Shrieking Key.json 4.3 KB

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  1. {
  2. "base_item_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "category": "equipment",
  5. "exclude_from_search": false,
  6. "id": "equipment-2387",
  7. "item_category": "Cursed Items",
  8. "level": 5,
  9. "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 5\"\r\n pfs=\"Restricted\"\r\n>\r\n[Shrieking Key](/Equipment.aspx?ID=2387)\r\n</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cursed\" url=\"/Traits.aspx?ID=274\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 192 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\n\n**Usage** held in 1 hand\n\n</row>\n\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nA skull-topped metal shrieking key appears to be a [_skeleton key_](/Equipment.aspx?ID=266), useful in place of [thieves' tools](/Equipment.aspx?ID=58) when attempting to [Pick a Lock](/Actions.aspx?ID=70). A _shrieking key_ has no activation, however. When you use it to Pick a Lock, the key emits a loud shriek audible for 500 feet despite ambient noise. Physical barriers still block or muffle the shriek as normal. You also take a –2 circumstance penalty to the [Thievery](/Skills.aspx?ID=17) check rather than enjoying a bonus. After you attempt such a check with the key the first time, it fuses to you, returning to your possession if discarded. To use another device to Pick a Lock, you must first succeed at a DC 20 Will save.\n\n<column gap=\"tiny\">\n\n</column>",
  10. "name": "Shrieking Key",
  11. "pfs": "Restricted",
  12. "rarity": "rare",
  13. "release_date": "2023-02-22",
  14. "resistance": {},
  15. "school": "transmutation",
  16. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cursed\" url=\"/Traits.aspx?ID=274\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 192 <sup>1.1</sup></row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA skull-topped metal shrieking key appears to be a skeleton key , useful in place of thieves' tools when attempting to Pick a Lock . A …\r\n</summary>",
  17. "source": [
  18. "Treasure Vault"
  19. ],
  20. "source_raw": [
  21. "Treasure Vault pg. 192"
  22. ],
  23. "source_category": "Rulebooks",
  24. "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 192 <sup>1.1</sup></row>",
  25. "speed": {},
  26. "spell_markdown": "",
  27. "stage_markdown": "",
  28. "summary": "A skull-topped metal shrieking key appears to be a skeleton key , useful in place of thieves' tools when attempting to Pick a Lock . A …",
  29. "summary_markdown": "A skull-topped metal shrieking key appears to be a skeleton key , useful in place of thieves' tools when attempting to Pick a Lock . A …",
  30. "text": "<title level=\"1\" right=\"Item 5\" pfs=\"Restricted\" > Shrieking Key Source Treasure Vault pg. 192 1.1 Usage held in 1 hand --- A skull-topped metal shrieking key appears to be a skeleton key , useful in place of thieves' tools when attempting to Pick a Lock. A shrieking key has no activation, however. When you use it to Pick a Lock, the key emits a loud shriek audible for 500 feet despite ambient noise. Physical barriers still block or muffle the shriek as normal. You also take a –2 circumstance penalty to the Thievery check rather than enjoying a bonus. After you attempt such a check with the key the first time, it fuses to you, returning to your possession if discarded. To use another device to Pick a Lock, you must first succeed at a DC 20 Will save.\n",
  31. "trait": [
  32. "Cursed",
  33. "Magical",
  34. "Rare",
  35. "Transmutation"
  36. ],
  37. "trait_markdown": "[Cursed](/Traits.aspx?ID=274), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)",
  38. "trait_raw": [
  39. "Cursed",
  40. "Magical",
  41. "Rare",
  42. "Transmutation"
  43. ],
  44. "type": "Item",
  45. "url": "/Equipment.aspx?ID=2387",
  46. "usage": "held in 1 hand",
  47. "usage_markdown": "held in 1 hand",
  48. "weakness": {}
  49. }