Undead Detection Dye.json 6.4 KB

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  1. {
  2. "actions": "Single Action",
  3. "base_item_markdown": "",
  4. "breadcrumbs_spa": [],
  5. "bulk": 0.1,
  6. "bulk_raw": "L",
  7. "category": "equipment",
  8. "exclude_from_search": false,
  9. "id": "equipment-1544",
  10. "item_category": "Alchemical Items",
  11. "item_subcategory": "Alchemical Tools",
  12. "level": 4,
  13. "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Undead Detection Dye](/Equipment.aspx?ID=1544)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20</row>\n\n**Price** 20 gp\r\n\r\n<row gap=\"medium\">\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n</row>\n\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Single Action\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nThe liquid in this test tube is as clear as water. You can drop in a sample collected from the environment or a creature to reveal what kind of [undead](/Traits.aspx?ID=160) has been in contact with the sample in the past 24 hours. The water changes color, as seen on the table, or remains clear if it doesn't detect any traces of undead. The higher the undead's level or number of undead in contact with the sample, the more intense the color. This isn't a foolproof way to identify a disguised creature as undead, since any contact with undead causes the sample to change colors. If an undead has been disguising its undead nature or its presence in an area, the GM can roll a secret DC 20 [Deception](/Skills.aspx?ID=5) or [Stealth](/Skills.aspx?ID=15) check for the creature when the dye is activated. On a success, the creature avoided leaving traces. This can't protect the undead from discovery if it actively uses its undead abilities on an area or creature, though it can attempt to remove any evidence with activities like [Cover Tracks](/Actions.aspx?ID=65) and [Conceal an Object](/Actions.aspx?ID=61).\n\n## Undead Detection Dye\n<row gap=\"tiny\">\n<table> <tr><td>**Color**</td><td>**Undead Detected**</td></tr> <tr><td>Red</td><td>[Vampire](/MonsterFamilies.aspx?ID=97)</td></tr> <tr><td>Orange</td><td>[Wight](/MonsterFamilies.aspx?ID=163)</td></tr> <tr><td>Yellow</td><td>[Mummy](/MonsterFamilies.aspx?ID=74)</td></tr> <tr><td>Green</td><td>[Ghost](/MonsterFamilies.aspx?ID=51)</td></tr> <tr><td>Blue</td><td>[Ghoul](/MonsterFamilies.aspx?ID=52)</td></tr> <tr><td>Indigo</td><td>[Wraith](/MonsterFamilies.aspx?ID=164)</td></tr> <tr><td>Purple</td><td>[Shadow](/MonsterFamilies.aspx?ID=89)</td></tr> <tr><td>Gray</td><td>[Mindless](/Traits.aspx?ID=108) undead such as [zombie](/MonsterFamilies.aspx?ID=103) or [skeleton](/MonsterFamilies.aspx?ID=92)</td></tr> <tr><td>Black</td><td>[Lich](/MonsterFamilies.aspx?ID=68)</td></tr> <tr><td>White</td><td>Other undead</td></tr></table></row>\n\n<column gap=\"tiny\">\n\n</column>",
  14. "name": "Undead Detection Dye",
  15. "pfs": "Standard",
  16. "price": 2000,
  17. "price_raw": "20 gp",
  18. "rarity": "uncommon",
  19. "release_date": "2022-04-27",
  20. "resistance": {},
  21. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 20</row>\r\n\r\n**Price** 20 gp\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Single Action\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe liquid in this test tube is as clear as water. You can drop in a sample collected from the environment or a creature to reveal what kind of …\r\n</summary>",
  22. "source": [
  23. "Book of the Dead"
  24. ],
  25. "source_raw": [
  26. "Book of the Dead pg. 20"
  27. ],
  28. "source_category": "Rulebooks",
  29. "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 20</row>",
  30. "speed": {},
  31. "spell_markdown": "",
  32. "stage_markdown": "",
  33. "summary": "The liquid in this test tube is as clear as water. You can drop in a sample collected from the environment or a creature to reveal what kind of …",
  34. "summary_markdown": "The liquid in this test tube is as clear as water. You can drop in a sample collected from the environment or a creature to reveal what kind of …",
  35. "text": "<title level=\"1\" right=\"Item 4\" pfs=\"Standard\" > Undead Detection Dye Source Book of the Dead pg. 20 Price 20 gp Usage held in 1 hand Bulk L Activate Single Action Interact --- The liquid in this test tube is as clear as water. You can drop in a sample collected from the environment or a creature to reveal what kind of undead has been in contact with the sample in the past 24 hours. The water changes color, as seen on the table, or remains clear if it doesn't detect any traces of undead. The higher the undead's level or number of undead in contact with the sample, the more intense the color. This isn't a foolproof way to identify a disguised creature as undead, since any contact with undead causes the sample to change colors. If an undead has been disguising its undead nature or its presence in an area, the GM can roll a secret DC 20 Deception or Stealth check for the creature when the dye is activated. On a success, the creature avoided leaving traces. This can't protect the undead from discovery if it actively uses its undead abilities on an area or creature, though it can attempt to remove any evidence with activities like Cover Tracks and Conceal an Object. ## Undead Detection Dye Color Undead Detected Red Vampire Orange Wight Yellow Mummy Green Ghost Blue Ghoul Indigo Wraith Purple Shadow Gray Mindless undead such as zombie or skeleton Black Lich White Other undead ",
  36. "trait": [
  37. "Alchemical",
  38. "Consumable",
  39. "Uncommon"
  40. ],
  41. "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)",
  42. "trait_raw": [
  43. "Alchemical",
  44. "Consumable",
  45. "Uncommon"
  46. ],
  47. "type": "Item",
  48. "url": "/Equipment.aspx?ID=1544",
  49. "usage": "held in 1 hand",
  50. "usage_markdown": "held in 1 hand",
  51. "weakness": {}
  52. }