Sprite Apple.json 7.6 KB

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  1. {
  2. "base_item_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 0.1,
  5. "bulk_raw": "L",
  6. "category": "equipment",
  7. "exclude_from_search": true,
  8. "id": "equipment-1932",
  9. "item_category": "Alchemical Items",
  10. "item_subcategory": "Alchemical Food",
  11. "level": 0,
  12. "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 3+\"\r\n pfs=\"Standard\"\r\n>\r\n[Sprite Apple](/Equipment.aspx?ID=1932)\r\n</title>\n\n<traits>\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n</row>\n\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"\" /><row>1 minute (Interact)</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nA sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed [bright light](/Rules.aspx?ID=407) in a 20-foot emanation (and [dim light](/Rules.aspx?ID=408) for the next 20 feet). While shedding this light, you can't be [concealed](/Conditions.aspx?ID=4) if you're visible, and if you're [invisible](/Conditions.aspx?ID=26), you're concealed instead rather than being [undetected](/Conditions.aspx?ID=39). The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple.\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 5\"\r\npfs=\"Standard\"\r\n>\r\nSprite Apple (Chartreuse)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 <sup>1.1</sup></row>\n\n**Price** 26 gp\r\n\r\n<row gap=\"medium\">\n\n**Bulk** L\r\n\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nCreatures in the bright light feel more in tune with nature, gaining a +1 item bonus to [Nature](/Skills.aspx?ID=10) checks and to [Diplomacy](/Skills.aspx?ID=6) checks attempted against [animals](/Traits.aspx?ID=9) or [plants](/Traits.aspx?ID=125) (if they have the [wild empathy](/Classes.aspx?ID=6) class feature or some other ability to make such checks).\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 3\"\r\npfs=\"Standard\"\r\n>\r\nSprite Apple (Golden)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 <sup>1.1</sup></row>\n\n**Price** 10 gp\r\n\r\n<row gap=\"medium\">\n\n**Bulk** L\r\n\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nCreatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against [Diplomacy](/Skills.aspx?ID=6) checks.\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 4\"\r\npfs=\"Standard\"\r\n>\r\nSprite Apple (Pink)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 <sup>1.1</sup></row>\n\n**Price** 16 gp\r\n\r\n<row gap=\"medium\">\n\n**Bulk** L\r\n\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nCreatures in the bright light feel a burst of creativity, gaining a +1 item bonus to [Performance](/Skills.aspx?ID=12) checks.\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 6\"\r\npfs=\"Standard\"\r\n>\r\nSprite Apple (Teal)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 <sup>1.1</sup></row>\n\n**Price** 41 gp\r\n\r\n<row gap=\"medium\">\n\n**Bulk** L\r\n\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nCreatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects.",
  13. "name": "Sprite Apple",
  14. "pfs": "Standard",
  15. "rarity": "common",
  16. "release_date": "2023-02-22",
  17. "resistance": {},
  18. "search_markdown": "<traits>\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 51 <sup>1.1</sup></row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"\" /><row>1 minute (Interact)</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and …\r\n</summary>",
  19. "skill": [
  20. "Nature",
  21. "Diplomacy",
  22. "Performance"
  23. ],
  24. "source": [
  25. "Treasure Vault"
  26. ],
  27. "source_raw": [
  28. "Treasure Vault pg. 51"
  29. ],
  30. "source_category": "Rulebooks",
  31. "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 51 <sup>1.1</sup></row>",
  32. "speed": {},
  33. "spell_markdown": "",
  34. "stage_markdown": "",
  35. "summary": "A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and …",
  36. "summary_markdown": "A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and …",
  37. "text": "<title level=\"1\" right=\"Item 3+\" pfs=\"Standard\" > Sprite Apple Source Treasure Vault pg. 51 1.1 Usage held in 1 hand Bulk L Activate 1 minute (Interact) --- A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple. <title level=\"2\" right=\"Item 5\" pfs=\"Standard\" > Sprite Apple (Chartreuse) Source Treasure Vault pg. 51 1.1 Price 26 gp Bulk L --- Creatures in the bright light feel more in tune with nature, gaining a +1 item bonus to Nature checks and to Diplomacy checks attempted against animals or plants (if they have the wild empathy class feature or some other ability to make such checks). <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Sprite Apple (Golden) Source Treasure Vault pg. 51 1.1 Price 10 gp Bulk L --- Creatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against Diplomacy checks. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Sprite Apple (Pink) Source Treasure Vault pg. 51 1.1 Price 16 gp Bulk L --- Creatures in the bright light feel a burst of creativity, gaining a +1 item bonus to Performance checks. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Sprite Apple (Teal) Source Treasure Vault pg. 51 1.1 Price 41 gp Bulk L --- Creatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against fear effects.",
  38. "trait": [
  39. "Alchemical",
  40. "Consumable",
  41. "Light"
  42. ],
  43. "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Light](/Traits.aspx?ID=100)",
  44. "trait_raw": [
  45. "Alchemical",
  46. "Consumable",
  47. "Light"
  48. ],
  49. "type": "Item",
  50. "url": "/Equipment.aspx?ID=1932",
  51. "usage": "held in 1 hand",
  52. "usage_markdown": "held in 1 hand",
  53. "weakness": {}
  54. }