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- {
- "ac": 28,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 6,
- "constitution": 0,
- "creature_ability": [
- "Coven",
- "Opportune Witchflame",
- "Witchflame",
- "Witchflame Kindling"
- ],
- "creature_family_markdown": "",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 15,
- "hp": 125,
- "hp_raw": "125 ( negative healing )",
- "id": "creature-860",
- "image": [
- "/Images/Monsters/Witchfire.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "fire",
- "paralyzed",
- "poison",
- "precision",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), fire, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": 3,
- "language": [
- "Aklo",
- "Common",
- "Necril"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)",
- "level": 9,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Witchfire](/Monsters.aspx?ID=860)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nManifesting as a sinuous form wreathed in sickly green flames, this incorporeal undead forms when a powerful [hag](/MonsterFamilies.aspx?ID=59) or [witch](/Classes.aspx?ID=16) dies in agony or rage. The body at the center of the flames usually resembles the witch's idealized self-image, regardless of their age and appearance at the time of their death.\n\n A witchfire often resides in a bog or swamp, which slowly blackens and decays around them. These regions are often plagued by [will-o'-wisps](/Monsters.aspx?ID=414), which seem to have an uncanny relationship with the resident witchfire. A witchfire might visit villages on the edge of their home terrain to lure away villagers, but always attack victims within earshot to make sure that other villagers hear the screams. A witchfire might also ally with other hags or witches and even join their covens, but a witchfire is incapable of forming covens entirely on their own.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 28\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Witchfire.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 9\">[Witchfire](/Monsters.aspx?ID=860)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 293 <sup>2.0</sup></row>\n\n**Perception** +18; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +17, [Deception](/Skills.aspx?ID=5) +19, [Intimidation](/Skills.aspx?ID=7) +21, [Occultism](/Skills.aspx?ID=11) +18, [Stealth](/Skills.aspx?ID=15) +19\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +6\r\n\r\n**Con** +0\r\n\r\n**Int** +3\r\n\r\n**Wis** +3\r\n\r\n**Cha** +6\r\n</row>\r\n\r\n**[Coven](/MonsterAbilities.aspx?ID=11)** The witchfire adds [_nightmare_](/Spells.aspx?ID=208), [_phantasmal killer_](/Spells.aspx?ID=219), [_phantasmal calamity_](/Spells.aspx?ID=218), and [_summon entity_](/Spells.aspx?ID=321) to their coven's spells. A coven can contain one or more witchfires, but it must also include at least one living creature capable of forming a coven; three witchfires cannot form a coven.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 28 \r\n\r\n**Fort** +15 \r\n\r\n**Ref** +21 \r\n\r\n**Will** +18 \n\n</row>\r\n\r\n**HP** 125\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), fire, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nall 10 (except force, [_ghost touch_](/Equipment.aspx?ID=297), or positive; double resistance vs. non-magical)\n\n**Opportune Witchflame** <actions string=\"Reaction\" /> **Trigger** A creature makes a melee Strike against or touches the witchfire; **Effect** The witchfire makes a witchflame caress Strike against the triggering creature.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nwitchflame caress +21 ([Agile](/Traits.aspx?ID=170), [Evil](/Traits.aspx?ID=64), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 3d6 fire plus 3d6 negative and witchflame\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nwitchflame bolt +21 ([Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [range 100 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d6 fire plus 2d6 negative and witchflame\r\n\r\n**Occult Innate Spells** DC 28\r\n- **Cantrips (5th)**\r\n[Dancing Lights](/Spells.aspx?ID=58), [Ghost Sound](/Spells.aspx?ID=132)\r\n- **2nd**\r\n[Illusory Disguise](/Spells.aspx?ID=159) (at will)\r\n- **3rd**\r\n[Phantom Pain](/Spells.aspx?ID=220)\r\n- **4th**\r\n[Invisibility](/Spells.aspx?ID=164), [Phantasmal Killer](/Spells.aspx?ID=219)\r\n- **5th**\r\n[Crushing Despair](/Spells.aspx?ID=57)\r\n- **6th**\r\n[Summon Entity](/Spells.aspx?ID=321) (will-o'-wisp only)\r\n\r\n**Witchflame** ([Curse](/Traits.aspx?ID=38), [Fire](/Traits.aspx?ID=72), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)) Any creature that takes negative damage from a witchfire's Strike must attempt a DC 26 Will save. <br />**Critical Success** The creature is unaffected and is temporarily immune to witchflame for 1 hour. <br />**Success** The creature appears to catch fire with sickly green flames. These flames deal no damage on their own, but as long as the flames burn, the creature can't be [concealed](/Conditions.aspx?ID=4) ([invisible](/Conditions.aspx?ID=26) creatures are concealed rather than being [undetected](/Conditions.aspx?ID=39)) and gains weakness 5 to fire for 1 round. <br />**Failure** As success, but the effect is permanent until removed. <br />**Critical Failure** As failure, but the creature gains weakness 10 to fire.\r\n\r\n**Witchflame Kindling** <actions string=\"Two Actions\" /> ([Fire](/Traits.aspx?ID=72), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)) **Requirements** A creature within 30 feet of the witchfire burns with witchflame; **Effect** The witchfire's eyes and mouth glow brightly, and the witchflame on the target creature momentarily burns much hotter, dealing 5d6 fire damage and 5d6 negative damage to that creature (DC 28 basic Fortitude save). The witchfire can't use Witchflame Kindling for 1d4 rounds.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Wisps and Fire</title>\r\n\r\nWitchfires have the ability to summon [will-o'-wisps](/Monsters.aspx?ID=414), but a number of these aberrations usually linger nearby of their own accord. The fear-inducing witchflame aura manifested by witchfires provides will-o'-wisps their favored sustenance.\r\n</aside>",
- "name": "Witchfire",
- "npc": false,
- "perception": 18,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 21,
- "release_date": "2020-05-27",
- "resistance": {
- "acid": 10,
- "all": 10,
- "area": 10,
- "bleed": 10,
- "bludgeoning": 10,
- "chaotic": 10,
- "cold": 10,
- "cold_iron": 10,
- "electricity": 10,
- "evil": 10,
- "fire": 10,
- "good": 10,
- "lawful": 10,
- "mental": 10,
- "negative": 10,
- "orichalcum": 10,
- "physical": 10,
- "piercing": 10,
- "poison": 10,
- "precision": 10,
- "silver": 10,
- "slashing": 10,
- "sonic": 10,
- "splash": 10
- },
- "resistance_markdown": "all 10 (except force, [_ghost touch_](/Equipment.aspx?ID=297), or positive; double resistance vs. non-magical)",
- "resistance_raw": "all 10 (except force, ghost touch , or positive; double resistance vs. non-magical)",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 293 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**HP** 125 ( negative healing )\r\n\r\n**AC** 28\r\n\r\n**Fort** +15\r\n\r\n**Ref** +21\r\n\r\n**Will** +18\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nManifesting as a sinuous form wreathed in sickly green flames, this incorporeal undead forms when a powerful hag or witch dies in agony or rage. …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +17",
- "Deception +19",
- "Intimidation +21",
- "Occultism +18",
- "Stealth +19"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +17, [Deception](/Skills.aspx?ID=5) +19, [Intimidation](/Skills.aspx?ID=7) +21, [Occultism](/Skills.aspx?ID=11) +18, [Stealth](/Skills.aspx?ID=15) +19",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 293"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 293 <sup>2.0</sup></row>",
- "speed": {
- "fly": 40,
- "max": 40
- },
- "speed_markdown": "fly 40 feet",
- "speed_raw": "fly 40 feet",
- "spell": [
- "Summon Entity",
- "Crushing Despair",
- "Invisibility",
- "Phantasmal Killer",
- "Phantom Pain",
- "Illusory Disguise",
- "Dancing Lights",
- "Ghost Sound"
- ],
- "spell_markdown": "[Crushing Despair](/Spells.aspx?ID=57), [Dancing Lights](/Spells.aspx?ID=58), [Ghost Sound](/Spells.aspx?ID=132), [Illusory Disguise](/Spells.aspx?ID=159), [Invisibility](/Spells.aspx?ID=164), [Phantasmal Killer](/Spells.aspx?ID=219), [Phantom Pain](/Spells.aspx?ID=220), [Summon Entity](/Spells.aspx?ID=321)",
- "stealth": "19",
- "strength": -5,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Manifesting as a sinuous form wreathed in sickly green flames, this incorporeal undead forms when a powerful hag or witch dies in agony or rage. …",
- "summary_markdown": "Manifesting as a sinuous form wreathed in sickly green flames, this incorporeal undead forms when a powerful hag or witch dies in agony or rage. …",
- "text": " Witchfire Manifesting as a sinuous form wreathed in sickly green flames, this incorporeal undead forms when a powerful hag or witch dies in agony or rage. The body at the center of the flames usually resembles the witch's idealized self-image, regardless of their age and appearance at the time of their death. A witchfire often resides in a bog or swamp, which slowly blackens and decays around them. These regions are often plagued by will-o'-wisps, which seem to have an uncanny relationship with the resident witchfire. A witchfire might visit villages on the edge of their home terrain to lure away villagers, but always attack victims within earshot to make sure that other villagers hear the screams. A witchfire might also ally with other hags or witches and even join their covens, but a witchfire is incapable of forming covens entirely on their own. Recall Knowledge - Spirit (Occultism): DC 28 Recall Knowledge - Undead (Religion): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Witchfire Source Bestiary 2 pg. 293 2.0 Perception +18; darkvision Languages Aklo, Common, Necril Skills Acrobatics +17, Deception +19, Intimidation +21, Occultism +18, Stealth +19 Str -5 Dex +6 Con +0 Int +3 Wis +3 Cha +6 Coven The witchfire adds nightmare , phantasmal killer , phantasmal calamity , and summon entity to their coven's spells. A coven can contain one or more witchfires, but it must also include at least one living creature capable of forming a coven; three witchfires cannot form a coven. --- AC 28 Fort +15 Ref +21 Will +18 HP 125 (negative healing) Immunities death effects, disease, fire, paralyzed, poison, precision, unconscious Resistances all 10 (except force, ghost touch , or positive; double resistance vs. non-magical) Opportune Witchflame Reaction Trigger A creature makes a melee Strike against or touches the witchfire; Effect The witchfire makes a witchflame caress Strike against the triggering creature. --- Speed fly 40 feet Melee Single Action witchflame caress +21 (Agile, Evil, Finesse, Magical), Damage 3d6 fire plus 3d6 negative and witchflame Ranged Single Action witchflame bolt +21 (Evil, Magical, range 100 feet), Damage 2d6 fire plus 2d6 negative and witchflame Occult Innate Spells DC 28 - Cantrips (5th) Dancing Lights, Ghost Sound - 2nd Illusory Disguise (at will) - 3rd Phantom Pain - 4th Invisibility, Phantasmal Killer - 5th Crushing Despair - 6th Summon Entity (will-o'-wisp only) Witchflame (Curse, Fire, Necromancy, Occult) Any creature that takes negative damage from a witchfire's Strike must attempt a DC 26 Will save. Critical Success The creature is unaffected and is temporarily immune to witchflame for 1 hour. Success The creature appears to catch fire with sickly green flames. These flames deal no damage on their own, but as long as the flames burn, the creature can't be concealed (invisible creatures are concealed rather than being undetected) and gains weakness 5 to fire for 1 round. Failure As success, but the effect is permanent until removed. Critical Failure As failure, but the creature gains weakness 10 to fire. Witchflame Kindling Two Actions (Fire, Necromancy, Occult) Requirements A creature within 30 feet of the witchfire burns with witchflame; Effect The witchfire's eyes and mouth glow brightly, and the witchflame on the target creature momentarily burns much hotter, dealing 5d6 fire damage and 5d6 negative damage to that creature (DC 28 basic Fortitude save). The witchfire can't use Witchflame Kindling for 1d4 rounds. Wisps and Fire Witchfires have the ability to summon will-o'-wisps, but a number of these aberrations usually linger nearby of their own accord. The fear-inducing witchflame aura manifested by witchfires provides will-o'-wisps their favored sustenance. ",
- "trait": [
- "Incorporeal",
- "Spirit",
- "Uncommon",
- "Undead",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Incorporeal](/Traits.aspx?ID=222), [Spirit](/Traits.aspx?ID=149), [Uncommon](/Traits.aspx?ID=159), [Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Incorporeal",
- "Spirit",
- "Uncommon",
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=860",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 18,
- "wisdom": 3
- }
|