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- {
- "ac": 20,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 2,
- "constitution": 3,
- "creature_ability": [
- "Command Zombie",
- "Create Zombies",
- "Shamble Forth!"
- ],
- "creature_family": "Zombie",
- "creature_family_markdown": "[Zombie](/MonsterFamilies.aspx?ID=103)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 11,
- "hp": 80,
- "hp_raw": "80 ( negative healing )",
- "id": "creature-1921",
- "image": [
- "/Images/Monsters/Zombie_ZombieLord.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "paralyzed",
- "poison",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": 1,
- "language": [
- "Common",
- "Necril"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)",
- "level": 4,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Zombie Lord](/Monsters.aspx?ID=1921)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nCunning zombie lords command their lesser kin, which they can use in unexpected ways. They have been known to direct or collaborate with [husk](/Monsters.aspx?ID=1919) and [withered zombies](/Monsters.aspx?ID=1922), creating cells of intelligent zombies hiding within the ranks of mindless undead.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 21\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 19\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 16\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Zombie_ZombieLord.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Zombie Lord](/Monsters.aspx?ID=1921)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n<trait label=\"Zombie\" url=\"/Traits.aspx?ID=245\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 172</row>\n\n**Perception** +13; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +10, [Religion](/Skills.aspx?ID=13) +13, [Stealth](/Skills.aspx?ID=15) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +4\r\n\r\n**Con** +3\r\n\r\n**Int** +1\r\n\r\n**Wis** +5\r\n\r\n**Cha** +2\r\n</row>\n\n**Items**\r\n[Scythe](/Weapons.aspx?ID=39)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 20 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +13 \n\n</row>\r\n\r\n**HP** 80\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\n\n**Weaknesses**\r\n[positive](/Traits.aspx?ID=128) 5, slashing 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nscythe +12 ([deadly d10](/Traits.aspx?ID=174), [Trip](/Traits.aspx?ID=196)),\r\n**Damage** 1d10+8 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +12,\r\n**Damage** 1d8+8 bludgeoning\r\n\r\n**Divine Innate Spells** DC 21, attack +13\r\n- **Cantrips (2nd)**\r\n[Chill Touch](/Spells.aspx?ID=35), [Daze](/Spells.aspx?ID=61), [Divine Lance](/Spells.aspx?ID=84)\r\n- **1st**\r\n[Fear](/Spells.aspx?ID=110), [Harm](/Spells.aspx?ID=146) (×3), [Ray of Enfeeblement](/Spells.aspx?ID=244)\r\n- **2nd**\r\n[Death Knell](/Spells.aspx?ID=63), [Sudden Blight](/Spells.aspx?ID=720)\r\n\r\n**Command Zombie** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Incapacitation](/Traits.aspx?ID=93), [Necromancy](/Traits.aspx?ID=117)) The zombie lord intones blasphemous words to gain control over a zombie they can see within 100 feet. A zombie that is [mindless](/Traits.aspx?ID=108) and not under someone else's control falls under their control automatically; otherwise, the zombie or its controller can attempt a DC 22 Will save to avoid it being [controlled](/Conditions.aspx?ID=6) (whichever has the higher modifier). The target zombie is temporarily immune for 24 hours if successful. The attempt fails if the zombie is the same level as the zombie lord or higher.<br /> The zombie remains controlled by the zombie lord until either is destroyed. A zombie lord can control up to 8 zombies at a time. If the zombie lord would control a number of zombies over this limit, they choose which to release.\r\n\r\n**Create Zombies** ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Evil](/Traits.aspx?ID=64), [Necromancy](/Traits.aspx?ID=117)) A zombie lord can create lesser zombies with a 1-hour ritual. During this time, the zombie lord chants and performs an unholy dance over the corpses they intend to animate. Unlike normal rituals, this doesn't require a skill check or Cost. At the end of this hour, the zombie lord can create one 1st- or 2nd-level zombie, or two zombies of level 0 or lower. These are automatically under the zombie lord's control and count toward the limit of Command Zombie. Any zombies created by the zombie lord still count toward the XP budget of an encounter normally.\r\n\r\n**Shamble Forth!** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) **Frequency** once per round; **Effect** Each zombie controlled by the zombie lord Strides 5 feet (or [Burrows](/Actions.aspx?ID=93), [Climbs](/Actions.aspx?ID=33), [Flies](/Actions.aspx?ID=94), or [Swims](/Actions.aspx?ID=39) 5 feet if it has the corresponding movement type).\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-103\" />",
- "name": "Zombie Lord",
- "npc": false,
- "perception": 13,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 10,
- "release_date": "2022-04-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n<trait label=\"Zombie\" url=\"/Traits.aspx?ID=245\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 172</row>\r\n\r\n**Creature Family** [Zombie](/MonsterFamilies.aspx?ID=103)\r\n\r\n<row gap=\"medium\">\r\n**HP** 80 ( negative healing )\r\n\r\n**AC** 20\r\n\r\n**Fort** +11\r\n\r\n**Ref** +10\r\n\r\n**Will** +13\r\n\r\n**Perception** +13\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCunning zombie lords command their lesser kin, which they can use in unexpected ways. They have been known to direct or collaborate with husk and …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +10",
- "Religion +13",
- "Stealth +10"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +10, [Religion](/Skills.aspx?ID=13) +13, [Stealth](/Skills.aspx?ID=15) +10",
- "source": [
- "Book of the Dead"
- ],
- "source_raw": [
- "Book of the Dead pg. 172"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 172</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Death Knell",
- "Sudden Blight",
- "Fear",
- "Harm",
- "Ray of Enfeeblement",
- "Chill Touch",
- "Daze",
- "Divine Lance"
- ],
- "spell_markdown": "[Chill Touch](/Spells.aspx?ID=35), [Daze](/Spells.aspx?ID=61), [Death Knell](/Spells.aspx?ID=63), [Divine Lance](/Spells.aspx?ID=84), [Fear](/Spells.aspx?ID=110), [Harm](/Spells.aspx?ID=146), [Ray of Enfeeblement](/Spells.aspx?ID=244), [Sudden Blight](/Spells.aspx?ID=720)",
- "stealth": "10",
- "strength": 4,
- "strongest_save": [
- "will"
- ],
- "summary": "Cunning zombie lords command their lesser kin, which they can use in unexpected ways. They have been known to direct or collaborate with husk and …",
- "summary_markdown": "Cunning zombie lords command their lesser kin, which they can use in unexpected ways. They have been known to direct or collaborate with husk and …",
- "text": " Zombie Lord Cunning zombie lords command their lesser kin, which they can use in unexpected ways. They have been known to direct or collaborate with husk and withered zombies, creating cells of intelligent zombies hiding within the ranks of mindless undead. Recall Knowledge - Undead (Religion): DC 21 Unspecific Lore : DC 19 Specific Lore : DC 16 Zombie Lord Source Book of the Dead pg. 172 Perception +13; darkvision Languages Common, Necril Skills Athletics +10, Religion +13, Stealth +10 Str +4 Dex +4 Con +3 Int +1 Wis +5 Cha +2 Items Scythe --- AC 20 Fort +11 Ref +10 Will +13 HP 80 (negative healing) Immunities death effects, disease, paralyzed, poison, unconscious Weaknesses positive 5, slashing 5 --- Speed 25 feet Melee Single Action scythe +12 (deadly d10, Trip), Damage 1d10+8 slashing Melee Single Action fist +12, Damage 1d8+8 bludgeoning Divine Innate Spells DC 21, attack +13 - Cantrips (2nd) Chill Touch, Daze, Divine Lance - 1st Fear, Harm (×3), Ray of Enfeeblement - 2nd Death Knell, Sudden Blight Command Zombie Single Action (Concentrate, Divine, Incapacitation, Necromancy) The zombie lord intones blasphemous words to gain control over a zombie they can see within 100 feet. A zombie that is mindless and not under someone else's control falls under their control automatically; otherwise, the zombie or its controller can attempt a DC 22 Will save to avoid it being controlled (whichever has the higher modifier). The target zombie is temporarily immune for 24 hours if successful. The attempt fails if the zombie is the same level as the zombie lord or higher. The zombie remains controlled by the zombie lord until either is destroyed. A zombie lord can control up to 8 zombies at a time. If the zombie lord would control a number of zombies over this limit, they choose which to release. Create Zombies (Concentrate, Divine, Evil, Necromancy) A zombie lord can create lesser zombies with a 1-hour ritual. During this time, the zombie lord chants and performs an unholy dance over the corpses they intend to animate. Unlike normal rituals, this doesn't require a skill check or Cost. At the end of this hour, the zombie lord can create one 1st- or 2nd-level zombie, or two zombies of level 0 or lower. These are automatically under the zombie lord's control and count toward the limit of Command Zombie. Any zombies created by the zombie lord still count toward the XP budget of an encounter normally. Shamble Forth! Single Action (Concentrate, Divine, Necromancy) Frequency once per round; Effect Each zombie controlled by the zombie lord Strides 5 feet (or Burrows, Climbs, Flies, or Swims 5 feet if it has the corresponding movement type). ",
- "trait": [
- "Uncommon",
- "Undead",
- "Zombie",
- "NE",
- "Medium"
- ],
- "trait_markdown": "[Uncommon](/Traits.aspx?ID=159), [Undead](/Traits.aspx?ID=160), [Zombie](/Traits.aspx?ID=245)",
- "trait_raw": [
- "Uncommon",
- "Undead",
- "Zombie"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1921",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "positive": 5,
- "slashing": 5
- },
- "weakness_markdown": "[positive](/Traits.aspx?ID=128) 5, slashing 5",
- "weakness_raw": " positive 5, slashing 5",
- "will_save": 13,
- "wisdom": 5
- }
|