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- {
- "actions": "Two Actions",
- "base_item_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 0.1,
- "bulk_raw": "L",
- "category": "equipment",
- "exclude_from_search": false,
- "id": "equipment-1136",
- "item_category": "Consumables",
- "item_subcategory": "Gadgets",
- "level": 4,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Galvasphere](/Equipment.aspx?ID=1136)\r\n</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Gadget\" url=\"/Traits.aspx?ID=405\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 82</row>\n\n**Price** 20 gp\r\n\r\n<row gap=\"medium\">\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n</row>\n\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Two Actions\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nA galvasphere animates a corpse to motion via electricity, rather than necromancy. When you Activate the galvasphere by inserting it into an adjacent intact Medium or Small humanoid corpse, the corpse animates as a galvaheart zombie for 1 minute. The galvaheart zombie has the statistics of a [zombie shambler](/Monsters.aspx?ID=423) except that it is a [construct](/Traits.aspx?ID=35) instead of an [undead](/Traits.aspx?ID=160), isn't evil, can't be harmed by [positive](/Traits.aspx?ID=128) energy, and is the same size as the corpse (Medium or Small). The zombie is your [minion](/Traits.aspx?ID=109) and performs the actions you choose when you Command it. If you don't Command it, it takes no action, twitching in place as the electricity that animates it slowly expends itself.\n\n<column gap=\"tiny\">\n\n</column>",
- "name": "Galvasphere",
- "pfs": "Standard",
- "price": 2000,
- "price_raw": "20 gp",
- "rarity": "rare",
- "release_date": "2021-10-13",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Gadget\" url=\"/Traits.aspx?ID=405\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 82</row>\r\n\r\n**Price** 20 gp\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Two Actions\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA galvasphere animates a corpse to motion via electricity, rather than necromancy. When you Activate the galvasphere by inserting it into an adjacent …\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 82"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 82</row>",
- "speed": {},
- "spell_markdown": "",
- "stage_markdown": "",
- "summary": "A galvasphere animates a corpse to motion via electricity, rather than necromancy. When you Activate the galvasphere by inserting it into an adjacent …",
- "summary_markdown": "A galvasphere animates a corpse to motion via electricity, rather than necromancy. When you Activate the galvasphere by inserting it into an adjacent …",
- "text": "<title level=\"1\" right=\"Item 4\" pfs=\"Standard\" > Galvasphere Source Guns & Gears pg. 82 Price 20 gp Usage held in 1 hand Bulk L Activate Two Actions Interact --- A galvasphere animates a corpse to motion via electricity, rather than necromancy. When you Activate the galvasphere by inserting it into an adjacent intact Medium or Small humanoid corpse, the corpse animates as a galvaheart zombie for 1 minute. The galvaheart zombie has the statistics of a zombie shambler except that it is a construct instead of an undead, isn't evil, can't be harmed by positive energy, and is the same size as the corpse (Medium or Small). The zombie is your minion and performs the actions you choose when you Command it. If you don't Command it, it takes no action, twitching in place as the electricity that animates it slowly expends itself.\n",
- "trait": [
- "Consumable",
- "Gadget",
- "Rare"
- ],
- "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Gadget](/Traits.aspx?ID=405), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Consumable",
- "Gadget",
- "Rare"
- ],
- "type": "Item",
- "url": "/Equipment.aspx?ID=1136",
- "usage": "held in 1 hand",
- "usage_markdown": "held in 1 hand",
- "weakness": {}
- }
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