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- {
- "base_item_markdown": "",
- "breadcrumbs_spa": [],
- "category": "equipment",
- "exclude_from_search": true,
- "id": "equipment-2203",
- "item_category": "Tattoos",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 2+\"\r\n pfs=\"Standard\"\r\n>\r\n[Bewitching Bloom](/Equipment.aspx?ID=2203)\r\n</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Invested\" url=\"/Traits.aspx?ID=98\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Tattoo\" url=\"/Traits.aspx?ID=262\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\n\n**Usage** tattooed on the body\n\n</row>\n\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nWhile dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type.\n\n<document level=\"2\" id=\"action-1701\" />\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 15\"\r\npfs=\"Standard\"\r\n>\r\nBewitching Bloom (Amaranth)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>\n\n**Price** 5,500 gp\r\n\r\n<row gap=\"medium\">\n\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn.\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 7\"\r\npfs=\"Standard\"\r\n>\r\nBewitching Bloom (Bellflower)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>\n\n**Price** 350 gp\r\n\r\n<row gap=\"medium\">\n\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the [confused](/Conditions.aspx?ID=5), [frightened](/Conditions.aspx?ID=19), [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), and [restrained](/Conditions.aspx?ID=33) conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to [Escape](/Actions.aspx?ID=79) being grabbed, [immobilized](/Conditions.aspx?ID=24), or restrained, provided such an attempt is allowed.\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 3\"\r\npfs=\"Standard\"\r\n>\r\nBewitching Bloom (Cherry Blossom)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>\n\n**Price** 50 gp\r\n\r\n<row gap=\"medium\">\n\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's [dying](/Conditions.aspx?ID=11) value. The cherry blossom's activation can target an [unconscious](/Conditions.aspx?ID=38) or dying ally.\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 2\"\r\npfs=\"Standard\"\r\n>\r\nBewitching Bloom (Lilac)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>\n\n**Price** 25 gp\r\n\r\n<row gap=\"medium\">\n\n</row>\n\n</column>\r\n\r\n---\r\n\r\nMemories bubble to the surface of your ally's mind. The ally attempts to [Recall Knowledge](/Actions.aspx?ID=26) with a +2 status bonus to the check from these vibrant memories.\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 9\"\r\npfs=\"Standard\"\r\n>\r\nBewitching Bloom (Lotus)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>\n\n**Price** 600 gp\r\n\r\n<row gap=\"medium\">\n\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against [mental](/Traits.aspx?ID=106) effects for 1 minute. This bonus increases to +3 against [emotion](/Traits.aspx?ID=60) effects.\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 6\"\r\npfs=\"Standard\"\r\n>\r\nBewitching Bloom (Magnolia)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>\n\n**Price** 220 gp\r\n\r\n<row gap=\"medium\">\n\n</row>\n\n</column>\r\n\r\n---\r\n\r\nYour ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to [Diplomacy](/Skills.aspx?ID=6) checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), and [visual](/Traits.aspx?ID=163) traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be [fascinated](/Conditions.aspx?ID=14) with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any _magnolia bewitching bloom_ for 24 hours.\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 11\"\r\npfs=\"Standard\"\r\n>\r\nBewitching Bloom (Purple Iris)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>\n\n**Price** 1,200 gp\r\n\r\n<row gap=\"medium\">\n\n</row>\n\n</column>\r\n\r\n---\r\n\r\nYour ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level [_command_](/Spells.aspx?ID=45) spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall [prone](/Conditions.aspx?ID=31) and pays homage to your ally.\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 4\"\r\npfs=\"Standard\"\r\n>\r\nBewitching Bloom (Red Rose)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>\n\n**Price** 90 gp\r\n\r\n<row gap=\"medium\">\n\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) traits.\r\n\r\n<title\r\nlevel=\"2\"\r\nright=\"Item 4\"\r\npfs=\"Standard\"\r\n>\r\nBewitching Bloom (White Poppy)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>\n\n**Price** 80 gp\r\n\r\n<row gap=\"medium\">\n\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA sense of peace overwhelms the ally. The tattoo casts [_calm emotions_](/Spells.aspx?ID=31) or [_sanctuary_](/Spells.aspx?ID=266) (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the [control](/Conditions.aspx?ID=6) of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.",
- "name": "Bewitching Bloom",
- "pfs": "Standard",
- "rarity": "common",
- "release_date": "2023-02-22",
- "resistance": {},
- "school": "enchantment",
- "search_markdown": "<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Invested\" url=\"/Traits.aspx?ID=98\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Tattoo\" url=\"/Traits.aspx?ID=262\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Usage** tattooed on the body\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\n\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time …\r\n</summary>",
- "source": [
- "Treasure Vault"
- ],
- "source_raw": [
- "Treasure Vault pg. 119"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 119 <sup>1.1</sup></row>",
- "speed": {},
- "spell_markdown": "",
- "stage_markdown": "",
- "summary": "While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time …",
- "summary_markdown": "While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time …",
- "text": "<title level=\"1\" right=\"Item 2+\" pfs=\"Standard\" > Bewitching Bloom Source Treasure Vault pg. 119 1.1 Usage tattooed on the body --- While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. <title level=\"2\" right=\"Item 15\" pfs=\"Standard\" > Bewitching Bloom (Amaranth) Source Treasure Vault pg. 119 1.1 Price 5,500 gp --- The ally feels impervious, immortal. The next time they would take damage from a hazard, an enemy's attack, or an effect created by an enemy, that damage can't reduce the ally below 1 HP. This benefit ends if unused before the start of your next turn. <title level=\"2\" right=\"Item 7\" pfs=\"Standard\" > Bewitching Bloom (Bellflower) Source Treasure Vault pg. 119 1.1 Price 350 gp --- A need for freedom trills through your ally's blood. Until the end of that ally's next turn, they gain a +2 status bonus to rolls to recover from the confused, frightened, grabbed, paralyzed, and restrained conditions. When you Activate the bloom, the target can attempt a new save against a condition the bonus applies to, or they can use a reaction to attempt to Escape being grabbed, immobilized, or restrained, provided such an attempt is allowed. <title level=\"2\" right=\"Item 3\" pfs=\"Standard\" > Bewitching Bloom (Cherry Blossom) Source Treasure Vault pg. 119 1.1 Price 50 gp --- The ally understands the fleeting nature of life and accepts fate. For 1 minute, any recovery checks the ally attempts have a DC of 10 instead of 10 + the ally's dying value. The cherry blossom's activation can target an unconscious or dying ally. <title level=\"2\" right=\"Item 2\" pfs=\"Standard\" > Bewitching Bloom (Lilac) Source Treasure Vault pg. 119 1.1 Price 25 gp --- Memories bubble to the surface of your ally's mind. The ally attempts to Recall Knowledge with a +2 status bonus to the check from these vibrant memories. <title level=\"2\" right=\"Item 9\" pfs=\"Standard\" > Bewitching Bloom (Lotus) Source Treasure Vault pg. 119 1.1 Price 600 gp --- A glow envelops your ally as a sense of enlightened peace ripples out from within. The ally gains a +2 status bonus to Will saves against mental effects for 1 minute. This bonus increases to +3 against emotion effects. <title level=\"2\" right=\"Item 6\" pfs=\"Standard\" > Bewitching Bloom (Magnolia) Source Treasure Vault pg. 119 1.1 Price 220 gp --- Your ally seems more charming, though no one can pinpoint why. They gain a +1 status bonus to Diplomacy checks for 10 minutes. Once on their next turn, the ally can attempt to draw a creature's attention. To do so, the ally must spend 1 action (which has the emotion, mental, and visual traits) to select a creature the ally can see and make eye contact in a way the target can see. The target must succeed at a DC 20 Will save or be fascinated with your ally until the end of that ally's next turn. If the save succeeds or the effect ends, the target is temporarily immune to being fascinated by any magnolia bewitching bloom for 24 hours. <title level=\"2\" right=\"Item 11\" pfs=\"Standard\" > Bewitching Bloom (Purple Iris) Source Treasure Vault pg. 119 1.1 Price 1,200 gp --- Your ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-level command spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall prone and pays homage to your ally. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (Red Rose) Source Treasure Vault pg. 119 1.1 Price 90 gp --- The ally fills with feelings of love. They chooses a creature that the ally has strong positive emotions toward as beloved. While the ally is within 10 feet of this beloved, the ally gains a +1 status bonus to saving throws. If the ally starts their turn within 10 feet of the beloved, the ally gains 5 temporary Hit Points. These benefits last for 1 minute, and temporary HP remaining from this effect at the end of that time disappear. This effect has the emotion and mental traits. <title level=\"2\" right=\"Item 4\" pfs=\"Standard\" > Bewitching Bloom (White Poppy) Source Treasure Vault pg. 119 1.1 Price 80 gp --- A sense of peace overwhelms the ally. The tattoo casts calm emotions or sanctuary (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn. Your ally need not be willing if under the control of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.",
- "trait": [
- "Enchantment",
- "Invested",
- "Magical",
- "Tattoo"
- ],
- "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Invested](/Traits.aspx?ID=98), [Magical](/Traits.aspx?ID=103), [Tattoo](/Traits.aspx?ID=262)",
- "trait_raw": [
- "Enchantment",
- "Invested",
- "Magical",
- "Tattoo"
- ],
- "type": "Item",
- "url": "/Equipment.aspx?ID=2203",
- "usage": "tattooed on the body",
- "usage_markdown": "tattooed on the body",
- "weakness": {}
- }
|