Injection Reservoir.json 4.4 KB

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  1. {
  2. "base_item_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 0.1,
  5. "bulk_raw": "L",
  6. "category": "equipment",
  7. "exclude_from_search": false,
  8. "id": "equipment-1977",
  9. "item_category": "Alchemical Items",
  10. "item_subcategory": "Alchemical Other",
  11. "level": 1,
  12. "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Injection Reservoir](/Equipment.aspx?ID=1977)\r\n</title>\n\n<traits>\r\n<trait label=\"Adjustment\" url=\"/Traits.aspx?ID=380\" />\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 63 <sup>1.1</sup></row>\n\n**Price** 10 gp\r\n\r\n<row gap=\"medium\">\n\n**Usage** applied to a non- injection melee weapon that deals piercing damage\r\n\r\n**Bulk** L\r\n</row>\n\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nThis reservoir and spring-loaded needle can be attached to a weapon to let it inject deadly poisons. Additionally, the reservoir can be filled with an [injury](/Traits.aspx?ID=97) poison. Immediately after a successful attack with the adjusted weapon, you can inject the target with the loaded poison by activating the reservoir with an Interact action. Refilling the reservoir with a new poison requires 3 Interact actions and uses both hands.\n\n Adding an injection reservoir to a weapon throws off its balance, causing the multiple attack penalty with the weapon to be one greater than usual (usually –6 on a second attack and –11 on a third; or –5 and –10 with an [agile](/Traits.aspx?ID=170) weapon).\n\n<column gap=\"tiny\">\n\n</column>",
  13. "name": "Injection Reservoir",
  14. "pfs": "Standard",
  15. "price": 1000,
  16. "price_raw": "10 gp",
  17. "rarity": "common",
  18. "release_date": "2023-02-22",
  19. "resistance": {},
  20. "search_markdown": "<traits>\r\n<trait label=\"Adjustment\" url=\"/Traits.aspx?ID=380\" />\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 63 <sup>1.1</sup></row>\r\n\r\n**Price** 10 gp\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Usage** applied to a non- injection melee weapon that deals piercing damage\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis reservoir and spring-loaded needle can be attached to a weapon to let it inject deadly poisons. Additionally, the reservoir can be filled with …\r\n</summary>",
  21. "source": [
  22. "Treasure Vault"
  23. ],
  24. "source_raw": [
  25. "Treasure Vault pg. 63"
  26. ],
  27. "source_category": "Rulebooks",
  28. "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 63 <sup>1.1</sup></row>",
  29. "speed": {},
  30. "spell_markdown": "",
  31. "stage_markdown": "",
  32. "summary": "This reservoir and spring-loaded needle can be attached to a weapon to let it inject deadly poisons. Additionally, the reservoir can be filled with …",
  33. "summary_markdown": "This reservoir and spring-loaded needle can be attached to a weapon to let it inject deadly poisons. Additionally, the reservoir can be filled with …",
  34. "text": "<title level=\"1\" right=\"Item 1\" pfs=\"Standard\" > Injection Reservoir Source Treasure Vault pg. 63 1.1 Price 10 gp Usage applied to a non- injection melee weapon that deals piercing damage Bulk L --- This reservoir and spring-loaded needle can be attached to a weapon to let it inject deadly poisons. Additionally, the reservoir can be filled with an injury poison. Immediately after a successful attack with the adjusted weapon, you can inject the target with the loaded poison by activating the reservoir with an Interact action. Refilling the reservoir with a new poison requires 3 Interact actions and uses both hands. Adding an injection reservoir to a weapon throws off its balance, causing the multiple attack penalty with the weapon to be one greater than usual (usually –6 on a second attack and –11 on a third; or –5 and –10 with an agile weapon).\n",
  35. "trait": [
  36. "Adjustment",
  37. "Alchemical"
  38. ],
  39. "trait_markdown": "[Adjustment](/Traits.aspx?ID=380), [Alchemical](/Traits.aspx?ID=6)",
  40. "trait_raw": [
  41. "Adjustment",
  42. "Alchemical"
  43. ],
  44. "type": "Item",
  45. "url": "/Equipment.aspx?ID=1977",
  46. "usage": "applied to a non- injection melee weapon that deals piercing damage",
  47. "usage_markdown": "applied to a non-[injection](/Traits.aspx?ID=407) melee weapon that deals piercing damage",
  48. "weakness": {}
  49. }