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- {
- "base_item_markdown": "",
- "breadcrumbs_spa": [],
- "category": "equipment",
- "exclude_from_search": false,
- "id": "equipment-348",
- "item_category": "Snares",
- "level": 4,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Warning Snare](/Equipment.aspx?ID=348)\r\n</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Snare\" url=\"/Traits.aspx?ID=146\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 <sup>4.0</sup></row>\n\n**Price** 15 gp\r\n\r\n<row gap=\"medium\">\n\n</row>\n\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nUsing materials specific to the area, you connect a sound‑making component to a trip wire or a pressure plate. This snare is like an alarm snare, but its subtle sound blends into ambient noise. You can detect this sound as long as you’re within 1,000 feet of the snare and aren’t prevented from hearing it. Other creatures in that area who are searching might notice the sound if their Perception check result meets or exceeds your Craft DC.\n\n<column gap=\"tiny\">\n\n</column>",
- "name": "Warning Snare",
- "pfs": "Standard",
- "price": 1500,
- "price_raw": "15 gp",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Snare\" url=\"/Traits.aspx?ID=146\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 591 <sup>4.0</sup></row>\r\n\r\n**Price** 15 gp\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUsing materials specific to the area, you connect a sound‑making component to a trip wire or a pressure plate. This snare is like an alarm snare, but …\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 591"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 591 <sup>4.0</sup></row>",
- "speed": {},
- "spell_markdown": "",
- "stage_markdown": "",
- "summary": "Using materials specific to the area, you connect a sound‑making component to a trip wire or a pressure plate. This snare is like an alarm snare, but …",
- "summary_markdown": "Using materials specific to the area, you connect a sound‑making component to a trip wire or a pressure plate. This snare is like an alarm snare, but …",
- "text": "<title level=\"1\" right=\"Item 4\" pfs=\"Standard\" > Warning Snare Source Core Rulebook pg. 591 4.0 Price 15 gp --- Using materials specific to the area, you connect a sound‑making component to a trip wire or a pressure plate. This snare is like an alarm snare, but its subtle sound blends into ambient noise. You can detect this sound as long as you’re within 1,000 feet of the snare and aren’t prevented from hearing it. Other creatures in that area who are searching might notice the sound if their Perception check result meets or exceeds your Craft DC.\n",
- "trait": [
- "Auditory",
- "Consumable",
- "Mechanical",
- "Snare",
- "Trap"
- ],
- "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Consumable](/Traits.aspx?ID=36), [Mechanical](/Traits.aspx?ID=105), [Snare](/Traits.aspx?ID=146), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Auditory",
- "Consumable",
- "Mechanical",
- "Snare",
- "Trap"
- ],
- "type": "Item",
- "url": "/Equipment.aspx?ID=348",
- "weakness": {}
- }
|