Concealment Coin.json 3.5 KB

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  1. {
  2. "access": "Second-mark members of the Firebrands have access to this item.",
  3. "base_item_markdown": "",
  4. "breadcrumbs_spa": [],
  5. "category": "equipment",
  6. "exclude_from_search": false,
  7. "hands": "1",
  8. "id": "equipment-2427",
  9. "item_category": "Adventuring Gear",
  10. "level": 0,
  11. "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Concealment Coin](/Equipment.aspx?ID=2427)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82</row>\n\n**Price** 3 gp\r\n\r\n<row gap=\"medium\">\n\n**Hands** 1\n\n</row>\n\n**Access** Second-mark members of the Firebrands have access to this item.\r\n\r\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nThis hollow piece resembles a typical coin and features enough space inside to hide brief messages written on small pieces of paper. You can unscrew or close the coin with an Interact action. You can determine an unattended concealment coin's true nature with a successful DC 20 Perception check. Determining the coin's nature while it's being handled is more difficult and typically requires a successful Perception check against the [Thievery](/Skills.aspx?ID=17) DC of the person holding the coin.\n\n<column gap=\"tiny\">\n\n</column>",
  12. "name": "Concealment Coin",
  13. "pfs": "Standard",
  14. "price": 300,
  15. "price_raw": "3 gp",
  16. "rarity": "uncommon",
  17. "release_date": "2023-03-29",
  18. "resistance": {},
  19. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 82</row>\r\n\r\n**Price** 3 gp\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis hollow piece resembles a typical coin and features enough space inside to hide brief messages written on small pieces of paper. You can unscrew …\r\n</summary>",
  20. "source": [
  21. "Firebrands"
  22. ],
  23. "source_raw": [
  24. "Firebrands pg. 82"
  25. ],
  26. "source_category": "Lost Omens",
  27. "source_markdown": "<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 82</row>",
  28. "speed": {},
  29. "spell_markdown": "",
  30. "stage_markdown": "",
  31. "summary": "This hollow piece resembles a typical coin and features enough space inside to hide brief messages written on small pieces of paper. You can unscrew …",
  32. "summary_markdown": "This hollow piece resembles a typical coin and features enough space inside to hide brief messages written on small pieces of paper. You can unscrew …",
  33. "text": "<title level=\"1\" right=\"Item 0\" pfs=\"Standard\" > Concealment Coin Source Firebrands pg. 82 Price 3 gp Hands 1 Access Second-mark members of the Firebrands have access to this item. --- This hollow piece resembles a typical coin and features enough space inside to hide brief messages written on small pieces of paper. You can unscrew or close the coin with an Interact action. You can determine an unattended concealment coin's true nature with a successful DC 20 Perception check. Determining the coin's nature while it's being handled is more difficult and typically requires a successful Perception check against the Thievery DC of the person holding the coin.\n",
  34. "trait": [
  35. "Uncommon"
  36. ],
  37. "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)",
  38. "trait_raw": [
  39. "Uncommon"
  40. ],
  41. "type": "Item",
  42. "url": "/Equipment.aspx?ID=2427",
  43. "weakness": {}
  44. }