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- {
- "base_item_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 2,
- "bulk_raw": "2",
- "category": "equipment",
- "exclude_from_search": false,
- "id": "equipment-1166",
- "item_category": "Weapons",
- "item_subcategory": "Beast Guns",
- "level": 4,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Drake Rifle](/Equipment.aspx?ID=1166)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154</row>\n\n**Price** 100 gp\r\n\r\n<row gap=\"medium\">\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n</row>\n\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nA _drake rifle_ is a firearm made from the saliva glands of a [drake](/MonsterFamilies.aspx?ID=36). The firearm launches small bursts of empowered spittle instead of typical rounds of ammunition. A drake rifle is a _+1 weapon_. It's a distinct type of martial firearm that deals 1d10 damage with a range increment of 150 feet and [reload 1](/Traits.aspx?ID=254). It deals acid, cold, electricity, fire, or poison damage, depending on the drake from which it was made. On a critical hit, the spittle clings to the target and they take [persistent damage](/Conditions.aspx?ID=29) of the same type as the weapon equal to 1d4 + the number of weapon damage dice. A drake rifle does not add critical specialization effects.\n\n<document level=\"2\" id=\"action-955\" />\n\n**Craft Requirements** The initial raw materials must include the saliva glands of a ritually hunted drake with a breath weapon that deals the appropriate damage type for the _drake rifle_.\n\n<column gap=\"tiny\">\n\n</column>",
- "name": "Drake Rifle",
- "pfs": "Standard",
- "price": 10000,
- "price_raw": "100 gp",
- "rarity": "uncommon",
- "release_date": "2021-10-13",
- "resistance": {},
- "school": "evocation",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 154</row>\r\n\r\n**Price** 100 gp\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA drake rifle is a firearm made from the saliva glands of a drake . The firearm launches small bursts of empowered spittle instead of typical …\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 154"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 154</row>",
- "speed": {},
- "spell_markdown": "",
- "stage_markdown": "",
- "summary": "A drake rifle is a firearm made from the saliva glands of a drake . The firearm launches small bursts of empowered spittle instead of typical …",
- "summary_markdown": "A drake rifle is a firearm made from the saliva glands of a drake . The firearm launches small bursts of empowered spittle instead of typical …",
- "text": "<title level=\"1\" right=\"Item 4\" pfs=\"Standard\" > Drake Rifle Source Guns & Gears pg. 154 Price 100 gp Usage held in 2 hands Bulk 2 --- A drake rifle is a firearm made from the saliva glands of a drake. The firearm launches small bursts of empowered spittle instead of typical rounds of ammunition. A drake rifle is a +1 weapon . It's a distinct type of martial firearm that deals 1d10 damage with a range increment of 150 feet and reload 1. It deals acid, cold, electricity, fire, or poison damage, depending on the drake from which it was made. On a critical hit, the spittle clings to the target and they take persistent damage of the same type as the weapon equal to 1d4 + the number of weapon damage dice. A drake rifle does not add critical specialization effects. Craft Requirements The initial raw materials must include the saliva glands of a ritually hunted drake with a breath weapon that deals the appropriate damage type for the drake rifle .\n",
- "trait": [
- "Evocation",
- "Magical",
- "Uncommon"
- ],
- "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Evocation",
- "Magical",
- "Uncommon"
- ],
- "type": "Item",
- "url": "/Equipment.aspx?ID=1166",
- "usage": "held in 2 hands",
- "usage_markdown": "held in 2 hands",
- "weakness": {}
- }
|