Dreaming Round.json 6.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859
  1. {
  2. "actions": "Single Action",
  3. "ammunition": "round",
  4. "ammunition_markdown": "round",
  5. "base_item_markdown": "",
  6. "breadcrumbs_spa": [],
  7. "category": "equipment",
  8. "exclude_from_search": false,
  9. "id": "equipment-1191",
  10. "item_category": "Consumables",
  11. "item_subcategory": "Magical Ammunition",
  12. "level": 14,
  13. "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Dreaming Round](/Equipment.aspx?ID=1191)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sleep\" url=\"/Traits.aspx?ID=145\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 169</row>\n\n**Price** 900 gp\r\n\r\n<row gap=\"medium\">\r\n**Ammunition** round\n\n</row>\n\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Single Action\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nThe night sky seems contained in this glass projectile. When an activated _dreaming round_ damages a creature, it induces drowsiness. The creature must attempt a DC 30 Fortitude save.\n\n**Critical Success** The creature is unaffected and becomes temporarily immune for 1 minute.<br />\r\n**Success** The creature becomes [slowed 1](/Conditions.aspx?ID=35) and [fatigued](/Conditions.aspx?ID=15) for 1 round.<br />\r\n**Failure** The creature becomes fatigued and slowed 1, and must attempt another Fortitude save at the end of each of its turns. If it fails, its slowed condition increases by 1. A successful save reduces the slowed condition by 1. If the slowed condition is removed or reduced to 0, the effect and the fatigued condition end. If the target's actions are reduced to 0 by this effect, it immediately falls into a deep sleep and is [unconscious](/Conditions.aspx?ID=38), during which it no longer attempts a save at the end of its turn. It wakes up automatically after 1 hour or if it takes damage, but not due to non-painful stimuli (such as noise or being nudged). When it wakes up, its slowed condition decreases by 1, though it must once again save at the end of each of its turns and might risk falling asleep again.<br />\r\n**Critical Failure** As failure, except the target is initially slowed 2.\n\n<column gap=\"tiny\">\n\n</column>",
  14. "name": "Dreaming Round",
  15. "pfs": "Standard",
  16. "price": 90000,
  17. "price_raw": "900 gp",
  18. "rarity": "uncommon",
  19. "release_date": "2021-10-13",
  20. "resistance": {},
  21. "school": "enchantment",
  22. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sleep\" url=\"/Traits.aspx?ID=145\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 169</row>\r\n\r\n**Price** 900 gp\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Single Action\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe night sky seems contained in this glass projectile. When an activated dreaming round damages a creature, it induces drowsiness. The creature …\r\n</summary>",
  23. "source": [
  24. "Guns & Gears"
  25. ],
  26. "source_raw": [
  27. "Guns & Gears pg. 169"
  28. ],
  29. "source_category": "Rulebooks",
  30. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 169</row>",
  31. "speed": {},
  32. "spell_markdown": "",
  33. "stage_markdown": "",
  34. "summary": "The night sky seems contained in this glass projectile. When an activated dreaming round damages a creature, it induces drowsiness. The creature …",
  35. "summary_markdown": "The night sky seems contained in this glass projectile. When an activated dreaming round damages a creature, it induces drowsiness. The creature …",
  36. "text": "<title level=\"1\" right=\"Item 14\" pfs=\"Standard\" > Dreaming Round Source Guns &amp; Gears pg. 169 Price 900 gp Ammunition round Activate Single Action Interact --- The night sky seems contained in this glass projectile. When an activated dreaming round damages a creature, it induces drowsiness. The creature must attempt a DC 30 Fortitude save. Critical Success The creature is unaffected and becomes temporarily immune for 1 minute. Success The creature becomes slowed 1 and fatigued for 1 round. Failure The creature becomes fatigued and slowed 1, and must attempt another Fortitude save at the end of each of its turns. If it fails, its slowed condition increases by 1. A successful save reduces the slowed condition by 1. If the slowed condition is removed or reduced to 0, the effect and the fatigued condition end. If the target's actions are reduced to 0 by this effect, it immediately falls into a deep sleep and is unconscious, during which it no longer attempts a save at the end of its turn. It wakes up automatically after 1 hour or if it takes damage, but not due to non-painful stimuli (such as noise or being nudged). When it wakes up, its slowed condition decreases by 1, though it must once again save at the end of each of its turns and might risk falling asleep again. Critical Failure As failure, except the target is initially slowed 2.\n",
  37. "trait": [
  38. "Consumable",
  39. "Enchantment",
  40. "Incapacitation",
  41. "Magical",
  42. "Mental",
  43. "Sleep",
  44. "Uncommon"
  45. ],
  46. "trait_markdown": "[Consumable](/Traits.aspx?ID=36), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Sleep](/Traits.aspx?ID=145), [Uncommon](/Traits.aspx?ID=159)",
  47. "trait_raw": [
  48. "Consumable",
  49. "Enchantment",
  50. "Incapacitation",
  51. "Magical",
  52. "Mental",
  53. "Sleep",
  54. "Uncommon"
  55. ],
  56. "type": "Item",
  57. "url": "/Equipment.aspx?ID=1191",
  58. "weakness": {}
  59. }