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- {
- "actions": "Single Action",
- "ammunition": "arrow",
- "ammunition_markdown": "arrow",
- "base_item_markdown": "",
- "breadcrumbs_spa": [],
- "category": "equipment",
- "exclude_from_search": false,
- "id": "equipment-1253",
- "item_category": "Consumables",
- "item_subcategory": "Magical Ammunition",
- "level": 9,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Enfilading Arrow](/Equipment.aspx?ID=1253)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14</row>\n\n**Price** 125 gp\r\n\r\n<row gap=\"medium\">\r\n**Ammunition** arrow\n\n</row>\n\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Single Action\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nThis arrow splits at the far end of the shaft into five branching arrowheads, making it impractical for single targets but deadly in combat. When you fire an activated _enfilading arrow_, it sails upward and shatters into countless copies. The arrows then rain down in a 10-foot burst at any point within your weapon's first range increment, dealing 6d8 piercing damage to all creatures in the area (DC 25 [basic](/Rules.aspx?ID=329) Reflex).\n\n If a creature critically fails the save and you have access to the [bow](/WeaponGroups.aspx?ID=4) critical specialization effect, the target is [immobilized](/Conditions.aspx?ID=24) and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can't move from its space until it succeeds.\n\n<column gap=\"tiny\">\n\n</column>",
- "name": "Enfilading Arrow",
- "pfs": "Standard",
- "price": 12500,
- "price_raw": "125 gp",
- "rarity": "uncommon",
- "release_date": "2021-10-13",
- "resistance": {},
- "school": "conjuration",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 14</row>\r\n\r\n**Price** 125 gp\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Single Action\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis arrow splits at the far end of the shaft into five branching arrowheads, making it impractical for single targets but deadly in combat. When you …\r\n</summary>",
- "source": [
- "Grand Bazaar"
- ],
- "source_raw": [
- "Grand Bazaar pg. 14"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 14</row>",
- "speed": {},
- "spell_markdown": "",
- "stage_markdown": "",
- "summary": "This arrow splits at the far end of the shaft into five branching arrowheads, making it impractical for single targets but deadly in combat. When you …",
- "summary_markdown": "This arrow splits at the far end of the shaft into five branching arrowheads, making it impractical for single targets but deadly in combat. When you …",
- "text": "<title level=\"1\" right=\"Item 9\" pfs=\"Standard\" > Enfilading Arrow Source Grand Bazaar pg. 14 Price 125 gp Ammunition arrow Activate Single Action Interact --- This arrow splits at the far end of the shaft into five branching arrowheads, making it impractical for single targets but deadly in combat. When you fire an activated enfilading arrow , it sails upward and shatters into countless copies. The arrows then rain down in a 10-foot burst at any point within your weapon's first range increment, dealing 6d8 piercing damage to all creatures in the area (DC 25 basic Reflex). If a creature critically fails the save and you have access to the bow critical specialization effect, the target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can't move from its space until it succeeds.\n",
- "trait": [
- "Conjuration",
- "Consumable",
- "Magical",
- "Uncommon"
- ],
- "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Consumable](/Traits.aspx?ID=36), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Conjuration",
- "Consumable",
- "Magical",
- "Uncommon"
- ],
- "type": "Item",
- "url": "/Equipment.aspx?ID=1253",
- "weakness": {}
- }
|