Captivating Score.json 7.1 KB

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  1. {
  2. "actions": "Two Actions",
  3. "base_item_markdown": "",
  4. "breadcrumbs_spa": [],
  5. "category": "equipment",
  6. "exclude_from_search": false,
  7. "id": "equipment-2060",
  8. "item_category": "Consumables",
  9. "item_subcategory": "Missive",
  10. "level": 11,
  11. "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Captivating Score](/Equipment.aspx?ID=2060)\r\n</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Missive\" url=\"/Traits.aspx?ID=485\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 84 <sup>1.1</sup></row>\n\n**Price** 250 gp\r\n\r\n<row gap=\"medium\">\n\n**Usage** held in 1 hand\n\n</row>\n\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Two Actions\" /><row>envision, Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nA _captivating score_ is a piece of parchment prepared for musical notation, long enough for a short song. You must be trained in [Performance](/Skills.aspx?ID=12) to properly compose this missive (or trained in an appropriate [Lore](/Skills.aspx?ID=8) skill your GM allows). You choose one of the emotions described below and write a musical composition to convey that emotion about a subject of your choice, typically a person or group. When activated, the missive plays a note-perfect rendition of the inscribed score. Each creature that can hear the score must succeed at a DC 28 Will save or be influenced to feel the emotion you chose toward the subject of your composition. This lasts for 1 hour, typically returning the creature to its initial attitude unless new events have altered their attitude long-term. \n<ul><li>**Positive** Your song engenders sympathy, adoration, joy, or a similar emotion. An affected creature's attitude toward the subject improves by one step, such as from [indifferent](/Conditions.aspx?ID=25) to [friendly](/Conditions.aspx?ID=18).</li><li>**Negative** Your song spurs anger, sadness, jealousy, or a similar emotion. An affected creature's attitude toward the subject worsens by one step, such as from indifferent to [unfriendly](/Conditions.aspx?ID=40).</li></ul> When composing this missive, you can add a small notation or illustration of a type of instrument. If you do, the music sounds like that instrument, and if you didn't specify, it sounds vaguely like a recorder. The choice of a louder instrument doesn't make the music carry farther.\n\n<column gap=\"tiny\">\n\n</column>",
  12. "name": "Captivating Score",
  13. "pfs": "Standard",
  14. "price": 25000,
  15. "price_raw": "250 gp",
  16. "rarity": "common",
  17. "release_date": "2023-02-22",
  18. "resistance": {},
  19. "school": "enchantment",
  20. "search_markdown": "<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Missive\" url=\"/Traits.aspx?ID=485\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 84 <sup>1.1</sup></row>\r\n\r\n**Price** 250 gp\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Two Actions\" /><row>envision, Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA captivating score is a piece of parchment prepared for musical notation, long enough for a short song. You must be trained in Performance to …\r\n</summary>",
  21. "source": [
  22. "Treasure Vault"
  23. ],
  24. "source_raw": [
  25. "Treasure Vault pg. 84"
  26. ],
  27. "source_category": "Rulebooks",
  28. "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 84 <sup>1.1</sup></row>",
  29. "speed": {},
  30. "spell_markdown": "",
  31. "stage_markdown": "",
  32. "summary": "A captivating score is a piece of parchment prepared for musical notation, long enough for a short song. You must be trained in Performance to …",
  33. "summary_markdown": "A captivating score is a piece of parchment prepared for musical notation, long enough for a short song. You must be trained in Performance to …",
  34. "text": "<title level=\"1\" right=\"Item 11\" pfs=\"Standard\" > Captivating Score Source Treasure Vault pg. 84 1.1 Price 250 gp Usage held in 1 hand Activate Two Actions envision, Interact --- A captivating score is a piece of parchment prepared for musical notation, long enough for a short song. You must be trained in Performance to properly compose this missive (or trained in an appropriate Lore skill your GM allows). You choose one of the emotions described below and write a musical composition to convey that emotion about a subject of your choice, typically a person or group. When activated, the missive plays a note-perfect rendition of the inscribed score. Each creature that can hear the score must succeed at a DC 28 Will save or be influenced to feel the emotion you chose toward the subject of your composition. This lasts for 1 hour, typically returning the creature to its initial attitude unless new events have altered their attitude long-term. Positive Your song engenders sympathy, adoration, joy, or a similar emotion. An affected creature's attitude toward the subject improves by one step, such as from indifferent to friendly. Negative Your song spurs anger, sadness, jealousy, or a similar emotion. An affected creature's attitude toward the subject worsens by one step, such as from indifferent to unfriendly. When composing this missive, you can add a small notation or illustration of a type of instrument. If you do, the music sounds like that instrument, and if you didn't specify, it sounds vaguely like a recorder. The choice of a louder instrument doesn't make the music carry farther.\n",
  35. "trait": [
  36. "Auditory",
  37. "Consumable",
  38. "Emotion",
  39. "Enchantment",
  40. "Incapacitation",
  41. "Magical",
  42. "Mental",
  43. "Missive"
  44. ],
  45. "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Consumable](/Traits.aspx?ID=36), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Missive](/Traits.aspx?ID=485)",
  46. "trait_raw": [
  47. "Auditory",
  48. "Consumable",
  49. "Emotion",
  50. "Enchantment",
  51. "Incapacitation",
  52. "Magical",
  53. "Mental",
  54. "Missive"
  55. ],
  56. "type": "Item",
  57. "url": "/Equipment.aspx?ID=2060",
  58. "usage": "held in 1 hand",
  59. "usage_markdown": "held in 1 hand",
  60. "weakness": {}
  61. }