Tripod.json 4.1 KB

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  1. {
  2. "base_item_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 1,
  5. "bulk_raw": "1",
  6. "category": "equipment",
  7. "exclude_from_search": false,
  8. "hands": "2",
  9. "id": "equipment-1207",
  10. "item_category": "Adventuring Gear",
  11. "level": 0,
  12. "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Tripod](/Equipment.aspx?ID=1207)\r\n</title>\n\n<traits>\r\n\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 179</row>\n\n**Price** 2 sp\r\n\r\n<row gap=\"medium\">\n\n**Hands** 2\n\n**Bulk** 1\r\n</row>\n\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nTripods are designed for use with [kickback](/Traits.aspx?ID=409) weapons, as a way for gunslingers with lower strength to accurately use these more powerful weapons by sacrificing mobility instead. They can be set up and attached to a firearm with a single Interact action using one hand, setting the tripod in your square. While this sturdy piece of engineering is in use, you don't take the –2 penalty for firing a kickback weapon, even if your Strength isn't high enough to avoid the penalty. However, you must retrieve the tripod with a single Interact action before you can move the firearm to a different position. Normally, when you're [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39), you become observed if you do anything except Hide, [Sneak](/Actions.aspx?ID=63), or Step. However, deploying or retrieving a tripod with an Interact action doesn't automatically make you observed, so long as you don't set up or remove the tripod when it's in a spot where creatures can see the tripod itself.\n\n<column gap=\"tiny\">\n\n</column>",
  13. "name": "Tripod",
  14. "pfs": "Standard",
  15. "price": 20,
  16. "price_raw": "2 sp",
  17. "rarity": "common",
  18. "release_date": "2021-10-13",
  19. "resistance": {},
  20. "search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 179</row>\r\n\r\n**Price** 2 sp\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTripods are designed for use with kickback weapons, as a way for gunslingers with lower strength to accurately use these more powerful weapons by …\r\n</summary>",
  21. "source": [
  22. "Guns & Gears"
  23. ],
  24. "source_raw": [
  25. "Guns & Gears pg. 179"
  26. ],
  27. "source_category": "Rulebooks",
  28. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 179</row>",
  29. "speed": {},
  30. "spell_markdown": "",
  31. "stage_markdown": "",
  32. "summary": "Tripods are designed for use with kickback weapons, as a way for gunslingers with lower strength to accurately use these more powerful weapons by …",
  33. "summary_markdown": "Tripods are designed for use with kickback weapons, as a way for gunslingers with lower strength to accurately use these more powerful weapons by …",
  34. "text": "<title level=\"1\" right=\"Item 0\" pfs=\"Standard\" > Tripod Source Guns &amp; Gears pg. 179 Price 2 sp Hands 2 Bulk 1 --- Tripods are designed for use with kickback weapons, as a way for gunslingers with lower strength to accurately use these more powerful weapons by sacrificing mobility instead. They can be set up and attached to a firearm with a single Interact action using one hand, setting the tripod in your square. While this sturdy piece of engineering is in use, you don't take the –2 penalty for firing a kickback weapon, even if your Strength isn't high enough to avoid the penalty. However, you must retrieve the tripod with a single Interact action before you can move the firearm to a different position. Normally, when you're hidden or undetected, you become observed if you do anything except Hide, Sneak, or Step. However, deploying or retrieving a tripod with an Interact action doesn't automatically make you observed, so long as you don't set up or remove the tripod when it's in a spot where creatures can see the tripod itself.\n",
  35. "trait_markdown": "",
  36. "type": "Item",
  37. "url": "/Equipment.aspx?ID=1207",
  38. "weakness": {}
  39. }