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- {
- "ac": 24,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 6,
- "constitution": 3,
- "creature_ability": [
- "Coven",
- "Snow Vision",
- "Craft Ice Staff",
- "Ice Climb"
- ],
- "creature_family": "Hag",
- "creature_family_markdown": "[Hag](/MonsterFamilies.aspx?ID=59)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 14,
- "hp": 145,
- "hp_raw": "145",
- "id": "creature-1187",
- "image": [
- "/Images/Monsters/Hag_WinterHag.png"
- ],
- "immunity": [
- "cold"
- ],
- "immunity_markdown": "cold",
- "intelligence": 4,
- "language": [
- "Aklo",
- "Common",
- "Jotun"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8)",
- "level": 7,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Winter Hag](/Monsters.aspx?ID=1187)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nOn long, dark winter nights, folk at the edges of civilization have learned to be wary of old women who come knocking at their door. They look for her tracks in the snow and other telltale signs to make sure she isn't a winter hag who plans to drag them off and feast on their bones.\n\n In truth, winter hags are more subtle monsters, entrapping humanoids in schemes that create mistrust and anger within a village before picking off the residents one or two at a time, heightening the fear and anger of those who remain. When her work is done, a winter hag revels in the silence of a frost-rimed village in which no hearth fires are left burning.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 23\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 21\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 18\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Hag_WinterHag.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Winter Hag](/Monsters.aspx?ID=1187)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Hag\" url=\"/Traits.aspx?ID=84\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 129</row>\n\n**Perception** +16; [darkvision](/MonsterAbilities.aspx?ID=12), [_see invisibility_](/Spells.aspx?ID=271), snow vision\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +13, [Deception](/Skills.aspx?ID=5) +17, [Diplomacy](/Skills.aspx?ID=6) +15, [Occultism](/Skills.aspx?ID=11) +15, [Survival](/Skills.aspx?ID=16) +14\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +3\r\n\r\n**Int** +4\r\n\r\n**Wis** +3\r\n\r\n**Cha** +6\r\n</row>\r\n\r\n**[Coven](/MonsterAbilities.aspx?ID=11)** A winter hag adds [_cone of cold_](/Spells.aspx?ID=47), [_solid fog_](/Spells.aspx?ID=290), and [_wall of ice_](/Spells.aspx?ID=364) to her coven's spells.<br />**Snow Vision** Snow doesn't impair a winter hag's vision; she ignores [concealment](/Conditions.aspx?ID=4) from snowfall.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +13 \r\n\r\n**Will** +16 \n\n</row>\r\n\r\n**HP** 145\n\n**Immunities**\r\ncold\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 5, fire 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet; ice climb 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_ice staff_ +17 ([Magical](/Traits.aspx?ID=103), [two-hand d8](/Traits.aspx?ID=198)),\r\n**Damage** 2d4+7 bludgeoning plus 1d6 cold\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +16 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d6+7 slashing plus 1d6 cold\r\n\r\n**Occult Innate Spells** DC 25, attack +17\r\n- **Cantrips (4th)**\r\n[Chill Touch](/Spells.aspx?ID=35), [Ray of Frost](/Spells.aspx?ID=245)\r\n- **3rd**\r\n[Enthrall](/Spells.aspx?ID=104), [Paralyze](/Spells.aspx?ID=213)\r\n- **4th**\r\n[Charm](/Spells.aspx?ID=34), [Fly](/Spells.aspx?ID=125) (at will), [Ice Storm](/Spells.aspx?ID=695)\r\n- **Constant (4th)**\r\n[Pass Without Trace](/Spells.aspx?ID=215), [See Invisibility](/Spells.aspx?ID=271)\r\n\r\n**Craft Ice Staff** ([Cold](/Traits.aspx?ID=27), [Downtime](/Traits.aspx?ID=49), [Evocation](/Traits.aspx?ID=65), [Occult](/Traits.aspx?ID=120)) A winter hag can spend 1 day performing a specific ritual to create a _+1 [striking](/Equipment.aspx?ID=280) [staff](/Weapons.aspx?ID=12)_ of black ice. Once per day, she can use the staff to cast [_cone of cold_](/Spells.aspx?ID=47). The staff's magic functions only in the hands of the hag who created it; for anyone else, it is a mundane staff. If the hag dies or if the staff remains in another creature's possession for 24 hours, the staff melts into a puddle of foul-smelling water.\r\n\r\n**Ice Climb** A winter hag can [Climb](/Actions.aspx?ID=33) at the listed Speed, but only on ice. She ignores difficult terrain from ice and snow, and she doesn't risk falling when crossing ice.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-59\" />",
- "name": "Winter Hag",
- "npc": false,
- "perception": 16,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 13,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Hag\" url=\"/Traits.aspx?ID=84\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 129</row>\r\n\r\n**Creature Family** [Hag](/MonsterFamilies.aspx?ID=59)\r\n\r\n<row gap=\"medium\">\r\n**HP** 145\r\n\r\n**AC** 24\r\n\r\n**Fort** +14\r\n\r\n**Ref** +13\r\n\r\n**Will** +16\r\n\r\n**Perception** +16\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOn long, dark winter nights, folk at the edges of civilization have learned to be wary of old women who come knocking at their door. They look for …\r\n</summary>",
- "sense": " darkvision , see invisibility , snow vision",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [_see invisibility_](/Spells.aspx?ID=271), snow vision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +13",
- "Deception +17",
- "Diplomacy +15",
- "Occultism +15",
- "Survival +14"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +13, [Deception](/Skills.aspx?ID=5) +17, [Diplomacy](/Skills.aspx?ID=6) +15, [Occultism](/Skills.aspx?ID=11) +15, [Survival](/Skills.aspx?ID=16) +14",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 129"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 129</row>",
- "speed": {
- "climb": 25,
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet; ice climb 25 feet",
- "speed_raw": "25 feet; ice climb 25 feet",
- "spell": [
- "Charm",
- "Fly",
- "Ice Storm",
- "Enthrall",
- "Paralyze",
- "Chill Touch",
- "Ray of Frost",
- "Pass Without Trace",
- "See Invisibility"
- ],
- "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Chill Touch](/Spells.aspx?ID=35), [Enthrall](/Spells.aspx?ID=104), [Fly](/Spells.aspx?ID=125), [Ice Storm](/Spells.aspx?ID=695), [Paralyze](/Spells.aspx?ID=213), [Pass Without Trace](/Spells.aspx?ID=215), [Ray of Frost](/Spells.aspx?ID=245), [See Invisibility](/Spells.aspx?ID=271)",
- "strength": 4,
- "strongest_save": [
- "will"
- ],
- "summary": "On long, dark winter nights, folk at the edges of civilization have learned to be wary of old women who come knocking at their door. They look for …",
- "summary_markdown": "On long, dark winter nights, folk at the edges of civilization have learned to be wary of old women who come knocking at their door. They look for …",
- "text": " Winter Hag On long, dark winter nights, folk at the edges of civilization have learned to be wary of old women who come knocking at their door. They look for her tracks in the snow and other telltale signs to make sure she isn't a winter hag who plans to drag them off and feast on their bones. In truth, winter hags are more subtle monsters, entrapping humanoids in schemes that create mistrust and anger within a village before picking off the residents one or two at a time, heightening the fear and anger of those who remain. When her work is done, a winter hag revels in the silence of a frost-rimed village in which no hearth fires are left burning. Recall Knowledge - Humanoid (Society): DC 23 Unspecific Lore : DC 21 Specific Lore : DC 18 Winter Hag Source Bestiary 3 pg. 129 Perception +16; darkvision, see invisibility , snow vision Languages Aklo, Common, Jotun Skills Athletics +13, Deception +17, Diplomacy +15, Occultism +15, Survival +14 Str +4 Dex +2 Con +3 Int +4 Wis +3 Cha +6 Coven A winter hag adds cone of cold , solid fog , and wall of ice to her coven's spells. Snow Vision Snow doesn't impair a winter hag's vision; she ignores concealment from snowfall. --- AC 24 Fort +14 Ref +13 Will +16 HP 145 Immunities cold Weaknesses cold iron 5, fire 5 --- Speed 25 feet; ice climb 25 feet Melee Single Action ice staff +17 (Magical, two-hand d8), Damage 2d4+7 bludgeoning plus 1d6 cold Melee Single Action claw +16 (Agile), Damage 2d6+7 slashing plus 1d6 cold Occult Innate Spells DC 25, attack +17 - Cantrips (4th) Chill Touch, Ray of Frost - 3rd Enthrall, Paralyze - 4th Charm, Fly (at will), Ice Storm - Constant (4th) Pass Without Trace, See Invisibility Craft Ice Staff (Cold, Downtime, Evocation, Occult) A winter hag can spend 1 day performing a specific ritual to create a +1 striking staff of black ice. Once per day, she can use the staff to cast cone of cold . The staff's magic functions only in the hands of the hag who created it; for anyone else, it is a mundane staff. If the hag dies or if the staff remains in another creature's possession for 24 hours, the staff melts into a puddle of foul-smelling water. Ice Climb A winter hag can Climb at the listed Speed, but only on ice. She ignores difficult terrain from ice and snow, and she doesn't risk falling when crossing ice. ",
- "trait": [
- "Cold",
- "Hag",
- "Humanoid",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Hag](/Traits.aspx?ID=84), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Cold",
- "Hag",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1187",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "cold_iron": 5,
- "fire": 5
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 5, fire 5",
- "weakness_raw": " cold iron 5, fire 5",
- "will_save": 16,
- "wisdom": 3
- }
|