Blade Launcher.json 4.4 KB

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  1. {
  2. "base_item_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 1,
  5. "bulk_raw": "1",
  6. "category": "equipment",
  7. "exclude_from_search": false,
  8. "hands": "2",
  9. "id": "equipment-1096",
  10. "item_category": "Adventuring Gear",
  11. "level": 1,
  12. "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Blade Launcher](/Equipment.aspx?ID=1096)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 64</row>\n\n**Price** 18 gp\r\n\r\n<row gap=\"medium\">\n\n**Hands** 2\n\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n</row>\n\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nA blade launcher has a bow-like assembly mounted on a handled frame. The frame can be configured to fire either a [dagger](/Weapons.aspx?ID=3), [dart](/Weapons.aspx?ID=68), [shuriken](/Weapons.aspx?ID=79), or [starknife](/Weapons.aspx?ID=44). Configuring a blade launcher requires three Interact actions. Once properly configured, loading an appropriate [thrown](/Traits.aspx?ID=195) weapon into a blade launcher requires a single Interact action. A blade launcher can't fire weapons for which it's not currently configured. A weapon fired with a blade launcher loses the [agile](/Traits.aspx?ID=170), [monk](/Traits.aspx?ID=112), [thrown](/Traits.aspx?ID=195), and [versatile](/Traits.aspx?ID=200) traits, if it has them, and has a range increment of 40 feet. Due to losing the thrown weapon trait, [_returning_](/Equipment.aspx?ID=301) and most other effects that allow a weapon to return don't function; even if a launched weapon did return, you'd still need to load it into the blade launcher with an Interact action to fire the blade launcher again.\n\n<column gap=\"tiny\">\n\n</column>",
  13. "name": "Blade Launcher",
  14. "pfs": "Standard",
  15. "price": 1800,
  16. "price_raw": "18 gp",
  17. "rarity": "uncommon",
  18. "release_date": "2021-10-13",
  19. "resistance": {},
  20. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 64</row>\r\n\r\n**Price** 18 gp\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Usage** held in 2 hands\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA blade launcher has a bow-like assembly mounted on a handled frame. The frame can be configured to fire either a dagger , dart , shuriken , or …\r\n</summary>",
  21. "source": [
  22. "Guns & Gears"
  23. ],
  24. "source_raw": [
  25. "Guns & Gears pg. 64"
  26. ],
  27. "source_category": "Rulebooks",
  28. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 64</row>",
  29. "speed": {},
  30. "spell_markdown": "",
  31. "stage_markdown": "",
  32. "summary": "A blade launcher has a bow-like assembly mounted on a handled frame. The frame can be configured to fire either a dagger , dart , shuriken , or …",
  33. "summary_markdown": "A blade launcher has a bow-like assembly mounted on a handled frame. The frame can be configured to fire either a dagger , dart , shuriken , or …",
  34. "text": "<title level=\"1\" right=\"Item 1\" pfs=\"Standard\" > Blade Launcher Source Guns &amp; Gears pg. 64 Price 18 gp Hands 2 Usage held in 2 hands Bulk 1 --- A blade launcher has a bow-like assembly mounted on a handled frame. The frame can be configured to fire either a dagger, dart, shuriken, or starknife. Configuring a blade launcher requires three Interact actions. Once properly configured, loading an appropriate thrown weapon into a blade launcher requires a single Interact action. A blade launcher can't fire weapons for which it's not currently configured. A weapon fired with a blade launcher loses the agile, monk, thrown, and versatile traits, if it has them, and has a range increment of 40 feet. Due to losing the thrown weapon trait, returning and most other effects that allow a weapon to return don't function; even if a launched weapon did return, you'd still need to load it into the blade launcher with an Interact action to fire the blade launcher again.\n",
  35. "trait": [
  36. "Uncommon"
  37. ],
  38. "trait_markdown": "[Uncommon](/Traits.aspx?ID=159)",
  39. "trait_raw": [
  40. "Uncommon"
  41. ],
  42. "type": "Item",
  43. "url": "/Equipment.aspx?ID=1096",
  44. "usage": "held in 2 hands",
  45. "usage_markdown": "held in 2 hands",
  46. "weakness": {}
  47. }