 1 minute. If it strikes an obstruction, it attempts to continue its movement, pushing with an [Athletics](/Skills.aspx?ID=3) bonus of +5, once per round. The wind-up cart has AC 15, Hardness 2, 24 Hit Points, and a Break Threshold of 12. After its 1-minute duration completes, the cart collapses back into scrap.\n\n<column gap=\"tiny\">\n\n</column>",
  15. "name": "Wind-Up Cart",
  16. "pfs": "Standard",
  17. "price": 600,
  18. "price_raw": "6 gp",
  19. "rarity": "uncommon",
  20. "release_date": "2021-10-13",
  21. "resistance": {},
  22. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Clockwork\" url=\"/Traits.aspx?ID=331\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Gadget\" url=\"/Traits.aspx?ID=405\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 71</row>\r\n\r\n**Price** 6 gp\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Single Action\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis primitive device can be cobbled together from springs, wheels, and scrap and is commonly used to carry rocks or other dead weight forward to …\r\n</summary>",
  23. "source": [
  24. "Guns & Gears"
  25. ],
  26. "source_raw": [
  27. "Guns & Gears pg. 71"
  28. ],
  29. "source_category": "Rulebooks",
  30. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 71</row>",
  31. "speed": {},
  32. "spell_markdown": "",
  33. "stage_markdown": "",
  34. "summary": "This primitive device can be cobbled together from springs, wheels, and scrap and is commonly used to carry rocks or other dead weight forward to …",
  35. "summary_markdown": "This primitive device can be cobbled together from springs, wheels, and scrap and is commonly used to carry rocks or other dead weight forward to …",
  36. "text": "<title level=\"1\" right=\"Item 2\" pfs=\"Standard\" > Wind-Up Cart Source Guns &amp; Gears pg. 71 PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Price 6 gp Usage held in 2 hands Bulk 2 Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Activate Single Action Interact --- This primitive device can be cobbled together from springs, wheels, and scrap and is commonly used to carry rocks or other dead weight forward to trigger traps. It can be loaded with up to 4 Bulk of items. Most creatures aren't small enough to fit on the cart, and even for Tiny creatures, it makes for a choppy ride; while riding the cart, a creature gains two actions at the start of each of its turns, instead of three. Once activated, the cart moves forward at a speed of 30 feet per round on your turn for up to 1 minute. If it strikes an obstruction, it attempts to continue its movement, pushing with an Athletics bonus of +5, once per round. The wind-up cart has AC 15, Hardness 2, 24 Hit Points, and a Break Threshold of 12. After its 1-minute duration completes, the cart collapses back into scrap.\n",
  37. "trait": [
  38. "Clockwork",
  39. "Consumable",
  40. "Gadget",
  41. "Uncommon"
  42. ],
  43. "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Uncommon](/Traits.aspx?ID=159)",
  44. "trait_raw": [
  45. "Clockwork",
  46. "Consumable",
  47. "Gadget",
  48. "Uncommon"
  49. ],
  50. "type": "Item",
  51. "url": "/Equipment.aspx?ID=1120",
  52. "usage": "held in 2 hands",
  53. "usage_markdown": "held in 2 hands",
  54. "weakness": {}
  55. }