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- {
- "actions": "Single Action",
- "ammunition": "round",
- "ammunition_markdown": "round",
- "base_item_markdown": "",
- "breadcrumbs_spa": [],
- "category": "equipment",
- "exclude_from_search": true,
- "id": "equipment-1190",
- "item_category": "Alchemical Items",
- "item_subcategory": "Alchemical Ammunition",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0+\"\r\n pfs=\"\"\r\n>\r\n[Black Powder](/Equipment.aspx?ID=1190)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169</row>\n\n<row gap=\"medium\">\r\n**Ammunition** round\n\n</row>\n\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Single Action\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nBlack powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container.\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 0\"\r\npfs=\"Standard\"\r\n>\r\nBlack Powder (Dose or Round)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169</row>\n\n**Price** 1 cp\r\n\r\n<row gap=\"medium\">\n\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe smallest unit of black powder that still has a simple use, a dose can be a simple package paper parcel around black powder or it can be packaged with a metal bullet or pellet to be used as ammunition. When ignited with a fuse or exposed to direct flame, a dose of black powder explodes. This isn't powerful enough to deal damage but makes a loud sound and could trigger further explosions. A fuse for a dose can be created with a few twists of paper and causes the dose to explode the round after it's lit.\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 2\"\r\npfs=\"Standard\"\r\n>\r\nBlack Powder (Horn)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169</row>\n\n**Price** 5 gp\r\n\r\n<row gap=\"medium\">\n\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA horn contains 500 doses worth of black powder. A horn can be detonated by leaving a small trail of black powder and then lighting it. Each 5-foot square requires one dose of black powder to create a trail through. As long as the horn is mostly full (at least 400 doses remaining) it can be detonated to deal 1d6 fire damage in a 5-foot burst (DC 16 [basic](/Rules.aspx?ID=329) Reflex save). It takes 1 round per 15 feet of powder trail laid down for a horn to detonate after the trail is lit. If multiple horns detonate simultaneously, it can increase the area of the explosion, but the damage in overlapping areas doesn't increase.\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 6\"\r\npfs=\"Standard\"\r\n>\r\nBlack Powder (Keg)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169</row>\n\n**Price** 50 gp\r\n\r\n<row gap=\"medium\">\n\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA keg contains 5,000 doses of black powder and can be detonated in the same way as a horn. As long as the keg is mostly full (at least 4,000 doses remaining) this deals 3d6 fire damage in a 20-foot burst (DC 20 basic Reflex save). Detonating multiple kegs can increase the area, but not the damage, of this effect; detonating a keg and any horns at the same time in an overlapping area also doesn't increase the damage.",
- "name": "Black Powder",
- "rarity": "uncommon",
- "release_date": "2021-10-13",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 169</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Single Action\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBlack powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and …\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 169"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 169</row>",
- "speed": {},
- "spell_markdown": "",
- "stage_markdown": "",
- "summary": "Black powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and …",
- "summary_markdown": "Black powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and …",
- "text": "<title level=\"1\" right=\"Item 0+\" pfs=\"\" > Black Powder Source Guns & Gears pg. 169 Ammunition round Activate Single Action Interact --- Black powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container. <title level=\"2\" right=\"Item 0\" pfs=\"Standard\" > Black Powder (Dose or Round) Source Guns & Gears pg. 169 Price 1 cp --- The smallest unit of black powder that still has a simple use, a dose can be a simple package paper parcel around black powder or it can be packaged with a metal bullet or pellet to be used as ammunition. When ignited with a fuse or exposed to direct flame, a dose of black powder explodes. This isn't powerful enough to deal damage but makes a loud sound and could trigger further explosions. A fuse for a dose can be created with a few twists of paper and causes the dose to explode the round after it's lit. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Black Powder (Horn) Source Guns & Gears pg. 169 Price 5 gp --- A horn contains 500 doses worth of black powder. A horn can be detonated by leaving a small trail of black powder and then lighting it. Each 5-foot square requires one dose of black powder to create a trail through. As long as the horn is mostly full (at least 400 doses remaining) it can be detonated to deal 1d6 fire damage in a 5-foot burst (DC 16 basic Reflex save). It takes 1 round per 15 feet of powder trail laid down for a horn to detonate after the trail is lit. If multiple horns detonate simultaneously, it can increase the area of the explosion, but the damage in overlapping areas doesn't increase. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Black Powder (Keg) Source Guns & Gears pg. 169 Price 50 gp --- A keg contains 5,000 doses of black powder and can be detonated in the same way as a horn. As long as the keg is mostly full (at least 4,000 doses remaining) this deals 3d6 fire damage in a 20-foot burst (DC 20 basic Reflex save). Detonating multiple kegs can increase the area, but not the damage, of this effect; detonating a keg and any horns at the same time in an overlapping area also doesn't increase the damage.",
- "trait": [
- "Alchemical",
- "Consumable",
- "Uncommon"
- ],
- "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Alchemical",
- "Consumable",
- "Uncommon"
- ],
- "type": "Item",
- "url": "/Equipment.aspx?ID=1190",
- "weakness": {}
- }
|