Zuishin.json 14 KB

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  1. {
  2. "ac": 30,
  3. "alignment": "LG",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 5,
  8. "creature_ability": [
  9. "Ward",
  10. "Attack of Opportunity",
  11. "Healing Arrow",
  12. "Holy Weaponry"
  13. ],
  14. "creature_family": "Kami",
  15. "creature_family_markdown": "[Kami](/MonsterFamilies.aspx?ID=243)",
  16. "dexterity": 7,
  17. "exclude_from_search": false,
  18. "fortitude_save": 19,
  19. "hp": 200,
  20. "hp_raw": "200",
  21. "id": "creature-1203",
  22. "image": [
  23. "/Images/Monsters/Kami_Zuishin.png"
  24. ],
  25. "intelligence": 1,
  26. "language": [
  27. "Common",
  28. "<%UMR%37%%>telepathy<%END> 100 feet"
  29. ],
  30. "language_markdown": "[Common](/Languages.aspx?ID=1); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet",
  31. "level": 10,
  32. "markdown": "<title level=\"1\" pfs=\"Standard\">[Zuishin](/Monsters.aspx?ID=1203)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nZuishin are kami warriors and archers who task themselves with watching over important shrines, ancient gates, or sacred doorways. Monasteries secreted away in snowy valleys, pagodas hidden in remote forests, and archways that mark the passage into sacred hidden cities all might host such kami. With sturdy armor and hallowed armaments, zuishin fight tirelessly to drive off any evil powers who wish to desecrate their wards. Of all kami, zuishin most frequently fight against [oni](/MonsterFamilies.aspx?ID=144), as the wards zuishin guard are most often targeted for desecration by these vile fiends.\n\n Most zuishin wear ancient armor and wield powerful weapons like swords and bows, but some might use spears, axes, or only their fists, depending on their ward and the people who make offerings there. Zuishin tend to regard mortals with skepticism. To earn a zuishin's trust, a supplicant might offer items of natural significance, such as an urn of hallowed earth, a branch from an ancient tree, or an arrangement of local flowers.\n\n Like all kami, a zuishin might come across as reserved or even indifferent to humans and their ilk; however, this impression stems only from a zuishin's wisdom and longevity, which makes mortal affairs seem relatively trivial. In the company of other kami, however, they're unerringly benevolent and readily offer their aid to their fellows. For example, a zuishin whose ward lies nestled in an ancient forest might readily join forces with [kodama](/Monsters.aspx?ID=1202) in those trees to deter foes.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 27\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 22\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Kami_Zuishin.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Zuishin](/Monsters.aspx?ID=1203)</title>\r\n\r\n<traits>\r\n<trait label=\"LG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Kami\" url=\"/Traits.aspx?ID=354\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 144</row>\n\n**Perception** +21; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +23, [Athletics](/Skills.aspx?ID=3) +22, [Intimidation](/Skills.aspx?ID=7) +19, [Medicine](/Skills.aspx?ID=9) +21, [Nature](/Skills.aspx?ID=10) +21, [Stealth](/Skills.aspx?ID=15) +21\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +7\r\n\r\n**Con** +5\r\n\r\n**Int** +1\r\n\r\n**Wis** +5\r\n\r\n**Cha** +3\r\n</row>\r\n\r\n**Ward** ([abjuration](/Traits.aspx?ID=2), [divine](/Traits.aspx?ID=48)) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.<br /> A zuishin's ward is a specific gate, doorway, or shrine.\r\n\r\n**Items**\r\n_+1 [breastplate](/Armor.aspx?ID=10)_, _+1 [composite longbow](/Weapons.aspx?ID=76)_, _+1 [katana](/Weapons.aspx?ID=55)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 30 \r\n\r\n**Fort** +19 \r\n\r\n**Ref** +23 \r\n\r\n**Will** +17 \n\n</row>\r\n\r\n**HP** 200\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 10\r\n\r\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_katana_ +23 ([deadly d8](/Traits.aspx?ID=174), [Magical](/Traits.aspx?ID=103), [two-hand d10](/Traits.aspx?ID=198), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 2d6+9 slashing plus 1d6 good\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_composite longbow_ +24 ([deadly d10](/Traits.aspx?ID=174), [Magical](/Traits.aspx?ID=103), [range increment 100 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254), [volley 30 feet](/Traits.aspx?ID=201)),\r\n**Damage** 2d8+9 piercing plus 1d6 good\r\n\r\n**Divine Innate Spells** DC 29\r\n- **2nd**\r\n[Detect Alignment](/Spells.aspx?ID=65) (at will; evil only), [Shield Other](/Spells.aspx?ID=281)\r\n- **3rd**\r\n[Heal](/Spells.aspx?ID=148) (×2)\r\n- **4th**\r\n[Remove Disease](/Spells.aspx?ID=251), [Remove Paralysis](/Spells.aspx?ID=253)\r\n- **5th**\r\n[Breath of Life](/Spells.aspx?ID=29), [Dimension Door](/Spells.aspx?ID=69) (×3), [Dispel Magic](/Spells.aspx?ID=78), [Heal](/Spells.aspx?ID=148)\r\n\r\n**Healing Arrow** <actions string=\"Two Actions\" /> ([Divine](/Traits.aspx?ID=48), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117)) The zuishin blesses an arrow with healing magic and makes a composite longbow Strike against an ally. If it hits, rather than dealing damage, the arrow is infused with the effects of one of the following of the zuishin's innate divine spells: [_breath of life_](/Spells.aspx?ID=29), [_heal_](/Spells.aspx?ID=148), [_remove disease_](/Spells.aspx?ID=251), or [_remove paralysis_](/Spells.aspx?ID=253). The zuishin must have the spell available to cast, and using this ability expends the spell. If the zuishin rolls a failure on the attack roll against an ally who's aware of the arrow and wants to be hit, the attack hits, but on a critical failure, it still misses.\r\n\r\n**Holy Weaponry** ([Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83)) Any weapon becomes a _[striking](/Equipment.aspx?ID=280)_ _[holy](/Equipment.aspx?ID=299)_ weapon while the zuishin wields it. A zuishin creates arrows out of nothing as part of their attacks with any bow they wield.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-243\" />",
  33. "name": "Zuishin",
  34. "npc": false,
  35. "perception": 21,
  36. "pfs": "Standard",
  37. "rarity": "common",
  38. "reflex_save": 23,
  39. "release_date": "2021-04-07",
  40. "resistance": {},
  41. "search_markdown": "<traits>\r\n<trait label=\"Kami\" url=\"/Traits.aspx?ID=354\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 144</row>\r\n\r\n**Creature Family** [Kami](/MonsterFamilies.aspx?ID=243)\r\n\r\n<row gap=\"medium\">\r\n**HP** 200\r\n\r\n**AC** 30\r\n\r\n**Fort** +19\r\n\r\n**Ref** +23\r\n\r\n**Will** +17\r\n\r\n**Perception** +21\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nZuishin are kami warriors and archers who task themselves with watching over important shrines, ancient gates, or sacred doorways. Monasteries …\r\n</summary>",
  42. "sense": " darkvision ",
  43. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  44. "size": [
  45. "Medium"
  46. ],
  47. "skill": [
  48. "Acrobatics +23",
  49. "Athletics +22",
  50. "Intimidation +19",
  51. "Medicine +21",
  52. "Nature +21",
  53. "Stealth +21"
  54. ],
  55. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +23, [Athletics](/Skills.aspx?ID=3) +22, [Intimidation](/Skills.aspx?ID=7) +19, [Medicine](/Skills.aspx?ID=9) +21, [Nature](/Skills.aspx?ID=10) +21, [Stealth](/Skills.aspx?ID=15) +21",
  56. "source": [
  57. "Bestiary 3"
  58. ],
  59. "source_raw": [
  60. "Bestiary 3 pg. 144"
  61. ],
  62. "source_category": "Rulebooks",
  63. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 144</row>",
  64. "speed": {
  65. "fly": 25,
  66. "max": 25
  67. },
  68. "speed_markdown": "fly 25 feet",
  69. "speed_raw": "fly 25 feet",
  70. "spell": [
  71. "Breath of Life",
  72. "Dimension Door",
  73. "Dispel Magic",
  74. "Heal",
  75. "Remove Disease",
  76. "Remove Paralysis",
  77. "Detect Alignment",
  78. "Shield Other"
  79. ],
  80. "spell_markdown": "[Breath of Life](/Spells.aspx?ID=29), [Detect Alignment](/Spells.aspx?ID=65), [Dimension Door](/Spells.aspx?ID=69), [Dispel Magic](/Spells.aspx?ID=78), [Heal](/Spells.aspx?ID=148), [Remove Disease](/Spells.aspx?ID=251), [Remove Paralysis](/Spells.aspx?ID=253), [Shield Other](/Spells.aspx?ID=281)",
  81. "stealth": "21",
  82. "strength": 6,
  83. "strongest_save": [
  84. "ref",
  85. "reflex"
  86. ],
  87. "summary": "Zuishin are kami warriors and archers who task themselves with watching over important shrines, ancient gates, or sacred doorways. Monasteries …",
  88. "summary_markdown": "Zuishin are kami warriors and archers who task themselves with watching over important shrines, ancient gates, or sacred doorways. Monasteries …",
  89. "text": " Zuishin Zuishin are kami warriors and archers who task themselves with watching over important shrines, ancient gates, or sacred doorways. Monasteries secreted away in snowy valleys, pagodas hidden in remote forests, and archways that mark the passage into sacred hidden cities all might host such kami. With sturdy armor and hallowed armaments, zuishin fight tirelessly to drive off any evil powers who wish to desecrate their wards. Of all kami, zuishin most frequently fight against oni, as the wards zuishin guard are most often targeted for desecration by these vile fiends. Most zuishin wear ancient armor and wield powerful weapons like swords and bows, but some might use spears, axes, or only their fists, depending on their ward and the people who make offerings there. Zuishin tend to regard mortals with skepticism. To earn a zuishin's trust, a supplicant might offer items of natural significance, such as an urn of hallowed earth, a branch from an ancient tree, or an arrangement of local flowers. Like all kami, a zuishin might come across as reserved or even indifferent to humans and their ilk; however, this impression stems only from a zuishin's wisdom and longevity, which makes mortal affairs seem relatively trivial. In the company of other kami, however, they're unerringly benevolent and readily offer their aid to their fellows. For example, a zuishin whose ward lies nestled in an ancient forest might readily join forces with kodama in those trees to deter foes. Recall Knowledge - Spirit (Occultism): DC 27 Unspecific Lore : DC 25 Specific Lore : DC 22 Zuishin Source Bestiary 3 pg. 144 Perception +21; darkvision Languages Common; telepathy 100 feet Skills Acrobatics +23, Athletics +22, Intimidation +19, Medicine +21, Nature +21, Stealth +21 Str +6 Dex +7 Con +5 Int +1 Wis +5 Cha +3 Ward (abjuration, divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting. A zuishin's ward is a specific gate, doorway, or shrine. Items +1 breastplate , +1 composite longbow , +1 katana --- AC 30 Fort +19 Ref +23 Will +17 HP 200 Weaknesses cold iron 10 Attack of Opportunity Reaction --- Speed fly 25 feet Melee Single Action katana +23 (deadly d8, Magical, two-hand d10, versatile P), Damage 2d6+9 slashing plus 1d6 good Ranged Single Action composite longbow +24 (deadly d10, Magical, range increment 100 feet, reload 0, volley 30 feet), Damage 2d8+9 piercing plus 1d6 good Divine Innate Spells DC 29 - 2nd Detect Alignment (at will; evil only), Shield Other - 3rd Heal (×2) - 4th Remove Disease, Remove Paralysis - 5th Breath of Life, Dimension Door (×3), Dispel Magic, Heal Healing Arrow Two Actions (Divine, Healing, Necromancy) The zuishin blesses an arrow with healing magic and makes a composite longbow Strike against an ally. If it hits, rather than dealing damage, the arrow is infused with the effects of one of the following of the zuishin's innate divine spells: breath of life , heal , remove disease , or remove paralysis . The zuishin must have the spell available to cast, and using this ability expends the spell. If the zuishin rolls a failure on the attack roll against an ally who's aware of the arrow and wants to be hit, the attack hits, but on a critical failure, it still misses. Holy Weaponry (Divine, Enchantment, Evocation, Good) Any weapon becomes a striking holy weapon while the zuishin wields it. A zuishin creates arrows out of nothing as part of their attacks with any bow they wield. ",
  90. "trait": [
  91. "Kami",
  92. "Spirit",
  93. "LG",
  94. "Medium"
  95. ],
  96. "trait_markdown": "[Kami](/Traits.aspx?ID=354), [Spirit](/Traits.aspx?ID=149)",
  97. "trait_raw": [
  98. "Kami",
  99. "Spirit"
  100. ],
  101. "type": "Creature",
  102. "url": "/Monsters.aspx?ID=1203",
  103. "vision": "Darkvision",
  104. "weakest_save": [
  105. "will"
  106. ],
  107. "weakness": {
  108. "cold_iron": 10
  109. },
  110. "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 10",
  111. "weakness_raw": " cold iron 10",
  112. "will_save": 17,
  113. "wisdom": 5
  114. }