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- {
- "ac": 39,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 6,
- "constitution": 6,
- "creature_ability": [
- "Frightful Presence",
- "Serenity Vulnerability",
- "Spores of Wrath",
- "Troop Defenses",
- "Beaks, Claws, and Talons",
- "Demonic Tide",
- "Festival of Ruin",
- "Form Up",
- "Troop Movement"
- ],
- "creature_family": "Demon Throng",
- "creature_family_markdown": "[Demon Throng](/MonsterFamilies.aspx?ID=337)",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 30,
- "hp": 300,
- "hp_raw": "300",
- "id": "creature-2526",
- "intelligence": 5,
- "language": [
- "Abyssal",
- "Celestial",
- "Draconic",
- "<%UMR%37%%>telepathy<%END> 100 feet"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet",
- "level": 16,
- "markdown": "<title level=\"1\" pfs=\"\">[Wrath Riot](/Monsters.aspx?ID=2526)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\n[Wrath demons](/Monsters.aspx?ID=100) are among the most well-known and feared of the Abyss's fiends, but sometimes a wrath demon becomes stunted in size as the result of too many failed rampages, a punishment inflicted by an angry demonic commander or simple ill fortune. These smaller wrath demons, not much larger than humans, are typically slaughtered quickly by their larger kin, but rarely a group of undersized vrocks can gather in numbers large enough to form a wrath riot.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 40\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 38\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 35\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 16\">[Wrath Riot](/Monsters.aspx?ID=2526)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Demon\" url=\"/Traits.aspx?ID=42\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Troop\" url=\"/Traits.aspx?ID=367\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 83</row>\n\n**Perception** +28; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +29, [Intimidation](/Skills.aspx?ID=7) +30\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** +5\r\n\r\n**Con** +6\r\n\r\n**Int** +5\r\n\r\n**Wis** +6\r\n\r\n**Cha** +6\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 39 \r\n\r\n**Fort** +30 \r\n\r\n**Ref** +27 \r\n\r\n**Will** +26 \r\n\r\n+1 status to all saves vs. [magic](/Traits.aspx?ID=103)\r\n</row>\r\n\r\n**HP** 300\n\n**Resistances**\r\n[electricity](/Traits.aspx?ID=56) 15\r\n\r\n**Weaknesses**\r\narea damage 20, [cold iron](/Equipment.aspx?ID=375) 15, good 15, [splash](/Traits.aspx?ID=150) damage 15\r\n\r\n**[Frightful Presence](/MonsterAbilities.aspx?ID=17)** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106)) 30 feet, DC 34<br />**Serenity Vulnerability** A wrath riot thrives on mayhem, and when members of the throng find themselves facing moments of calm, however brief or temporary, the throng suffers. Whenever the wrath riot fails a saving throw against an affect that would normally [fascinate](/Conditions.aspx?ID=14), [fatigue](/Conditions.aspx?ID=15), [paralyze](/Conditions.aspx?ID=28), [restrain](/Conditions.aspx?ID=33), or [slow](/Conditions.aspx?ID=35) at least four creatures, the troop takes 3d6+10 mental damage<br />**Spores of Wrath** ([aura](/Traits.aspx?ID=206), [disease](/Traits.aspx?ID=46), [poison](/Traits.aspx?ID=126)) 5 feet. Non-[demons](/Traits.aspx?ID=42) that start their turn in the aura take 4d8 poison damage. Each creature damaged this way must succeed at a DC 34 Fortitude save or take 2d8 [persistent piercing damage](/Conditions.aspx?ID=29) as the spores penetrate its skin and grow into thick, green vines. The vines cease growing after 10 rounds, and they wither away in 1d4 days if not shaved off before then. The vines can be destroyed if the creature is affected by a [good](/Traits.aspx?ID=83) spell or if [_holy water_](/Equipment.aspx?ID=245) is applied to the vines (with an Interact action).<br />**[Troop Defenses](/MonsterAbilities.aspx?ID=44)** \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, fly 35 feet\n\n**Beaks, Claws, and Talons** <actions string=\"Single Action to Three Actions\" /> **Frequency** once per round; **Effect** The throng furiously tears at each enemy within its squares and within 5 feet (DC 37 Reflex save). Damage depends on the number of actions.<br /> <actions string=\"Single Action\" /> **Damage** 1d12+14 slashing plus 1d6 evil<br /> <actions string=\"Two Actions\" /> **Damage** 2d12+14 slashing plus 1d6 evil<br /> <actions string=\"Three Actions\" /> **Damage** 3d12+14 slashing plus 1d6 evil\r\n\r\n**Demonic Tide** A wrath riot is less organized and more vicious than most troops. They can move into other creatures' spaces, and other creatures can move into their spaces. Their spaces are difficult terrain to non-[demon](/Traits.aspx?ID=42) creatures. The first time during a turn that a creature hostile to the throng willingly moves into their space, that creature is subjected to the one-action version of Beaks, Claws, and Talons.\r\n\r\n**Festival of Ruin** <actions string=\"Single Action to Three Actions\" /> **Frequency** once per round; **Effect** Each non-[demon](/Traits.aspx?ID=42) creature in the throng or within a 20-foot emanation from it takes damage based on the number of actions used (DC 37 [basic](/Rules.aspx?ID=329) Reflex save). Damage depends on the number of actions.<br /> <actions string=\"Single Action\" /> **Damage** 4d6 electricity<br /><actions string=\"Two Actions\" /> **Damage** 8d6 electricity<br /> <actions string=\"Three Actions\" /> **Damage** 12d6 electricity\r\n\r\n**[Form Up](/MonsterAbilities.aspx?ID=43)** <actions string=\"Single Action\" /> \r\n\r\n**Troop Movement** Whenever the riot Strides, they first [Form Up](/MonsterAbilities.aspx?ID=43) as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-337\" />",
- "name": "Wrath Riot",
- "npc": false,
- "perception": 28,
- "rarity": "rare",
- "reflex_save": 27,
- "release_date": "2023-05-24",
- "resistance": {
- "electricity": 15
- },
- "resistance_markdown": "[electricity](/Traits.aspx?ID=56) 15",
- "resistance_raw": " electricity 15",
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Demon\" url=\"/Traits.aspx?ID=42\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Troop\" url=\"/Traits.aspx?ID=367\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 83</row>\r\n\r\n**Creature Family** [Demon Throng](/MonsterFamilies.aspx?ID=337)\r\n\r\n<row gap=\"medium\">\r\n**HP** 300\r\n\r\n**AC** 39\r\n\r\n**Fort** +30\r\n\r\n**Ref** +27\r\n\r\n**Will** +26\r\n\r\n**Perception** +28\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWrath demons are among the most well-known and feared of the Abyss's fiends, but sometimes a wrath demon becomes stunted in size as the result of …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Gargantuan"
- ],
- "skill": [
- "Acrobatics +29",
- "Intimidation +30"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +29, [Intimidation](/Skills.aspx?ID=7) +30",
- "source": [
- "Pathfinder #191: The Destiny War"
- ],
- "source_raw": [
- "Pathfinder #191: The Destiny War pg. 83"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Stolen Fate",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 83</row>",
- "speed": {
- "fly": 35,
- "land": 25,
- "max": 35
- },
- "speed_markdown": "25 feet, fly 35 feet",
- "speed_raw": "25 feet, fly 35 feet",
- "spell_markdown": "",
- "spoilers": "Stolen Fate",
- "strength": 8,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Wrath demons are among the most well-known and feared of the Abyss's fiends, but sometimes a wrath demon becomes stunted in size as the result of …",
- "summary_markdown": "Wrath demons are among the most well-known and feared of the Abyss's fiends, but sometimes a wrath demon becomes stunted in size as the result of …",
- "text": " Wrath Riot Wrath demons are among the most well-known and feared of the Abyss's fiends, but sometimes a wrath demon becomes stunted in size as the result of too many failed rampages, a punishment inflicted by an angry demonic commander or simple ill fortune. These smaller wrath demons, not much larger than humans, are typically slaughtered quickly by their larger kin, but rarely a group of undersized vrocks can gather in numbers large enough to form a wrath riot. Recall Knowledge - Fiend (Religion): DC 40 Unspecific Lore : DC 38 Specific Lore : DC 35 Wrath Riot Source Pathfinder #191: The Destiny War pg. 83 Perception +28; darkvision Languages Abyssal, Celestial, Draconic; telepathy 100 feet Skills Acrobatics +29, Intimidation +30 Str +8 Dex +5 Con +6 Int +5 Wis +6 Cha +6 --- AC 39 Fort +30 Ref +27 Will +26 +1 status to all saves vs. magic HP 300 Resistances electricity 15 Weaknesses area damage 20, cold iron 15, good 15, splash damage 15 Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 34 Serenity Vulnerability A wrath riot thrives on mayhem, and when members of the throng find themselves facing moments of calm, however brief or temporary, the throng suffers. Whenever the wrath riot fails a saving throw against an affect that would normally fascinate, fatigue, paralyze, restrain, or slow at least four creatures, the troop takes 3d6+10 mental damage Spores of Wrath (aura, disease, poison) 5 feet. Non-demons that start their turn in the aura take 4d8 poison damage. Each creature damaged this way must succeed at a DC 34 Fortitude save or take 2d8 persistent piercing damage as the spores penetrate its skin and grow into thick, green vines. The vines cease growing after 10 rounds, and they wither away in 1d4 days if not shaved off before then. The vines can be destroyed if the creature is affected by a good spell or if holy water is applied to the vines (with an Interact action). Troop Defenses --- Speed 25 feet, fly 35 feet Beaks, Claws, and Talons Single Action to Three Actions Frequency once per round; Effect The throng furiously tears at each enemy within its squares and within 5 feet (DC 37 Reflex save). Damage depends on the number of actions. Single Action Damage 1d12+14 slashing plus 1d6 evil Two Actions Damage 2d12+14 slashing plus 1d6 evil Three Actions Damage 3d12+14 slashing plus 1d6 evil Demonic Tide A wrath riot is less organized and more vicious than most troops. They can move into other creatures' spaces, and other creatures can move into their spaces. Their spaces are difficult terrain to non-demon creatures. The first time during a turn that a creature hostile to the throng willingly moves into their space, that creature is subjected to the one-action version of Beaks, Claws, and Talons. Festival of Ruin Single Action to Three Actions Frequency once per round; Effect Each non-demon creature in the throng or within a 20-foot emanation from it takes damage based on the number of actions used (DC 37 basic Reflex save). Damage depends on the number of actions. Single Action Damage 4d6 electricity Two Actions Damage 8d6 electricity Three Actions Damage 12d6 electricity Form Up Single Action Troop Movement Whenever the riot Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed. ",
- "trait": [
- "Demon",
- "Fiend",
- "Rare",
- "Troop",
- "CE",
- "Gargantuan"
- ],
- "trait_markdown": "[Demon](/Traits.aspx?ID=42), [Fiend](/Traits.aspx?ID=70), [Rare](/Traits.aspx?ID=137), [Troop](/Traits.aspx?ID=367)",
- "trait_raw": [
- "Demon",
- "Fiend",
- "Rare",
- "Troop"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2526",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "area": 20,
- "cold_iron": 15,
- "good": 15
- },
- "weakness_markdown": "area damage 20, [cold iron](/Equipment.aspx?ID=375) 15, good 15, [splash](/Traits.aspx?ID=150) damage 15",
- "weakness_raw": "area damage 20, cold iron 15, good 15, splash damage 15",
- "will_save": 26,
- "wisdom": 6
- }
|