Mindrender Baton.json 4.5 KB

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  1. {
  2. "base_item_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 1,
  5. "bulk_raw": "1",
  6. "category": "equipment",
  7. "exclude_from_search": false,
  8. "id": "equipment-1753",
  9. "item_category": "High-Tech",
  10. "level": 15,
  11. "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 15\"\r\n pfs=\"\"\r\n>\r\n[Mindrender Baton](/Equipment.aspx?ID=1753)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Tech\" url=\"/Traits.aspx?ID=434\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 586</row>\n\n**Price** 6,500 gp\r\n\r\n<row gap=\"medium\">\n\n**Bulk** 1\r\n</row>\n\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nThis short, green, metal baton uses potent transmissions along brainwave frequencies to control the minds of nearby creatures. This Numerian item's effects are high-tech in nature, not magical.\n\n A mindrender baton's power is provided via a battery, but King Irovetti has used his supply of them over the years. Whether or not you want to allow the PCs to discover replacement batteries to recharge this device is left to you to decide, but certainly batteries are not available in markets outside of Numeria itself—and even there, their availability isn't guaranteed. When this campaign begins, the mindrender baton Irovetti carries is fully powered and has 10 charges available. Charges are expended whenever the device is activated, as detailed below for each activation's “Charges” entry.\n\n The mindrender baton can be used as a [club](/Weapons.aspx?ID=2).\n\n<document level=\"2\" id=\"action-1349\" />\n\n<document level=\"2\" id=\"action-1350\" />\n\n<column gap=\"tiny\">\n\n</column>",
  12. "name": "Mindrender Baton",
  13. "price": 650000,
  14. "price_raw": "6,500 gp",
  15. "rarity": "rare",
  16. "release_date": "2022-10-26",
  17. "resistance": {},
  18. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Tech\" url=\"/Traits.aspx?ID=434\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 586</row>\r\n\r\n**Price** 6,500 gp\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis short, green, metal baton uses potent transmissions along brainwave frequencies to control the minds of nearby creatures. This Numerian item's …\r\n</summary>",
  19. "source": [
  20. "Kingmaker Adventure Path"
  21. ],
  22. "source_raw": [
  23. "Kingmaker Adventure Path pg. 586"
  24. ],
  25. "source_category": "Adventure Paths",
  26. "source_group": "Kingmaker",
  27. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 586</row>",
  28. "speed": {},
  29. "spell_markdown": "",
  30. "spoilers": "Kingmaker",
  31. "stage_markdown": "",
  32. "summary": "This short, green, metal baton uses potent transmissions along brainwave frequencies to control the minds of nearby creatures. This Numerian item's …",
  33. "summary_markdown": "This short, green, metal baton uses potent transmissions along brainwave frequencies to control the minds of nearby creatures. This Numerian item's …",
  34. "text": "<title level=\"1\" right=\"Item 15\" pfs=\"\" > Mindrender Baton May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 586 Price 6,500 gp Bulk 1 --- This short, green, metal baton uses potent transmissions along brainwave frequencies to control the minds of nearby creatures. This Numerian item's effects are high-tech in nature, not magical. A mindrender baton's power is provided via a battery, but King Irovetti has used his supply of them over the years. Whether or not you want to allow the PCs to discover replacement batteries to recharge this device is left to you to decide, but certainly batteries are not available in markets outside of Numeria itself—and even there, their availability isn't guaranteed. When this campaign begins, the mindrender baton Irovetti carries is fully powered and has 10 charges available. Charges are expended whenever the device is activated, as detailed below for each activation's “Charges” entry. The mindrender baton can be used as a club.\n",
  35. "trait": [
  36. "Rare",
  37. "Tech"
  38. ],
  39. "trait_markdown": "[Rare](/Traits.aspx?ID=137), [Tech](/Traits.aspx?ID=434)",
  40. "trait_raw": [
  41. "Rare",
  42. "Tech"
  43. ],
  44. "type": "Item",
  45. "url": "/Equipment.aspx?ID=1753",
  46. "weakness": {}
  47. }