Zomok.json 13 KB

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  1. {
  2. "ac": 39,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 9,
  8. "creature_ability": [
  9. "Entombing Breath",
  10. "Forest Step",
  11. "Swallow Whole",
  12. "Trample"
  13. ],
  14. "creature_family_markdown": "",
  15. "dexterity": 5,
  16. "exclude_from_search": false,
  17. "fortitude_save": 31,
  18. "hp": 310,
  19. "hp_raw": "310",
  20. "id": "creature-871",
  21. "image": [
  22. "/Images/Monsters/Zomok.png"
  23. ],
  24. "immunity": [
  25. "paralyzed",
  26. "poison",
  27. "sleep",
  28. "stunned"
  29. ],
  30. "immunity_markdown": "[paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145), [stunned](/Conditions.aspx?ID=36)",
  31. "intelligence": 3,
  32. "language": [
  33. "Arboreal",
  34. "Common",
  35. "Sylvan",
  36. "Terran",
  37. "<%SPELLS%294%%><i>speak with plants</i><%END>"
  38. ],
  39. "language_markdown": "[Arboreal](/Languages.aspx?ID=26), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10), [Terran](/Languages.aspx?ID=22); [_speak with plants_](/Spells.aspx?ID=294)",
  40. "level": 16,
  41. "markdown": "<title level=\"1\" pfs=\"Standard\">[Zomok](/Monsters.aspx?ID=871)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nMighty plant-dragons, zomoks prowl the woodlands, defending their homes from destructive forces while healing and restoring the woods following natural disasters and ravaging intruders. Zomoks vary in appearance with the seasons, growing verdant green in the spring and summer, changing to autumnal colors in the fall, and decaying to brown in winter. While zomoks can and often do swallow their foes, they have no real need to eat. Any creature they gulp down is typically left behind as a mangled corpse the next time the zomok travels via their Forest Step ability. Zomoks reach 35 to 40 feet in length and weigh 30 tons.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Dragon](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2)): DC 35\r\n\r\n**[Recall Knowledge - Plant](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 35\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 33\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 30\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Zomok.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 16\">[Zomok](/Monsters.aspx?ID=871)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Dragon\" url=\"/Traits.aspx?ID=50\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 303 <sup>2.0</sup></row>\n\n**Perception** +28; [darkvision](/MonsterAbilities.aspx?ID=12), [tremorsense (imprecise) 60 feet](/MonsterAbilities.aspx?ID=40)\r\n\r\n**Languages**\r\n[Arboreal](/Languages.aspx?ID=26), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10), [Terran](/Languages.aspx?ID=22); [_speak with plants_](/Spells.aspx?ID=294)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +27, [Athletics](/Skills.aspx?ID=3) +33, [Nature](/Skills.aspx?ID=10) +29, [Stealth](/Skills.aspx?ID=15) +29, [Survival](/Skills.aspx?ID=16) +30\r\n\r\n<row gap=\"medium\">\r\n**Str** +9\r\n\r\n**Dex** +5\r\n\r\n**Con** +9\r\n\r\n**Int** +3\r\n\r\n**Wis** +6\r\n\r\n**Cha** +6\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 39 \r\n\r\n**Fort** +31 \r\n\r\n**Ref** +25 \r\n\r\n**Will** +28 \n\n</row>\r\n\r\n**HP** 310\n\n**Immunities**\r\n[paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145), [stunned](/Conditions.aspx?ID=36)\n\n**Weaknesses**\r\nfire 15\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, fly 80 feet; [_pass without trace_](/Spells.aspx?ID=215)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +33 ([Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d12+17 piercing plus [Improved Grab](/MonsterAbilities.aspx?ID=27)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +33 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d8+17 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +33 ([Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d10+17 bludgeoning\r\n\r\n**Primal Innate Spells** DC 34, attack +26\r\n- **1st**\r\n[Pass Without Trace](/Spells.aspx?ID=215)\r\n- **6th**\r\n[Tangling Creepers](/Spells.aspx?ID=331)\r\n- **7th**\r\n[Wall of Thorns](/Spells.aspx?ID=366)\r\n- **8th**\r\n[Charm](/Spells.aspx?ID=34) (plant creatures only)\r\n- **Constant (4th)**\r\n[Speak with Plants](/Spells.aspx?ID=294)\r\n\r\n**Rituals** DC 34\r\n\r\n- **4th**\r\n[Blight](/Rituals.aspx?ID=4), [Plant Growth](/Rituals.aspx?ID=18)\r\n- **6th**\r\n[Primal Call](/Rituals.aspx?ID=19) (doesn't require secondary casters)\r\n\r\n**Entombing Breath** <actions string=\"Two Actions\" /> ([Conjuration](/Traits.aspx?ID=33), [Earth](/Traits.aspx?ID=55), [Primal](/Traits.aspx?ID=134)) The zomok blasts forth a 60-foot cone of earth and gravel, dealing 17d6 bludgeoning damage (DC 34 basic Reflex save); [prone](/Conditions.aspx?ID=31) creatures take a –2 circumstance penalty to this saving throw. Creatures touching the ground that fail their saves take a 10-foot circumstance penalty to their Speeds and are [restrained](/Conditions.aspx?ID=33) ([Escape](/Actions.aspx?ID=79) DC 34) on a critical failure. The zomok can't use Entombing Breath again for 1d4 rounds.<br /> The bodies of creatures slain by Entombing Breath instantly decompose and are destroyed—they can be restored to life only by a 7th-level or higher spell or ritual that restores life. The creature's equipment is unharmed but buried under 5 feet of earth.\r\n\r\n**Forest Step** <actions string=\"Single Action\" /> ([Conjuration](/Traits.aspx?ID=33), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Primal](/Traits.aspx?ID=134), [Teleportation](/Traits.aspx?ID=156)) **Frequency** three times per day; **Effect** The zomok teleports itself with the effects of a 5th-level [_dimension door_](/Spells.aspx?ID=69) spell, but the zomok must begin and end the teleportation effect in forest terrain. The zomok regains 10d10 Hit Points during this teleportation. Creatures swallowed by the zomok are left behind. The zomok can't use Forest Step again for 1d6+1 rounds.\r\n\r\n**[Swallow Whole](/MonsterAbilities.aspx?ID=35)** <actions string=\"Single Action\" /> ([Attack](/Traits.aspx?ID=15)) Huge, 3d12+9 bludgeoning, Rupture 35\r\n\r\n**[Trample](/MonsterAbilities.aspx?ID=39)** <actions string=\"Three Actions\" /> Huge or smaller, tail, DC 32\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Zomoks' Primal Call</title>\r\n\r\nZomoks can use [_primal call_](/Rituals.aspx?ID=19) without needing any secondary casters. The zomok typically calls an [awakened tree](/Monsters.aspx?ID=28), [arboreal](/MonsterFamilies.aspx?ID=8), or [shambler](/Monsters.aspx?ID=364), and often tasks the called creature with guarding a sacred location, accompanying an ally on a mission for the good of the forest, or a similar assignment.\r\n</aside>",
  42. "name": "Zomok",
  43. "npc": false,
  44. "perception": 28,
  45. "pfs": "Standard",
  46. "rarity": "common",
  47. "reflex_save": 25,
  48. "release_date": "2020-05-27",
  49. "resistance": {},
  50. "search_markdown": "<traits>\r\n<trait label=\"Dragon\" url=\"/Traits.aspx?ID=50\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 303 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**HP** 310\r\n\r\n**AC** 39\r\n\r\n**Fort** +31\r\n\r\n**Ref** +25\r\n\r\n**Will** +28\r\n\r\n**Perception** +28\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMighty plant-dragons, zomoks prowl the woodlands, defending their homes from destructive forces while healing and restoring the woods following …\r\n</summary>",
  51. "sense": " darkvision , tremorsense (imprecise) 60 feet ",
  52. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [tremorsense (imprecise) 60 feet](/MonsterAbilities.aspx?ID=40)",
  53. "size": [
  54. "Gargantuan"
  55. ],
  56. "skill": [
  57. "Acrobatics +27",
  58. "Athletics +33",
  59. "Nature +29",
  60. "Stealth +29",
  61. "Survival +30"
  62. ],
  63. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +27, [Athletics](/Skills.aspx?ID=3) +33, [Nature](/Skills.aspx?ID=10) +29, [Stealth](/Skills.aspx?ID=15) +29, [Survival](/Skills.aspx?ID=16) +30",
  64. "source": [
  65. "Bestiary 2"
  66. ],
  67. "source_raw": [
  68. "Bestiary 2 pg. 303"
  69. ],
  70. "source_category": "Rulebooks",
  71. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 303 <sup>2.0</sup></row>",
  72. "speed": {
  73. "fly": 80,
  74. "land": 30,
  75. "max": 80
  76. },
  77. "speed_markdown": "30 feet, fly 80 feet; [_pass without trace_](/Spells.aspx?ID=215)",
  78. "speed_raw": "30 feet, fly 80 feet; pass without trace ",
  79. "spell": [
  80. "Charm",
  81. "Wall of Thorns",
  82. "Tangling Creepers",
  83. "Speak with Plants",
  84. "Pass Without Trace"
  85. ],
  86. "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Pass Without Trace](/Spells.aspx?ID=215), [Speak with Plants](/Spells.aspx?ID=294), [Tangling Creepers](/Spells.aspx?ID=331), [Wall of Thorns](/Spells.aspx?ID=366)",
  87. "stealth": "29",
  88. "strength": 9,
  89. "strongest_save": [
  90. "fort",
  91. "fortitude"
  92. ],
  93. "summary": "Mighty plant-dragons, zomoks prowl the woodlands, defending their homes from destructive forces while healing and restoring the woods following …",
  94. "summary_markdown": "Mighty plant-dragons, zomoks prowl the woodlands, defending their homes from destructive forces while healing and restoring the woods following …",
  95. "text": " Zomok Mighty plant-dragons, zomoks prowl the woodlands, defending their homes from destructive forces while healing and restoring the woods following natural disasters and ravaging intruders. Zomoks vary in appearance with the seasons, growing verdant green in the spring and summer, changing to autumnal colors in the fall, and decaying to brown in winter. While zomoks can and often do swallow their foes, they have no real need to eat. Any creature they gulp down is typically left behind as a mangled corpse the next time the zomok travels via their Forest Step ability. Zomoks reach 35 to 40 feet in length and weigh 30 tons. Recall Knowledge - Dragon (Arcana): DC 35 Recall Knowledge - Plant (Nature): DC 35 Unspecific Lore : DC 33 Specific Lore : DC 30 Zomok Source Bestiary 2 pg. 303 2.0 Perception +28; darkvision, tremorsense (imprecise) 60 feet Languages Arboreal, Common, Sylvan, Terran; speak with plants Skills Acrobatics +27, Athletics +33, Nature +29, Stealth +29, Survival +30 Str +9 Dex +5 Con +9 Int +3 Wis +6 Cha +6 --- AC 39 Fort +31 Ref +25 Will +28 HP 310 Immunities paralyzed, poison, sleep, stunned Weaknesses fire 15 --- Speed 30 feet, fly 80 feet; pass without trace Melee Single Action jaws +33 (Magical, reach 15 feet), Damage 3d12+17 piercing plus Improved Grab Melee Single Action claw +33 (Agile, Magical, reach 15 feet), Damage 3d8+17 slashing Melee Single Action tail +33 (Magical, reach 20 feet), Damage 3d10+17 bludgeoning Primal Innate Spells DC 34, attack +26 - 1st Pass Without Trace - 6th Tangling Creepers - 7th Wall of Thorns - 8th Charm (plant creatures only) - Constant (4th) Speak with Plants Rituals DC 34 - 4th Blight, Plant Growth - 6th Primal Call (doesn't require secondary casters) Entombing Breath Two Actions (Conjuration, Earth, Primal) The zomok blasts forth a 60-foot cone of earth and gravel, dealing 17d6 bludgeoning damage (DC 34 basic Reflex save); prone creatures take a –2 circumstance penalty to this saving throw. Creatures touching the ground that fail their saves take a 10-foot circumstance penalty to their Speeds and are restrained (Escape DC 34) on a critical failure. The zomok can't use Entombing Breath again for 1d4 rounds. The bodies of creatures slain by Entombing Breath instantly decompose and are destroyed—they can be restored to life only by a 7th-level or higher spell or ritual that restores life. The creature's equipment is unharmed but buried under 5 feet of earth. Forest Step Single Action (Conjuration, Healing, Necromancy, Primal, Teleportation) Frequency three times per day; Effect The zomok teleports itself with the effects of a 5th-level dimension door spell, but the zomok must begin and end the teleportation effect in forest terrain. The zomok regains 10d10 Hit Points during this teleportation. Creatures swallowed by the zomok are left behind. The zomok can't use Forest Step again for 1d6+1 rounds. Swallow Whole Single Action (Attack) Huge, 3d12+9 bludgeoning, Rupture 35 Trample Three Actions Huge or smaller, tail, DC 32 Zomoks' Primal Call Zomoks can use primal call without needing any secondary casters. The zomok typically calls an awakened tree, arboreal, or shambler, and often tasks the called creature with guarding a sacred location, accompanying an ally on a mission for the good of the forest, or a similar assignment. ",
  96. "trait": [
  97. "Dragon",
  98. "Plant",
  99. "N",
  100. "Gargantuan"
  101. ],
  102. "trait_markdown": "[Dragon](/Traits.aspx?ID=50), [Plant](/Traits.aspx?ID=125)",
  103. "trait_raw": [
  104. "Dragon",
  105. "Plant"
  106. ],
  107. "type": "Creature",
  108. "url": "/Monsters.aspx?ID=871",
  109. "vision": "Darkvision",
  110. "weakest_save": [
  111. "ref",
  112. "reflex"
  113. ],
  114. "weakness": {
  115. "fire": 15
  116. },
  117. "weakness_markdown": "fire 15",
  118. "weakness_raw": "fire 15",
  119. "will_save": 28,
  120. "wisdom": 6
  121. }