Yellow Musk Brute.json 9.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. {
  2. "ac": 15,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -2,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Slow",
  10. "Entangling Tendrils",
  11. "Limb Extension",
  12. "Pollen Touch"
  13. ],
  14. "creature_family": "Yellow Musk Creeper",
  15. "creature_family_markdown": "[Yellow Musk Creeper](/MonsterFamilies.aspx?ID=162)",
  16. "dexterity": -3,
  17. "exclude_from_search": false,
  18. "fortitude_save": 10,
  19. "hp": 45,
  20. "hp_raw": "45",
  21. "id": "creature-869",
  22. "immunity": [
  23. "mental"
  24. ],
  25. "immunity_markdown": "[mental](/Traits.aspx?ID=106)",
  26. "intelligence": -5,
  27. "language_markdown": "",
  28. "level": 2,
  29. "markdown": "<title level=\"1\" pfs=\"Standard\">[Yellow Musk Brute](/Monsters.aspx?ID=869)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nA creature transformed by a yellow musk creeper's tendrils boring into its brain becomes a yellow musk thrall if it's Small or Medium, or a yellow musk brute if Large (a Small creature becomes a Small thrall rather than a Medium one). The transformation takes 1 hour. A yellow musk thrall takes only the most rudimentary of actions: bringing the yellow musk creeper water and new creatures to infest. After a few days (or if the creeper dies), the thrall wanders off into the wilderness and falls dead within 24 hours. The body of a deceased thrall sprouts a new yellow musk creeper within hours of its death, becoming a fully grown plant within 24 hours.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Plant](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Yellow Musk Brute](/Monsters.aspx?ID=869)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 301 <sup>2.0</sup></row>\n\n**Perception** +4; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** -3\r\n\r\n**Con** +4\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -2\r\n</row>\r\n\r\n**Slow** A yellow musk brute is permanently [slowed 1](/Conditions.aspx?ID=35) and can't use reactions.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 15 \r\n\r\n**Fort** +10 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +6 \n\n</row>\r\n\r\n**HP** 45\n\n**Immunities**\r\n[mental](/Traits.aspx?ID=106)\n\n**Weaknesses**\r\nfire 10\r\n\r\n**Entangling Tendrils** ([aura Entangling Tendrils](/Traits.aspx?ID=206)) 5 feet. Grasping tendrils extend out from the brute. When the brute ends its movement next to a creature, or a creature ends its turn next to the brute, that creature must succeed at a DC 15 Reflex save or be [grabbed](/Conditions.aspx?ID=20) by the tendrils.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +11 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 1d12+5 bludgeoning plus [Improved Push](/MonsterAbilities.aspx?ID=29) 5 feet\n\n**Limb Extension** <actions string=\"Free Action\" /> **Trigger** The yellow musk brute is reduced to 15 HP or fewer; **Effect** Creeper tendrils tear through the brute's limbs, causing its forearms to tear loose. The brute's melee reach increases by 5 feet.\r\n\r\n**Pollen Touch** When the brute strikes a creature, that creature is exposed to yellow musk creeper pollen, as [Spray Pollen](/Monsters.aspx?ID=867) (DC 15). The creature is fascinated by the yellow musk creeper that spawned the brute, not by the brute itself.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Recovery from Thralldom</title>\r\n\r\nA creature that's transformed into a yellow musk thrall or brute doesn't die right away, although it no longer retains its personality, memories, or abilities as long as it exists as a thrall. Within the first few days after its transformation, a thrall or brute can be restored to its normal life with any magical effect that can remove disease or a 1-hour procedure that requires a successful DC 22 [Medicine](/Skills.aspx?ID=9) (expert) check and deals 2d6 slashing damage to the thrall or brute.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-162\" />",
  30. "name": "Yellow Musk Brute",
  31. "npc": false,
  32. "perception": 4,
  33. "pfs": "Standard",
  34. "rarity": "common",
  35. "reflex_save": 3,
  36. "release_date": "2020-05-27",
  37. "resistance": {},
  38. "search_markdown": "<traits>\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 301 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Yellow Musk Creeper](/MonsterFamilies.aspx?ID=162)\r\n\r\n<row gap=\"medium\">\r\n**HP** 45\r\n\r\n**AC** 15\r\n\r\n**Fort** +10\r\n\r\n**Ref** +3\r\n\r\n**Will** +6\r\n\r\n**Perception** +4\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature transformed by a yellow musk creeper's tendrils boring into its brain becomes a yellow musk thrall if it's Small or Medium, or a yellow …\r\n</summary>",
  39. "sense": " low-light vision ",
  40. "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)",
  41. "size": [
  42. "Large"
  43. ],
  44. "skill": [
  45. "Athletics +9"
  46. ],
  47. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +9",
  48. "source": [
  49. "Bestiary 2"
  50. ],
  51. "source_raw": [
  52. "Bestiary 2 pg. 301"
  53. ],
  54. "source_category": "Rulebooks",
  55. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 301 <sup>2.0</sup></row>",
  56. "speed": {
  57. "land": 25,
  58. "max": 25
  59. },
  60. "speed_markdown": "25 feet",
  61. "speed_raw": "25 feet",
  62. "spell_markdown": "",
  63. "strength": 5,
  64. "strongest_save": [
  65. "fort",
  66. "fortitude"
  67. ],
  68. "summary": "A creature transformed by a yellow musk creeper's tendrils boring into its brain becomes a yellow musk thrall if it's Small or Medium, or a yellow …",
  69. "summary_markdown": "A creature transformed by a yellow musk creeper's tendrils boring into its brain becomes a yellow musk thrall if it's Small or Medium, or a yellow …",
  70. "text": " Yellow Musk Brute A creature transformed by a yellow musk creeper's tendrils boring into its brain becomes a yellow musk thrall if it's Small or Medium, or a yellow musk brute if Large (a Small creature becomes a Small thrall rather than a Medium one). The transformation takes 1 hour. A yellow musk thrall takes only the most rudimentary of actions: bringing the yellow musk creeper water and new creatures to infest. After a few days (or if the creeper dies), the thrall wanders off into the wilderness and falls dead within 24 hours. The body of a deceased thrall sprouts a new yellow musk creeper within hours of its death, becoming a fully grown plant within 24 hours. Recall Knowledge - Plant (Nature): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Yellow Musk Brute Source Bestiary 2 pg. 301 2.0 Perception +4; low-light vision Languages Skills Athletics +9 Str +5 Dex -3 Con +4 Int -5 Wis +0 Cha -2 Slow A yellow musk brute is permanently slowed 1 and can't use reactions. --- AC 15 Fort +10 Ref +3 Will +6 HP 45 Immunities mental Weaknesses fire 10 Entangling Tendrils (aura Entangling Tendrils) 5 feet. Grasping tendrils extend out from the brute. When the brute ends its movement next to a creature, or a creature ends its turn next to the brute, that creature must succeed at a DC 15 Reflex save or be grabbed by the tendrils. --- Speed 25 feet Melee Single Action fist +11 (reach 10 feet), Damage 1d12+5 bludgeoning plus Improved Push 5 feet Limb Extension Free Action Trigger The yellow musk brute is reduced to 15 HP or fewer; Effect Creeper tendrils tear through the brute's limbs, causing its forearms to tear loose. The brute's melee reach increases by 5 feet. Pollen Touch When the brute strikes a creature, that creature is exposed to yellow musk creeper pollen, as Spray Pollen (DC 15). The creature is fascinated by the yellow musk creeper that spawned the brute, not by the brute itself. Recovery from Thralldom A creature that's transformed into a yellow musk thrall or brute doesn't die right away, although it no longer retains its personality, memories, or abilities as long as it exists as a thrall. Within the first few days after its transformation, a thrall or brute can be restored to its normal life with any magical effect that can remove disease or a 1-hour procedure that requires a successful DC 22 Medicine (expert) check and deals 2d6 slashing damage to the thrall or brute. ",
  71. "trait": [
  72. "Mindless",
  73. "Plant",
  74. "N",
  75. "Large"
  76. ],
  77. "trait_markdown": "[Mindless](/Traits.aspx?ID=108), [Plant](/Traits.aspx?ID=125)",
  78. "trait_raw": [
  79. "Mindless",
  80. "Plant"
  81. ],
  82. "type": "Creature",
  83. "url": "/Monsters.aspx?ID=869",
  84. "vision": "Low-light vision",
  85. "weakest_save": [
  86. "ref",
  87. "reflex"
  88. ],
  89. "weakness": {
  90. "fire": 10
  91. },
  92. "weakness_markdown": "fire 10",
  93. "weakness_raw": "fire 10",
  94. "will_save": 6,
  95. "wisdom": 0
  96. }