Worm Prophet.json 12 KB

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  1. {
  2. "ac": 42,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Anonymity",
  10. "Invaded",
  11. "Gardener's Resolve",
  12. "Capture Spirit",
  13. "Steady Spellcasting"
  14. ],
  15. "creature_family_markdown": "",
  16. "dexterity": 3,
  17. "exclude_from_search": false,
  18. "fortitude_save": 27,
  19. "hp": 335,
  20. "hp_raw": "335",
  21. "id": "creature-1651",
  22. "intelligence": 6,
  23. "language": [
  24. "Aklo",
  25. "Common",
  26. "Requian",
  27. "Undercommon"
  28. ],
  29. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Requian](/Languages.aspx?ID=34), [Undercommon](/Languages.aspx?ID=11)",
  30. "level": 18,
  31. "markdown": "<title level=\"1\" pfs=\"\">[Worm Prophet](/NPCs.aspx?ID=1651)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 43\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 41\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 38\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 18\">[Worm Prophet](/NPCs.aspx?ID=1651)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 47</row>\n\n**Perception** +28\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Requian](/Languages.aspx?ID=34), [Undercommon](/Languages.aspx?ID=11)\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) +32, [Crafting](/Skills.aspx?ID=4) +32, [Deception](/Skills.aspx?ID=5) +36, [Diplomacy](/Skills.aspx?ID=6) +32, [Intimidation](/Skills.aspx?ID=7) +32, [Occultism](/Skills.aspx?ID=11) +34, [Performance](/Skills.aspx?ID=12) +32, [Religion](/Skills.aspx?ID=13) +32, [Society](/Skills.aspx?ID=14) +34\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +3\r\n\r\n**Con** +0\r\n\r\n**Int** +6\r\n\r\n**Wis** +4\r\n\r\n**Cha** +6\r\n</row>\n\n**Items**\r\n_+1 [resilient](/Equipment.aspx?ID=279) [chain shirt](/Armor.aspx?ID=6)_, silver veil, _+2 [greater striking](/Equipment.aspx?ID=280) [dagger](/Weapons.aspx?ID=3)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 42 \r\n\r\n**Fort** +27 \r\n\r\n**Ref** +30 \r\n\r\n**Will** +33 \n\n</row>\r\n\r\n**HP** 335\n\n**Anonymity** The Worm Prophet enforcer has a +2 circumstance bonus to [Deception](/Skills.aspx?ID=5) checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the Gray Gardener's identity. <br />**Invaded** The worm prophet is subject to the [conqueror worm's](/Monsters.aspx?ID=1642) Mental Invader effect.<br />**Gardener's Resolve** <actions string=\"Reaction\" /> **Trigger** The Worm Prophet rolls a failure (but not a critical failure on a Will save against an effect with the [mental](/Traits.aspx?ID=106) or [fear](/Traits.aspx?ID=68) trait) **Requirements** The Worm Prophet features are obscured by a mask or hood; **Effect** The Gray Gardener assassin takes 3d8 mental damage, and the saving throw is a success.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_dagger_ +32 ([Agile](/Traits.aspx?ID=170), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 3d4+8 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_dagger_ +32 ([Agile](/Traits.aspx?ID=170), [thrown 10 feet](/Traits.aspx?ID=195), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 3d4+8 piercing\r\n\r\n**Divine Prepared Spells** DC 40, attack +32\r\n- **Cantrips (9th)**\r\n[Detect Magic](/Spells.aspx?ID=66), [Divine Lance](/Spells.aspx?ID=84), [Forbidding Ward](/Spells.aspx?ID=126), [Light](/Spells.aspx?ID=171), [Message](/Spells.aspx?ID=190)\r\n- **1st**\r\n[Bane](/Spells.aspx?ID=18), [Mending](/Spells.aspx?ID=189), [Sanctuary](/Spells.aspx?ID=266)\r\n- **2nd**\r\n[Calm Emotions](/Spells.aspx?ID=31), [Death Knell](/Spells.aspx?ID=63), [Enhance Victuals](/Spells.aspx?ID=101)\r\n- **3rd**\r\n[Locate](/Spells.aspx?ID=173), [Neutralize Poison](/Spells.aspx?ID=207), [Zone of Truth](/Spells.aspx?ID=379)\r\n- **4th**\r\n[Charm](/Spells.aspx?ID=34), [Dream Message](/Spells.aspx?ID=90), [Freedom of Movement](/Spells.aspx?ID=128)\r\n- **5th**\r\n[Death Ward](/Spells.aspx?ID=64), [Drop Dead](/Spells.aspx?ID=92), [Mind Probe](/Spells.aspx?ID=193)\r\n- **6th**\r\n[Restoration](/Spells.aspx?ID=258), [Spellwrack](/Spells.aspx?ID=298), [True Seeing](/Spells.aspx?ID=344)\r\n- **8th**\r\n[Discern Location](/Spells.aspx?ID=75), [Spirit Blast](/Spells.aspx?ID=301), [Spiritual Epidemic](/Spells.aspx?ID=304), [Resist Energy](/Spells.aspx?ID=256), [Spiritual Guardian](/Spells.aspx?ID=305), [Warp Mind](/Spells.aspx?ID=369)\r\n- **9th**\r\n[Dispel Magic](/Spells.aspx?ID=78), [Divine Vessel](/Spells.aspx?ID=85), [Harm](/Spells.aspx?ID=146) (×7), [Zealous Conviction](/Spells.aspx?ID=378)\r\n\r\n**Cleric Domain Spells** DC 40. 2 Focus Points\r\n- **9th**\r\n[Commanding Lash](/Spells.aspx?ID=408), [Touch of Obedience](/Spells.aspx?ID=459)\r\n\r\n**Capture Spirit** <actions string=\"Reaction\" /> **Trigger** A target affected by one of the worm prophet's necromancy spells dies within 60 feet of the worm prophet; **Effect** The worm prophet harnesses a bit of the departing victim's soul, and the worm prophet is quickened 1 for 1 minute. They can use this extra action only to [Step](/Actions.aspx?ID=87), [Stride](/Actions.aspx?ID=88), or [Sustain a Spell](/Actions.aspx?ID=73).\r\n\r\n**Steady Spellcasting** If a reaction would disrupt the worm prophet's spellcasting action, the worm prophet attempts a DC 15 flat check. On a success, the action isn't disrupted.\r\n\r\n</column>",
  32. "name": "Worm Prophet",
  33. "npc": true,
  34. "perception": 28,
  35. "rarity": "rare",
  36. "reflex_save": 30,
  37. "release_date": "2021-10-13",
  38. "resistance": {},
  39. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 47</row>\n\n<row gap=\"medium\">\r\n**HP** 335\r\n\r\n**AC** 42\r\n\r\n**Fort** +27\r\n\r\n**Ref** +30\r\n\r\n**Will** +33\r\n\r\n**Perception** +28\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  40. "size": [
  41. "Medium"
  42. ],
  43. "skill": [
  44. "Arcana +32",
  45. "Crafting +32",
  46. "Deception +36",
  47. "Diplomacy +32",
  48. "Intimidation +32",
  49. "Occultism +34",
  50. "Performance +32",
  51. "Religion +32",
  52. "Society +34"
  53. ],
  54. "skill_markdown": "[Arcana](/Skills.aspx?ID=2) +32, [Crafting](/Skills.aspx?ID=4) +32, [Deception](/Skills.aspx?ID=5) +36, [Diplomacy](/Skills.aspx?ID=6) +32, [Intimidation](/Skills.aspx?ID=7) +32, [Occultism](/Skills.aspx?ID=11) +34, [Performance](/Skills.aspx?ID=12) +32, [Religion](/Skills.aspx?ID=13) +32, [Society](/Skills.aspx?ID=14) +34",
  55. "source": [
  56. "Night of the Gray Death"
  57. ],
  58. "source_raw": [
  59. "Night of the Gray Death pg. 47"
  60. ],
  61. "source_category": "Adventures",
  62. "source_group": "Night of the Gray Death",
  63. "source_markdown": "<row gap=\"tiny\">[Night of the Gray Death](/Sources.aspx?ID=99) pg. 47</row>",
  64. "speed": {
  65. "land": 25,
  66. "max": 25
  67. },
  68. "speed_markdown": "25 feet",
  69. "speed_raw": "25 feet",
  70. "spell": [
  71. "Dispel Magic",
  72. "Divine Vessel",
  73. "Harm",
  74. "Zealous Conviction",
  75. "Discern Location",
  76. "Spirit Blast",
  77. "Spiritual Epidemic",
  78. "Resist Energy",
  79. "Spiritual Guardian",
  80. "Warp Mind",
  81. "Restoration",
  82. "Spellwrack",
  83. "True Seeing",
  84. "Death Ward",
  85. "Drop Dead",
  86. "Mind Probe",
  87. "Charm",
  88. "Dream Message",
  89. "Freedom of Movement",
  90. "Locate",
  91. "Neutralize Poison",
  92. "Zone of Truth",
  93. "Calm Emotions",
  94. "Death Knell",
  95. "Enhance Victuals",
  96. "Bane",
  97. "Mending",
  98. "Sanctuary",
  99. "Detect Magic",
  100. "Divine Lance",
  101. "Forbidding Ward",
  102. "Light",
  103. "Message",
  104. "Commanding Lash",
  105. "Touch of Obedience"
  106. ],
  107. "spell_markdown": "[Bane](/Spells.aspx?ID=18), [Calm Emotions](/Spells.aspx?ID=31), [Charm](/Spells.aspx?ID=34), [Commanding Lash](/Spells.aspx?ID=408), [Death Knell](/Spells.aspx?ID=63), [Death Ward](/Spells.aspx?ID=64), [Detect Magic](/Spells.aspx?ID=66), [Discern Location](/Spells.aspx?ID=75), [Dispel Magic](/Spells.aspx?ID=78), [Divine Lance](/Spells.aspx?ID=84), [Divine Vessel](/Spells.aspx?ID=85), [Dream Message](/Spells.aspx?ID=90), [Drop Dead](/Spells.aspx?ID=92), [Enhance Victuals](/Spells.aspx?ID=101), [Forbidding Ward](/Spells.aspx?ID=126), [Freedom of Movement](/Spells.aspx?ID=128), [Harm](/Spells.aspx?ID=146), [Light](/Spells.aspx?ID=171), [Locate](/Spells.aspx?ID=173), [Mending](/Spells.aspx?ID=189), [Message](/Spells.aspx?ID=190), [Mind Probe](/Spells.aspx?ID=193), [Neutralize Poison](/Spells.aspx?ID=207), [Resist Energy](/Spells.aspx?ID=256), [Restoration](/Spells.aspx?ID=258), [Sanctuary](/Spells.aspx?ID=266), [Spellwrack](/Spells.aspx?ID=298), [Spirit Blast](/Spells.aspx?ID=301), [Spiritual Epidemic](/Spells.aspx?ID=304), [Spiritual Guardian](/Spells.aspx?ID=305), [Touch of Obedience](/Spells.aspx?ID=459), [True Seeing](/Spells.aspx?ID=344), [Warp Mind](/Spells.aspx?ID=369), [Zealous Conviction](/Spells.aspx?ID=378), [Zone of Truth](/Spells.aspx?ID=379)",
  108. "spoilers": "Night of the Gray Death",
  109. "strength": 1,
  110. "strongest_save": [
  111. "will"
  112. ],
  113. "text": " Worm Prophet Recall Knowledge - Humanoid (Society): DC 43 Unspecific Lore : DC 41 Specific Lore : DC 38 Worm Prophet Source Night of the Gray Death pg. 47 Perception +28 Languages Aklo, Common, Requian, Undercommon Skills Arcana +32, Crafting +32, Deception +36, Diplomacy +32, Intimidation +32, Occultism +34, Performance +32, Religion +32, Society +34 Str +1 Dex +3 Con +0 Int +6 Wis +4 Cha +6 Items +1 resilient chain shirt , silver veil, +2 greater striking dagger --- AC 42 Fort +27 Ref +30 Will +33 HP 335 Anonymity The Worm Prophet enforcer has a +2 circumstance bonus to Deception checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the Gray Gardener's identity. Invaded The worm prophet is subject to the conqueror worm's Mental Invader effect. Gardener's Resolve Reaction Trigger The Worm Prophet rolls a failure (but not a critical failure on a Will save against an effect with the mental or fear trait) Requirements The Worm Prophet features are obscured by a mask or hood; Effect The Gray Gardener assassin takes 3d8 mental damage, and the saving throw is a success. --- Speed 25 feet Melee Single Action dagger +32 (Agile, versatile S), Damage 3d4+8 piercing Ranged Single Action dagger +32 (Agile, thrown 10 feet, versatile S), Damage 3d4+8 piercing Divine Prepared Spells DC 40, attack +32 - Cantrips (9th) Detect Magic, Divine Lance, Forbidding Ward, Light, Message - 1st Bane, Mending, Sanctuary - 2nd Calm Emotions, Death Knell, Enhance Victuals - 3rd Locate, Neutralize Poison, Zone of Truth - 4th Charm, Dream Message, Freedom of Movement - 5th Death Ward, Drop Dead, Mind Probe - 6th Restoration, Spellwrack, True Seeing - 8th Discern Location, Spirit Blast, Spiritual Epidemic, Resist Energy, Spiritual Guardian, Warp Mind - 9th Dispel Magic, Divine Vessel, Harm (×7), Zealous Conviction Cleric Domain Spells DC 40. 2 Focus Points - 9th Commanding Lash, Touch of Obedience Capture Spirit Reaction Trigger A target affected by one of the worm prophet's necromancy spells dies within 60 feet of the worm prophet; Effect The worm prophet harnesses a bit of the departing victim's soul, and the worm prophet is quickened 1 for 1 minute. They can use this extra action only to Step, Stride, or Sustain a Spell. Steady Spellcasting If a reaction would disrupt the worm prophet's spellcasting action, the worm prophet attempts a DC 15 flat check. On a success, the action isn't disrupted. ",
  114. "trait": [
  115. "Human",
  116. "Humanoid",
  117. "Rare",
  118. "LE",
  119. "Medium"
  120. ],
  121. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91), [Rare](/Traits.aspx?ID=137)",
  122. "trait_raw": [
  123. "Human",
  124. "Humanoid",
  125. "Rare"
  126. ],
  127. "type": "Creature",
  128. "url": "/NPCs.aspx?ID=1651",
  129. "weakest_save": [
  130. "fort",
  131. "fortitude"
  132. ],
  133. "weakness": {},
  134. "will_save": 33,
  135. "wisdom": 4
  136. }