Growth Gun.json 4.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
  1. {
  2. "base_item_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 2,
  5. "bulk_raw": "2",
  6. "category": "equipment",
  7. "exclude_from_search": false,
  8. "id": "equipment-1167",
  9. "item_category": "Weapons",
  10. "item_subcategory": "Beast Guns",
  11. "level": 9,
  12. "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Growth Gun](/Equipment.aspx?ID=1167)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 155</row>\n\n**Price** 700 gp\r\n\r\n<row gap=\"medium\">\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n</row>\n\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nA _growth gun_ is a _+1 [striking](/Equipment.aspx?ID=280) [hand cannon](/Weapons.aspx?ID=193)_ made from the regenerative flesh of a [hydra](/Monsters.aspx?ID=269), [troll](/Monsters.aspx?ID=395), or other similar creature. It has an attached flesh sac that slowly replenishes one shot each round and can be loaded like a normal round of ammunition. It fires regenerating gobbets of flesh, bone, or teeth, determined by the damage type selected for its [modular](/Traits.aspx?ID=271) trait. A growth gun can be fired underwater, though it's still limited by the selected damage type as normal.\n\n<document level=\"2\" id=\"action-956\" />\n\n**Craft Requirements** The initial raw materials must include the flesh of a creature with [regeneration](/MonsterAbilities.aspx?ID=26).\n\n<column gap=\"tiny\">\n\n</column>",
  13. "name": "Growth Gun",
  14. "pfs": "Standard",
  15. "price": 70000,
  16. "price_raw": "700 gp",
  17. "rarity": "uncommon",
  18. "release_date": "2021-10-13",
  19. "resistance": {},
  20. "school": "transmutation",
  21. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 155</row>\r\n\r\n**Price** 700 gp\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA growth gun is a +1 striking hand cannon made from the regenerative flesh of a hydra , troll , or other similar creature. It has an …\r\n</summary>",
  22. "source": [
  23. "Guns & Gears"
  24. ],
  25. "source_raw": [
  26. "Guns & Gears pg. 155"
  27. ],
  28. "source_category": "Rulebooks",
  29. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 155</row>",
  30. "speed": {},
  31. "spell_markdown": "",
  32. "stage_markdown": "",
  33. "summary": "A growth gun is a +1 striking hand cannon made from the regenerative flesh of a hydra , troll , or other similar creature. It has an …",
  34. "summary_markdown": "A growth gun is a +1 striking hand cannon made from the regenerative flesh of a hydra , troll , or other similar creature. It has an …",
  35. "text": "<title level=\"1\" right=\"Item 9\" pfs=\"Standard\" > Growth Gun Source Guns &amp; Gears pg. 155 Price 700 gp Usage held in 1 hand Bulk 2 --- A growth gun is a +1 striking hand cannon made from the regenerative flesh of a hydra, troll, or other similar creature. It has an attached flesh sac that slowly replenishes one shot each round and can be loaded like a normal round of ammunition. It fires regenerating gobbets of flesh, bone, or teeth, determined by the damage type selected for its modular trait. A growth gun can be fired underwater, though it's still limited by the selected damage type as normal. Craft Requirements The initial raw materials must include the flesh of a creature with regeneration.\n",
  36. "trait": [
  37. "Magical",
  38. "Transmutation",
  39. "Uncommon"
  40. ],
  41. "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)",
  42. "trait_raw": [
  43. "Magical",
  44. "Transmutation",
  45. "Uncommon"
  46. ],
  47. "type": "Item",
  48. "url": "/Equipment.aspx?ID=1167",
  49. "usage": "held in 1 hand",
  50. "usage_markdown": "held in 1 hand",
  51. "weakness": {}
  52. }